CamDawg Posted October 13, 2006 Author Share Posted October 13, 2006 Cheers, fixed. The Items With Incorrect Icons entry has now been greatly expanded, as I had already typed up most of it to answer a question over at SP. Link to comment
CamDawg Posted October 30, 2006 Author Share Posted October 30, 2006 A new screenshot gallery has been added to complement the existing documentation. For now at least, the gallery is full of soon-to-be-included fixes, though the flame strike, moon dog, and Helm/green water fixes are all in the current release. If anyone would like to see some screenshots of other graphical fixes we've made, just ask and I'll do my best to add it to the gallery. Link to comment
Azazello Posted October 31, 2006 Share Posted October 31, 2006 Thanks! I just learned that I like the Moon Dog avatar "extremely pixelated"! If the Moon appeared in the game, it too would be extremely pixelated. Link to comment
CamDawg Posted November 11, 2006 Author Share Posted November 11, 2006 I just learned that I like the Moon Dog avatar "extremely pixelated"! If the Moon appeared in the game, it too would be [/font]extremely pixelated. Heh. With v1, I've also started a new section of the documentation, which shall hopefully remain minimal: Unfixable Issues. Since it's mainly built from my very faulty memory, I'm sure I've missed many things--feel free to remind me. Link to comment
Guest Strangery Joe Posted January 20, 2007 Share Posted January 20, 2007 Err um .. I'm just some random person a-wandering on by, so I do apologize if this isn't the right place for this or if it's already been brought to your attention, but in the readme the link to the expanded documentation for the beta core fixes is broken. So uh, well there you go. Link to comment
CamDawg Posted January 20, 2007 Author Share Posted January 20, 2007 The link in the 'BETA Core Fixes' is indeed correct; I'll get this in the next release. Thanks for letting us know. Link to comment
Azazello Posted February 7, 2007 Share Posted February 7, 2007 Any chance that the description of 'Additional Alignment Fixes' (Optional But Cool) can be updated to include the characters' names (along with the filenames)? Link to comment
Macready Posted February 10, 2007 Share Posted February 10, 2007 Hello - Skalds are supposed to receive +1 to damage and THAC0, but were only receiving the damage bonus. Files altered: clabth04.2da Supposed to read clabba04.2da? Link to comment
CamDawg Posted February 10, 2007 Author Share Posted February 10, 2007 Skald docs error fixed. One other change that's coming--a suggestion from Rheannan over in the Bio forums was to allow reading of the docs without the big 'files altered, files added' lists. I'm adding the ability to toggle visibility of these areas. @Azz Will do, but it's going to take me a bit. I'll also add character names to the core fixes alignment change lists as well. Link to comment
Macready Posted February 10, 2007 Share Posted February 10, 2007 Hello - Simulacrum Restoration Exploit Simulacrums are basically level-drained copies of the caster. As such, an exploit existed where the party could cast restoration on simulacrums to make them as powerful as the original caster. This exploit has been removed. Files altered: simulacru.spl Small typo: s/b simulacr.spl Link to comment
Macready Posted February 10, 2007 Share Posted February 10, 2007 Hello - Blade Spin Fixes The blade's offensive spin ability had a few issues. The THAC0 bonus was being applied in a fashion such that it worked, but was not reflected in the character sheet. Blades using offensive spin could also be hasted, despite the description. The attacks per round and movement rate were being applied via a haste bonus, which caused a number of flaky issues, such as losing offhand attacks. The attacks per round and movement rate bonus are now applied explicitly. Defensive spin was not protecting against movement rate changes, allowing an exploit of a defensively spinning blade being free to move. One minor issue is that Melf's Meterors can now cause the number of attacks to 'overflow' and wrap around to only 0.5 attacks per round. As a workaround, blades can no longer cast Offensive Spin when wielding Minute Meteors. Files altered: melfmet.itm, spcl521.spl, spcl522.spl, spcl741.spl Files added: spcl521.spld, spcl741d.spl spcl521.spld s/b spcl521d.spl spcl741* are the resources for Boon of Lathander Link to comment
Azazello Posted February 10, 2007 Share Posted February 10, 2007 @AzzWill do, but it's going to take me a bit. I'll also add character names to the core fixes alignment change lists as well. You da man, CD. Link to comment
Macready Posted February 11, 2007 Share Posted February 11, 2007 Hello - Deathblows Allowing Save Because they were re-using an effect from the monk's quivering palm, deathblow and greater deathblow were allowing saves by their target and were not restricted to the hit dice indicated by their descriptions. Files altered: spcl902.spl, spcl903.spl Files added: spcl902a.eff, spcl903a.eff I see the new .EFFs in my override, but no modified spcl902.spl or spcl903.spl. Wrong filenames, or not modified? Link to comment
Macready Posted February 11, 2007 Share Posted February 11, 2007 Hello - Hardiness Not Increasing Duration With Levels The hardiness HLA was being capped at level 30; most HLAs don't top out their abilities to level 30. Files altered: spcl907.spl, spwish12.spl Formerly capped at 20? Something other than 30 at any rate. Link to comment
Yovaneth Posted April 20, 2007 Share Posted April 20, 2007 Wee typo in the SHLFMP Cam: New shoutids.ids Entries These entries are added by an external library (bg2fixpack/lib/ids_entries_gtimes.tph) to easily allow other modders to use this functionality. The following entries are added to gtimes.ids: gtimes.ids=shoutids.ids in both places? -Y- Link to comment
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