Chitown Willie
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Everything posted by Chitown Willie
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IR Revised V1.3.800 (2022 January 11th)
Chitown Willie replied to Bartimaeus's topic in Item Revisions
Bartimaeus, Double-checking : Store Revisions is not compatible w/ BGEE 2.6.6? SKIPPING: [Store Revisions] This component is not compatible with your game. -
Interesting - So I'm assuming this rule is no longer in effect? "However, unusually warriors with an INT score of 14+ receive a "focus training" ability allowing them to specialize in 1 weapon immediately. (NOTE - the focus weapon ability will only appear in EE games of version 1.4 or higher.) And trueclass fighters automatically get an additional weapon of focus, regardless of INT. "
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Also, are non-mage classes supposed to start with 5 weapon proficiencies? FIRST_LEVEL RATE MAGE 3 50 FIGHTER 5 3 CLERIC 5 5 THIEF 5 4 BARD 5 4 PALADIN 5 3 DRUID 5 5 Component 122 documentation states: "Warriors, rogues, and priests start with 4 proficiency points; wizards, sorcerers, and shamans start with 3."
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Correct - I did not install SoD. Thanks for quick response.
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Angel, Attempting to install on BG:EE 2.6.6: ERROR Installing [Made in Heaven: Item Pack], rolling back to previous state Will uninstall 3158 files for [MIH_IP/SETUP-MIH_IP.TP2] component 0. Uninstalled 3158 files for [MIH_IP/SETUP-MIH_IP.TP2] component 0. ERROR: Failure("resource [otyugh.CRE] not found for 'COPY'") Please make a backup of the file: SETUP-MIH_IP.DEBUG and look for support at:
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Oh Wow! I wasn't aware of all the behind-the-scenes calculations - Thank you.
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Also, XP values are off (and I've got XPMOD reducing by 50%):
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What are the intended HPs for each spider type? Also, from a Near Infinity perspective, do the THAC0 reflect the HD increase? For example, Huge Spiders natively have THAC0 = 16. Should NI look like this? Or this?
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Also, documentation states: "The exact bonus can be configured in the .ini file (default +3 to hd/thac0/saves, +4 to AC)." But .ini file only contains settings for HD & AC (not THAC0/saves): spider_hd_bonus=3 spider_ac_bonus=4
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Angel, Just installed "Revised Monstrous Spiders: v4", and now Huge Spiders in Beregost have 142 HP! Is that supposed to be the case?
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Sword Coast Stratagems v34 (edit: 34.3) now available
Chitown Willie replied to DavidW's topic in Sword Coast Stratagems
That got me thinking - Why are Kobold Guards coded with the old school proficiencies: And Kobold Commandos with Effects (i.e., 233's)? -
Subtledoctor, Just curious - Was it your intention to play "Weapon Proficiency Overhaul (WPO): Overall Overhaul" in combination with "WPO: Weapon Category Combination"? In other words, was it your intention to have a Fighter w/ INT 13 (7 Proficiency points) choose from the combined list: Greatswords Club/Mace Bows Or the original list: Two-handed swords Bastard swords Clubs Maces Long bows Short bows Thanks.
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SR Revised V1.3.900 (2022 August 8th)
Chitown Willie replied to Bartimaeus's topic in Spell Revisions
Hi Bartimaeus, Thanks for fixing the Sunscorch - Much appreciated. Attached is "sppr116.spl" from the override folder. sppr116.spl -
Sword Coast Stratagems v34 (edit: 34.3) now available
Chitown Willie replied to DavidW's topic in Sword Coast Stratagems
David, Thank you so much for all your hard work - Much appreciated. So far, just 1 Warning w/ BGT 1.21 + 34.1: INSTALLED WITH WARNINGS Initialise AI components (required for all tactical and AI components) Details: Copying and patching 1 file ... [./override/claird.cre] loaded, 1460 bytes override/claird.cre copied to weidu_external/backup/stratagems/5900/claird.cre, 1460 bytes Copied [claird.cre] to [override/claird.cre] Copying and patching 1 file ... [./override/sppr313.spl] loaded, 202 bytes WARNING: no effects altered on sppr313.spl I'll tackle "Smarter Mages" tomorrow. -
Angel, Please add documentation in GitHub - What do the Tweaks do? Made in Heaven - Tweaks A collection of tweaks for Baldur's Gate 1 and 2. Introduction Version History Version 1 - August 4 2021 Initial version
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IR Revised V1.3.800 (2022 January 11th)
Chitown Willie replied to Bartimaeus's topic in Item Revisions
Subtledoctor, Not to hijack the thread, but since we're on the topic of 3E stats - Just curious how you came up with your version of 3E Constitution? "Everyone gets an extra hit point at 15 CON and 16 CON (like vanilla), and warriors get an extra hit point at 18 CON. Everyone also gets an extra hit point at 20, 22, and 24 CON (so stat-boosting spells and effects can actually increase non-warriors' hit points)." 15 : +1 16 : +1 18 : +1 (warriors) 20 : +1 22 : +1 24 : +1 -
IR Revised V1.3.800 (2022 January 11th)
Chitown Willie replied to Bartimaeus's topic in Item Revisions
From subtledoctor's Scales of Balance (which I personally use): -
IR Revised V1.3.800 (2022 January 11th)
Chitown Willie replied to Bartimaeus's topic in Item Revisions
Bartimaeus, When you play with 3E-style stats, do you adjust NPC scores to keep consistent? For example, Safana with a 13 Strength would receive 0 THAC0/0 Damage in 2E - but +1/+2 in 3E. Do you reduce her Strength to 10 or 11 so she continues to receive 0/0? -
Is Moidre's helmet intended to be unremovable?
Chitown Willie replied to Chitown Willie's topic in Glam's NPC Pack
My bad - should have read better: "Her helmet, which she refuses to remove even when ordered" How about the poison resistance? -
Looks like the "droppable" flag is unset: Also, the description doesn't say anything about poison resistance - is that a hidden feature?
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Subtledoctor, Just want to clarify additional weapon proficiencies. Component 122 states: "Warriors receive up the 3 more proficiencies, chosen by dialogue, if their INT score is 11 (+1), 12 (+2), or 13 (+3)." So a Fighter with INT 11 would receive 5 proficiencies, in total. But in Component 200, the Intelligence table states: In other words, a Fighter with INT 11 gets no extras (and thus 4 total). Additionally, where do Bards fit in? 4 to start? "Warriors, rogues, and priests start with 4 proficiency points; wizards, sorcerers, and shamans start with 3."
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IR Revised V1.3.800 (2022 January 11th)
Chitown Willie replied to Bartimaeus's topic in Item Revisions
Attempting to install "Revised V1.3.478" errors out: ERROR: error loading [item_rev/itm/dvdharm.spl] Stopping installation because of error. Stopping installation because of error. Stopping installation because of error. ERROR Installing [Item Revisions by Demivrgvs], rolling back to previous state Unable to Unlink [item_rev/backup/0/OTHER.0]: Unix.Unix_error(1, "unlink", "item_rev/backup/0/OTHER.0") Full debug: