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Chitown Willie

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  1. Just realized it's EE-only (no BGT): Installing [Subrace mod for Baldur's Gate Enhanced Edition (BG1, BG:SoD, BG2, EET)] Copying and patching 1 file ... Copying and patching 1 file ... ERROR locating resource for 'COPY' Resource [ui.menu] not found in KEY file: [./chitin.key] Stopping installation because of error. Stopping installation because of error. ERROR Installing [Subrace mod for Baldur's Gate Enhanced Edition (BG1, BG:SoD, BG2, EET)], rolling back to previous state Will uninstall 1 files for [SUBRACE/SUBRACE.TP2] component 0. Uninstalled 1 files for [SUBRACE/SUBRACE.TP2] component 0. ERROR: Failure("resource [ui.menu] not found for 'COPY'") Please make a backup of the file: SETUP-SUBRACE.DEBUG and look for support at: tipun. tipun.iwd@google.com Using Language [English] WeiDU: // Log of Currently Installed WeiDU Mods // The top of the file is the 'oldest' mod // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version] ~TOBEX/TOBEX.TP2~ #0 #100 // TobEx - Core: v28 ~TOBEX/TOBEX.TP2~ #0 #101 // Apply Concentration Check On Damage [WIP]: v28 ~TOBEX/TOBEX.TP2~ #0 #102 // Awaken On Damage: v28 ~TOBEX/TOBEX.TP2~ #0 #105 // No Spell Interruption On Zero Damage: v28 ~TOBEX/TOBEX.TP2~ #0 #109 // Disable Experience Boost: v28 ~TOBEX/TOBEX.TP2~ #0 #111 // Disable Silence On Charm: v28 ~TOBEX/TOBEX.TP2~ #0 #113 // Remain Hidden On Pickpocket Success [C]: v28 ~TOBEX/TOBEX.TP2~ #0 #114 // Rest Spawns Advance Time: v28 ~TOBEX/TOBEX.TP2~ #0 #115 // Dialogue Greeting Subtitles: v28 ~TOBEX/TOBEX.TP2~ #0 #116 // Enable Animation Attack Sounds: v28 ~TOBEX/TOBEX.TP2~ #0 #117 // Universal Four Inventory Weapon Slots: v28 ~TOBEX/TOBEX.TP2~ #0 #118 // Subtitles For Standard Soundsets: v28 ~TOBEX/TOBEX.TP2~ #0 #119 // Remove all race-class restrictions: v28 ~TOBEX/TOBEX.TP2~ #0 #120 // Drop Inventory on Disintegrate: v28 ~TOBEX/TOBEX.TP2~ #0 #121 // Drop Inventory on Frozen Death: v28 ~TOBEX/TOBEX.TP2~ #0 #122 // Drop Inventory on Stone Death: v28 ~TOBEX/TOBEX.TP2~ #0 #123 // Enable Auto-Pause On All Screens: v28 ~TOBEX/TOBEX.TP2~ #0 #124 // Make All Attack Animations Genuine Attacks: v28 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes: v13 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1001 // BG2 Fixpack - Game Text Update -> GTU Classic (from Baldurdash, by Kevin Dorner): v13 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #3 // BETA Core Fixes (please check the readme!): v13 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #101 // Improved Spell Animations: v13 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #103 // Mixed-Use Dagger Fixes: v13 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #110 // Additional Script Fixes: v13 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #111 // Bard Song Fixes: v13 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #112 // Wizard Slayers Cause Miscast Magic on Ranged Attacks: v13 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #113 // Additional Alignment Fixes: v13 ~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #116 // Remove Thieving Start Bonuses from Bard and Ranger Skills: v13 ~BGT/BGT.TP2~ #0 #0 // Baldur's Gate Trilogy - Core: v1.21 ~BGGRAPHICS/SETUP-BGGRAPHICS.TP2~ #0 #0 // BGT Extended Night and Baldur's Gate Map Fixes: v1.8
  2. Thank god the wifey is off doing family crap the entire weekend. Thank you Jastey!!!! Reinstalling BGT from scratch - Would you recommend BST in the "quest section" of an installation? In other words: ToBEx BG2 Fixpack Baldur's Gate Trilogy DSotSC NTotSC BGQE <Install BST here?> NPC's Unfinished Business Rogue Rebalancing 1pp Item Revisions (main component) Spell Revisions (main component) Infinity Animations (main component) Anthology Tweaks Sword Coast Stratagems atweaks Infinity Animations (secondary components) Item Revisions (secondary components) Spell Revisions (secondary components)
  3. Any chance of making Zakrion compatible with non-EE? Swashbuckler, perhaps?
  4. Thanks Mike, And perhaps I'm interpreting Near Infinity wrong, but it appears the spell strikes twice: 1st Effect (damage): Type: Damage (12) Target: Preset target (2) Power: 3 Amount: 0 Mode: Normal (0) Damage type: ELECTRICITY - 4 Timing mode: Instant/Permanent until death - 1 Dispel/Resistance: Dispel/Not bypass resistance (1) Duration: 0 Probability 1: 100 Probability 2: 0 Unused: 00 00 00 00 00 00 00 00 h # dice thrown/maximum level: 3 Dice size/minimum level: 8 Save type: ( No save ) Save bonus: 0 Identifier: 0 Prefix: 2nd Effect (damage): Type: Damage (12) Target: Preset target (2) Power: 3 Amount: 0 Mode: Normal (0) Damage type: ELECTRICITY - 4 Timing mode: Instant/Permanent until death - 1 Dispel/Resistance: Dispel/Not bypass resistance (1) Duration: 0 Probability 1: 100 Probability 2: 0 Unused: 00 00 00 00 00 00 00 00 h # dice thrown/maximum level: 2 Dice size/minimum level: 8 Save type: ( Breath weapon(1) ) Save bonus: -2 Identifier: 0 Prefix: So in total, damage = 3D8 + 2D8 (save vs Breath -2)?
  5. I think the Lightning Bolt spell is broken. My Level 1 Priest of Talos is doing way too much damage: Installed: ~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #0 // Spell Revisions: v4 Beta 18 (Revised V1.3.201)
  6. Hey Angel, Did you remove the +1 Splint Mail in Nashkel with v5? It's not in the hidden stash. ~MIH_IP/SETUP-MIH_IP.TP2~ #0 #10 // Nerf BG1 easter egg items: v5
  7. Just noticed my Level 1 Stalker is doing triple damage. BGT w/ "~MIGHT_AND_GUILE/MIGHT_AND_GUILE.TP2~ #0 #230 // Revised Stalker: 4.9.4" Full WeiDU:
  8. Thought recommended install order was: ToBEx BG2 Fixpack Baldur's Gate Trilogy Unfinished Business Quest Pack Rogue Rebalancing 1pp Item Revisions (main component) Spell Revisions (main component) Infinity Animations (main component) Anthology Tweaks Sword Coast Stratagems atweaks Infinity Animations (secondary components) Item Revisions (secondary components) Spell Revisions (secondary components)
  9. Starting XP jumped from 42 to 4888? More known spells than Xzar, a real mage (Khalid 7, Xzar 2)? Illegal # of weapon proficiencies (2 stars in Long Sword, Greatsword, Bows)?
  10. How about different options for the main component? Original version "Custom Item Nerf" version: Tone down Foesplitter/Helm of Valor/Radiant Star/Slimecrusher and/or obtain from adventures "Needless Markup" version: Phendra charges double, Brokk charges 4-5x "Hard Times" version : Both 2 &3
  11. I think I figured it out. The Hard Times mod is jacking up prices across the board - except on Brokk's gear: 00003: ~SETUP-HARDTIMES.TP2~ 0 0 // Hard Times v2 (BGT)2.4 (BGT) Same thing with Phendra - She's half the cost of Thalantyr. I'm so used to paying 4-5x normal amounts that Brokk is like the $1 store.
  12. Hi Angel, So I finally got good ole' Brokk to open up and talk to me, but the pricing seems squirrely. Are his goodies supposed to be so dirt-cheap? Some examples: Bolts of Lightning : 58gp Holy sword : 1989gp Foesplitter: 2574gp Mastercraft Medium Shield : 1170gp Mastercraft Large Shield : 1170gp (same price as Medium) Additionally, he's willing to buy at 2x other merchants. Example: Buy price at all other merchants: Backbiter : 1050gp Heavy Crossbow : 26gp Brokk's buy price: Backbiter : 2100gp Heavy Crossbow : 52gp
  13. Installed : ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4130 // Make Xan a Generalist Mage (Mike1072): v9 But Xan is still an Enchanter: And doesn't seem like "BGXAN.CRE" is touched: Mods affecting BGXAN.CRE: 00000: /* created or unbiffed */ ~BGT/BGT.TP2~ 0 0 // Baldur's Gate Trilogy - Corev1.21 00001: ~BG1UB/SETUP-BG1UB.TP2~ 0 20 // Audio Restorationsv16.3 00002: ~BG1NPC/BG1NPC.TP2~ 0 0 // The BG1 NPC Project: Required Modificationsv24.9 00003: ~SETUP-BGTTWEAK.TP2~ 0 2400 // Enemy items shatter11 (5 Feb 12) 00004: ~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ 1 28 // Xan's improved spellbook1.73 00005: ~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ 0 8010 // BG1 Animations for NPCs50% of relevant creaturesv5 00006: ~SCALES_OF_BALANCE/SCALES_OF_BALANCE.TP2~ 0 206 // SBO - Hit Dice OverhaulGenerous (above-average) hit pointsv5.28 00007: ~XPMOD/SETUP-XPMOD.TP2~ 0 1 // Creature XP ReductionReduce to 50%7 00008: ~CREFIXER/SETUP-CREFIXER.TP2~ 0 0 // Creature Slot Fixerv2 00009: /* acted upon in an undefined manner */ ~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ 0 1 // Generalized BiffingBiff all files (recommended by the Big World Dudes)v2.4
  14. Just curious: 1. When did the damage increase? Special Abilities: Energy Blast (1x per day): deals 3D6 magic damage to one target 2. Was it supposed to be moved to
  15. Hi Subtledoctor, Just a few things regarding "Functional Weapon Tweaks": Short Bows getting +2 damage: Before After Spear has the correct damage under-the-hood (2D4) - but the "description" is still incorrect (1D8 from "Item Revisions"): Throwing Daggers still showing 1D4 damage: Thanks again for all your hard work.
  16. Just curious if people play their NPCs with their default classes/kits - or use tweaks? I've been maxing out on tweaks, and it's added a lot of flavor: Khalid : Fighter/Mage (CDTweaks) Xan: Generalist Mage (CDTweaks) Shar-Teel: Amazon (Turambar) Viconia : Priest of Shar (Turambar) Branwen : Priest of Tempus (Turambar) Faldorn: Avenger (Turambar) Eldoth : Jester (Turambar) Safana: Swashbuckler (Jarl's BGT Tweaks) Kivan : Archer (Jarl's BGT Tweaks) Imoen : Adventurer (NPC Kitpack) I keep the original class if the tweak already exists. For example, I maintain Ajantis as a true-class Paladin since Isra is already a Cavalier; same with Montaron, since Vynd is already an assassin. Thoughts?
  17. Also, any spoilers/details for : ~MIH_IP/SETUP-MIH_IP.TP2~ #0 #9 // Add Potions of Extra Healing in BG1: v5 Just trying to compare to SCS's: [Re-introduce potions of extra-healing] There are three potions at the temple in the Friendly Arm Inn, five each at the Song of the Morning temple at Beregost and the Lady's temple in Baldur's Gate, and eight at the High Hall of Wonders in Baldur's Gate.
  18. Hey Angel, Although self-explanatory, the "readme" doesn't include anything on: Install Component [Change item type of Holy Symbols]? [N]o, [Q]uit or choose one: 1] Holy Symbols are Amulets 2] Holy Symbols are Belts
  19. "I don’t know about DSotSC/TDD though. I think they used to... but maybe the recent versions don’t? " Actually, DSotSC 4.0 does: OPTIONAL COMPONENTS +++++++++++++++++++ DSotSC Wizard Spells: This component will install the new spells of this mod. DSotSC Priest Spells: This component will install the new priest spells.
  20. "Mm, I already give two (IMHO) very decent ones, and Durlag's Axe is about as powerful an item as I will ever put in BG1. Surely you weren't expecting the Axe of the Dwarven Lords here. " My bad - How did I miss those two? Agree w/ Endarire, though; Would be nice to have something early game on par with the free +1 Bastard Sword in the Thunderhammer Smithy.
  21. Two initial thoughts: 1. Noticed that you moved the Ring of Anti-Venom: Now poison becomes deadly again - interesting! Can't just rush off to Mutamin's with Enhanced Basilisks. 2. Was hoping you would include more axes in BG1 - Kagain feels left out.
  22. Cool beans. Just a heads-up that the readme still says "Version 3": Made in Heaven: Item Pack A Gibberlings Three Mod Author: Angel Version 3 - Check for the most recent version Languages: English Platforms: Windows, Mac OS X, and Linux
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