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Mordekaie

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Everything posted by Mordekaie

  1. Very interested by the mod Oversight which is not in the EET compatible list. I did try to install it with PI prior to EET core but it was a complete disaster. I guess the only solution would be to install it manually in BG2EE ? But Is it a "bad" idea ? Should i just forget about Oversight in my EET modlist ?
  2. It is going to be a big install with many quest mods (but no mega mods). I will share soon my modlist and my install order to get some advices from the community. I will test both Worlmap solutions to make my decision. Thanks for the informations. Where do i put BP-BGT Worlmap ? Right before EET-end ?
  3. Hi, i am preparing preparing my EET install order. I was initially planning to use the BP-BGT Worldmap. To be sure as i am a novice at modding my game : - I don't need to install the BP-BGT Worldmap - About Stones of Askavar: does the component "1- BP-BGT Worldmap version: all areas added to worldmap (requires BP-BGT Worldmap)" is compatible with EET Worldmap ? - Any consideration to choose EET Worldmap over BP-BGT Worldmap?
  4. Hi, I am in the process of preparing my EET install order. A question about installation order. From the readme, Cowled Menace should be installed after NPC mods and SCS, but before Tweaks and EET-End. It is quite confusing as SCS comes usually very late and after EET-end. Can you check about install order?
  5. "Maybe" weird thing with Revised Archery and Add Elven Archer - Clean game V2.6.6.0; same effect on both BGEE/Dlcmerger or BG2EE; installation of only one component. - The installations go well with no warnings and the kit descriptions keep showing the vanilla archer. Idem for the other M&G kits (Marksman, sniper, ...) they show the description of the vanilla archer! - I don't know if this comes from my side but i did investigate a while before deciding to report.
  6. When "or above" is not written next to the version of a mod from the list, does it mean i have to stick to the specific version ? Fore exemple with the mod "Every Mod and Dog" it is V8. Do i install specifically the V8 or can i install the newest which is the v11 ?
  7. This is becoming likes a Bible: first check if the mod is listed ! :))
  8. @Caedwyr thanks for all those feedbacks and your previews posts about EET installOrder. I have used them as a baseline to start working on my modlist which is very time consuming.
  9. @Cahir I am actually working on my EET installation on V2.6.6 and my selection of mods is quite close to yours (but i know that a stable installation lies in the details): - For sure the BackBone of my modlist is: Tweak Anthology, SCS, Atweaks (and eventually some others), SR/SRR, IR/IRR, Quests from Jastey and Lava, RR, the "classics: UN, QE, RE, BG1NPC, ...). I will play on Insane with SCS boosted. - As i am with V2.6.6 no EeeX and related mods at the moment (to my regrets). - More BG1 quests (Balduran SeaTower, Shades of the Sword Coast by Lava, DSotSC, would probably try The Grey Clan but probably not compatible with EET yet). - Less Kit mods (focus on Thiefs, mages,...) but more flexibility on multi/dual; nothing special about spells (sticking to SR and eventually the option in SCS for Iwindale spells) Let's go back to the main reason of my post: i have few questions: - I guess that some of the BG1 mods intially installed on BGEE prior to EET Core can now be installed after EET core (for example coranbgfriend). Just for confirmation? - I am getting to use Project Infinity (but not being able to keep all selected components between two sessions is giving me hard time). The only solution i am starting to try is to divide the installation in few "steps" and combining them to finally get a completed InstallSequence. The downside of this solution is to no have a complete picture of the install order. To resume i am very concerned about the Install Order (beside component selection :) ) as just adding one mod can put a big mess. I would take any advice about using PI. - Do you have any recommendation before i use your install order as a "framework" ? I am also starting to give a look at @4udr4n's work. Anyway it is very instructive to read those posts. It is also very helpful to see that i am not the only one to have time consuming issues to figure out something that is not working properly!!! Nb: i apologize for my english as this is not my native language.
  10. Thank you very much for your patience and support !! And i am Moving forward "very fast" : i am now using Dropbox !!! Amazing… Here is the link to the archive : https://www.dropbox.com/s/own0whp22wzkqvd/change-log.zip?dl=0 It seems that there is somethink going on between Spell Revisions 4b14 and IWDification beta 4 (i hadn't noticed that BWS wasn't using the new b5 release yet. I should maybe "force" BWS installer to use instead the latest versions of those mods (aka SR 4b15 and IWD b5 ). NB : It seems that the installed version of IWDification is the b5 (not the b4 as indicated in the weidu.log). ?? It also appears that there are two versions of "Expeditious retreat" when you install those two mods.
  11. How can i easily post the zip change-log folder to the forum ?
  12. Thanks for your help. I did my best. The change-log folder contains a change-log.txt, nothing else. This is what is written Inside : [WeiDU.exe] WeiDU version 22700 ERROR: Unable to find DIALOG.TLK in: ./^dialog.tlk$ Please run this program in your Infinity Engine game directory. FATAL ERROR: Failure("Unable to find DIALOG.TLK")
  13. Hi, During the installation of IWDification using BWS, i got the Following message in the BWS " box" : WARNING: no effects added to spwi416.spl WARNING: no effects added to spwi416.spl WARNING: no effects added to spwi416.spl IWD Arcane Spell Pack (IWDification) was installed with warnings. You can analyse if the warning is severe now. If the warning is harmless, please select continue. The Big World Setup will then continue with the following component. Alternatively you can exit the Big World Setup now. Enter [c]ontinue or [e]. If someone knows what is it ? (just Nothing to worry about, a corrupted file or a conflict with an other mod ?)
  14. Hi, I am manually modding BGEE 2.3.67.3b/SoD/modmerge and i have two issues or questions regarding the installation of Divine Remix (kits only so no sphere system/ no new spells and no remove kits) : - I did unpack all the mods i am planning to install and i applied Big World Fixpack. I was expecting Divine Remix to be patched bu it didn't happen. Is it normal ? And i didn't Apply any kinf of hotfix neither. - After installing Divine Remix i did few tests : instead of the new kit name, i was getting "INVALID 145XXX" (where the X are Numbers). Just in case i join my weidu.log prior to the installation of Divine Remix.
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