SixOfSpades Posted October 17, 2005 Share Posted October 17, 2005 Three things. 1. Stores "should" be willing to purchase only those goods that are in their line of work. (Some of this has already been done in BG1--Taerom Fuiruim will buy your gems but not your jewelry, since he can just as easily use your gems to make his own jewlery, to sell at a greater profit.) Merchants traditionally only buy items that they're familiar with, to accurately assess their worth and locate the best markets for. Galoomp the Bookkeeper has no need to buy your Splint Mail, nor would the Drow Potion-merchant be interested in anything but Potions. The majority of the outdoor Athkatla Cutpurses probably wouldn't be interested in buying anything at all--they're in the market to sell, not buy, they have less expensive ways of restocking their inventory. This tweak would block the existing explot of it being too easy to sell items at double their market value by simply selling them to a merchant who doesn't any in stock. Most importantly, Wands should only be salable at stores run by a person who could conceivably recharge them: Friendly Arm Inn (Bentley), High Hedge, Sorcerous Sundries, Adventurer's Mart (Ribald & Deidre), and the Arcana Archives....& possibly Galoomp the Bookkeeper and the Drow Scroll Merchant. If only it were possible to put "price caps" on stores--how many times have you extracted hundreds of thousands of coins out of some random merchant like Jahaboam, simply by selling him all your excess gear? His inventory now totally eclipses that of the Adventurer's Mart, sure, but how's some street peddler with a sandwich board going to come up with the money to buy all that crap off you? Related tweak: Everybody in Trademeet say that the Trademeet Djinni monopolized all commerce in the city by outbidding everyone else. They spent mountains of money to do it. So why do they pay you only regular price for what you might have to sell them? If anyone's going to offer the most exorbitant sums for your wares, it should be the Djinni, not the Sahuagin. 2. People who are willing to purchase stolen items are quite reasonable. Stores with security lax enough to permit goods to be shoplifted are also understandable. But due to the essentially game-overriding power of the so-called Gorch Exploit (especially in Chapters 2 & 3), I move that there should be no store that allows both shoplifting and the sale of fenced goods. 3. A further side-tweak would make the Shoplifting penalty to a character's Pick Pockets score be determined by three things: If the store is inside its own building (Bernard has his own building, Joluv does not), if the store's staff has only one pair of eyes (the Brynnlaw General Store does, the Adventurer's Mart does not), and if the storekeeper might be considered experienced and therefore more difficult to fool (Roger the Fence probably is, the "Nobleman" in Trademeet probably isn't). This tweak would probably dependent on the Potion Tweak, which would (most likely) both reduce the power of Potions of Perception and Mastery, and also make them much less numerous in the game. Right now, it's safe to assume that any worthwhile item in the game that can be shoplifted, will be, but if this Potion Tweak is implemented, the difficulty of shoplifting might actually have some meaning once again. Link to comment
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