Gort Posted October 24, 2006 Share Posted October 24, 2006 I thought it was fixed a long time ago:) At first, the Knights of Solamnia will ask you to help them home. Directly afterwards, a Cowled Wizard called Teos will force you to join with his group. If you ask him to help you free the Knights, he'll refer you to Ribald in the Adventurer's Mart. Ribald, for a small fee, will organise you a mage. In one day exactly, a mage will teleport in and free the Knights. You'll be given 45000 xps and the Golden Girdle (CHEAT: If you're really quick, you can talk to her multiple times and get the reward multiple times) Link to comment
Gorilym Posted October 25, 2006 Share Posted October 25, 2006 A fix for this is listed in the Core fixes documentation, are you saying that the exploit is still possible with the current Fixpack? Link to comment
Roana Posted October 31, 2006 Share Posted October 31, 2006 yes, i'm saying it Hello, I believe, you are right. The Fix adds only a dialogue interrupt, which will end, if the dialog ends, but the effects, that are played have their own (a bit longer) duration. So here my short answer with a solution that should work surely (although I have - again, as often - a typo in my fast written script ): Change in the mgkhol01.dlg: REPLACE_ACTION_TEXT MGKHOL01 ~AddExperienceParty(45000) GiveItemCreate("BELT02",LastTalkedToBy,0,0,0) CreateVisualEffectObject("ICCSWOUI",Myself) Wait(1) ActionOverride("obssol01",ForceSpell(Myself,DRYAD_TELEPORT)) ActionOverride("obssol02",ForceSpell(Myself,DRYAD_TELEPORT)) ActionOverride("obssol03",ForceSpell(Myself,DRYAD_TELEPORT)) EraseJournalEntry(55626) EraseJournalEntry(55640) EraseJournalEntry(55643) EraseJournalEntry(55641) EraseJournalEntry(55642) SetGlobal("SolamnicPrelate","GLOBAL",1) SetGlobal("Solamnicbuttplug","GLOBAL",1) ForceSpell(Myself,DRYAD_TELEPORT)~ ~StartCutSceneMode() StartCutScene("BG2Fix01")~ The BAF for this BG2Fix01.cut will be: IFTrue() THEN RESPONSE #100 CutSceneId(Player1) AddExperienceParty(45000) ActionOverride("mgkhol01",GiveItemCreate("BELT02",LastTalkedToBy,0,0,0)) ActionOverride("mgkhol01",CreateVisualEffectObject("ICCSWOUI",Myself)) Wait(1) ActionOverride("obssol01",ForceSpell(Myself,DRYAD_TELEPORT)) ActionOverride("obssol02",ForceSpell(Myself,DRYAD_TELEPORT)) ActionOverride("obssol03",ForceSpell(Myself,DRYAD_TELEPORT)) EraseJournalEntry(55626) EraseJournalEntry(55640) EraseJournalEntry(55643) EraseJournalEntry(55641) EraseJournalEntry(55642) SetGlobal("SolamnicPrelate","GLOBAL",1) SetGlobal("Solamnicbuttplug","GLOBAL",1) ActionOverride("mgkhol01",ForceSpell(Myself,DRYAD_TELEPORT)) Wait(3) EndCutSceneMode() END Regards Roana Edited: OOOOOhhhps... - very wrong WeiDu code... - now corrected (I guess I should learn WeiDu some time... ) Link to comment
CamDawg Posted October 31, 2006 Share Posted October 31, 2006 First: can't replicate this. If I get in quick enough, I can get Paac to go through her dialogue again, but not after she gives the reward so I can't get an actual exploit. I think way back in the day, devSin warned me that a DialogueInterrupt(FALSE) wasn't sufficient for these, though I believe pairing it with an Interrupt(FALSE) is. I don't think we need to revert to a cutscene. Link to comment
devSin Posted October 31, 2006 Share Posted October 31, 2006 I think it was the other way around. If the DialogueInterrupt() runs and you can still click on her, there's some bug somewhere or other funk is going on. Link to comment
berelinde Posted October 31, 2006 Share Posted October 31, 2006 I'm not entirely sure why someone would go through the trouble of manipulating that cheat in that way in the first place. IMO, if someone is *that* determined to cheat, they can always use the console to give themselves the appropriate experience and Golden Girdles. Link to comment
Shaitan Posted October 31, 2006 Share Posted October 31, 2006 I'm not entirely sure why someone would go through the trouble of manipulating that cheat in that way in the first place. IMO, if someone is *that* determined to cheat, they can always use the console to give themselves the appropriate experience and Golden Girdles. Bravo! I couldn't say it better Link to comment
Roana Posted October 31, 2006 Share Posted October 31, 2006 I'm not entirely sure why someone would go through the trouble of manipulating that cheat in that way in the first place. IMO, if someone is *that* determined to cheat, they can always use the console to give themselves the appropriate experience and Golden Girdles. Hello, I agree Didn't have implemented that above in my own game too. I fully agree to you, that the Fixpack should NOT eleminate such cheat-possibilitys in the game at the first place, but I have read of this everywhere known "cheat-possibility" here in these froums so often, that I just wanted to show up a possibility to get absloute sure rid of it . It seems, that you have arrived at a status of regular game programmers: give the people a few goodies - and - they will want ALL. I guess, you will have to live with this... . If I want to cheat for some reason (e.g. testing my own stuff), I CLUA what I want Regards Roana Link to comment
CamDawg Posted November 2, 2006 Share Posted November 2, 2006 The assumption that exploits can only be encountered by willful application of cheating is incorrect; ones such as this can be accidentally triggered by a stray mouse click. Ergo, it's in the Fixpack. Link to comment
Gorilym Posted November 2, 2006 Share Posted November 2, 2006 The assumption that exploits can only be encountered by willful application of cheating is incorrect; ones such as this can be accidentally triggered by a stray mouse click. Ergo, it's in the Fixpack. Very true, in all likelyhood this exploit was "discovered" by accident in the first place. Link to comment
berelinde Posted November 2, 2006 Share Posted November 2, 2006 Well, I tried to save you some work I guess that's true, though. I found a ring of Fire Protection that way once. Link to comment
CamDawg Posted November 5, 2006 Share Posted November 5, 2006 I've added additional safeguards here. // removes exploit of multiple XP for sending Solamnic Knights home ADD_STATE_TRIGGER MGKHOL01 0 ~Global("CDNoRepeat","LOCALS",0)~ ADD_TRANS_ACTION MGKHOL01 BEGIN 0 END BEGIN 0 END ~SetGlobal("CDNoRepeat","LOCALS",1)~ REPLACE_ACTION_TEXT MGKHOL01 ~AddExperienceParty(45000)~ ~DialogInterrupt(FALSE) AddExperienceParty(45000)~ Link to comment
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