Guest Dreamer Sasha (Moongaze) Posted November 7, 2005 Share Posted November 7, 2005 why do cowled wizards only warn/arrest you when youre outside in Athkatla? why don't they just dimension door into a house when magic is used indoors? I wondered that while I was cleaning up the Copper Coronet, Seven Vales inn and other buildings... Link to comment
Andyr Posted November 7, 2005 Share Posted November 7, 2005 Maybe they cannot scry indoors. Or maybe the Council of Six prohibits them from doing so. Link to comment
underdog Posted November 7, 2005 Share Posted November 7, 2005 Don't they make a comment about 'using magic in public', indoors isn't in public. Link to comment
Guest Dreamer Sasha (Moongaze) Posted November 7, 2005 Share Posted November 7, 2005 Maybe they cannot scry indoors. Or maybe the Council of Six prohibits them from doing so. <{POST_SNAPBACK}> works for me. Don't they make a comment about 'using magic in public', indoors isn't in public. its not? so if I step into an inn and randomly fling my magic missiles and flame arrows at patrons then Im not in public? if I were in a small room with only one other person yea then Id be in private (like the dwarven killer of Wellyn) but.... Link to comment
Borsook Posted November 7, 2005 Share Posted November 7, 2005 Dreamer S&M's got a good point. At least inns should be included. Link to comment
CamDawg Posted November 7, 2005 Share Posted November 7, 2005 I don't see any reason why we can't include a reasonable extension of this. Link to comment
jester Posted November 7, 2005 Share Posted November 7, 2005 Perhaps it should be handled like stealing something in a house with residents present was handled in BG1. Someone witnessed you using magic, the cowled wizards are alerted. Link to comment
Salk Posted November 8, 2005 Share Posted November 8, 2005 Dont think so, Jester. I believe the Cowled Wizards should come when magic is publically used in Ankhala (so indoors too when we are not in our private houses) alerted only by their own scrying means since we are not speaking of a common patrol of soldiers which can be called for easily by commoners and such. Link to comment
jester Posted November 8, 2005 Share Posted November 8, 2005 How does scrying work actually? Link to comment
Borsook Posted November 8, 2005 Share Posted November 8, 2005 Dont think so, Jester. I believe the Cowled Wizards should come when magic is publically used in Ankhala (so indoors too when we are not in our private houses) alerted only by their own scrying means since we are not speaking of a common patrol of soldiers which can be called for easily by commoners and such. <{POST_SNAPBACK}> I don't think they detect magic usage in the presence of others... the idea seems silly to me... rather magic usage in specific places, hence I think you should be caught in a public building but not in some poor beggar's hovel... Link to comment
jester Posted November 8, 2005 Share Posted November 8, 2005 What I am trying to get at is if scrying is a continous, conscious effort like the ray of a searchlight or a general level of alertness like a smoke detector for an area. Link to comment
Guest Dreamer Sasha (Moongaze) Posted November 8, 2005 Share Posted November 8, 2005 I don't think they detect magic usage in the presence of others... the idea seems silly to me... rather magic usage in specific places, hence I think you should be caught in a public building but not in some poor beggar's hovel... <{POST_SNAPBACK}> yea thats what I meant. Perhaps it should be handled like stealing something in a house with residents present was handled in BG1. I really like that idea! Link to comment
SixOfSpades Posted November 8, 2005 Share Posted November 8, 2005 ...I think you should be caught in a public building but not in some poor beggar's hovel... I would argue differently. I see no reason why the walls of a rotting wooden shack would prevent spells cast inside it from being detected by the Cowl who's currently monitoring the area. I would say that only buildings that are actually shielded against Cowled inquisitiveness, whether through the power of the occupants (Harper Hold) or divine sanctuary (Temples), or buildings where the owner has paid for privacy from that sort of intrusion (Copper Coronet) should be free of Cowled intervention. I also see no reason why the Graveyard District should be off-limits for the Cowls--since they've proven that their interest is not in saving innocents, but in extorting money, they should extend their jurisdiction to the maximum legal area. But of course, I'd be far more interested in seeing the Cowls respond to magic cast by your enemies, too--it's hardly as if every lowlife Bandit party has scraped 5,000 gold together. It'd be womderful if they behaved intelligently: If a spell is cast, they Dimension Door in, start attacking all Wizards and Bards that are not of the Cowled order, and Dimension Door out. They actually get mad that you've been killing them off like flies. Their final war party teleports in to kill you when it's good for them, not for you. etc. Link to comment
Borsook Posted November 8, 2005 Share Posted November 8, 2005 ...I think you should be caught in a public building but not in some poor beggar's hovel... I would argue differently. I see no reason why the walls of a rotting wooden shack would prevent spells cast inside it from being detected by the Cowl who's currently monitoring the area. <{POST_SNAPBACK}> My point rather was that they might not be bothered with monitoring whole city as such rather specific places in it. Link to comment
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