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Chitown Willie

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Everything posted by Chitown Willie

  1. Hi Angel, Just defeated a Young Black Dragon in Mutamin's Garden and cashed in on 3500 XP + 450 gold (Aurora's and XPMod reduce numbers). First thought was : Holy crap, that's a lotta goodies! I know you wanted to beef up the Garden, but perhaps a little less on the reward side? Thoughts?
  2. According to the Wiki for composite longbows: "giving a bonus to damage of +2 (Baldur's Gate) or +1 in (Baldur's Gate II)" So I'm assuming you were using the BG rule (+2). Also, no change to THAC0?
  3. Hi Subtledoctor, "Functional Weapon Tweaks" component states: Longbows and composite bows have their base APR reduced to 3/2 but do an extra +2 damage. Arrows do 1d5 damage (and thus, 1d5+2 from longbows). So what's the difference between Longbows vs Composite Longbows with that component? Thanks!
  4. I think I discovered another bug. When the familiar dies, the mage's hit points are not reduced. Thus, when the mage casts Find Familiar again, more hit points are added on top. For example: Starts with 4hp Casts spell - now 6hp Familiar dies - remains at 6hp Casts spell again - now 8hp
  5. Thanks for the update. Is the rewrite for behind-the-scenes purposes - or is it something from which the end-user will benefit?
  6. Thanks Subtledoctor. Interesting thing is "Cantrip Wands" installed ok: ~TOMEANDBLOOD/TOMEANDBLOOD.TP2~ #0 #63 // Cantrips -> Cantrip Wands: 0.8.45
  7. Hello, Attempting to install "Innate Cantrips" and receive the following: ERROR locating resource for 'COPY' Resource [clastext.2da] not found in KEY file: [./chitin.key] Stopping installation because of error. Stopping installation because of error. ERROR Installing [Cantrips -> Innate Cantrips], rolling back to previous state Will uninstall 63 files for [TOMEANDBLOOD/TOMEANDBLOOD.TP2] component 61. Uninstalled 63 files for [TOMEANDBLOOD/TOMEANDBLOOD.TP2] component 61. ERROR: Failure("resource [clastext.2da] not found for 'COPY'") Please make a backup of the file: SETUP-TOMEANDBLOOD.DEBUG and look for support at: aquadrizzt@gmail.com Current setup includes: BGT v1.21 Spell Revisions v4 Beta 18
  8. Starting a new game w/ my shiny new Rabbit. Time to kick ass.
  9. Hi Angel, Just a heads-up that the Item Pack readme doesn't include any explanation for this option: Install Component [BG1-style Wands of Frost & -Lightning]?
  10. Angel, 2 quick Q's: 1) Do you happen to know if MIH-SP plays nice w/ Spell Revisions? 2) Any docs on the new kit ( Alaghar of Clangeddin Kit)?
  11. Yep - you are correct; it's Item Revisions. https://www.gibberlings3.net/forums/topic/15700-item-index/?tab=comments#comment-134398 Gloves of Missile Snaring Equipped Abilities: Off-Hand THAC0: -20 penalty Deflect Arrows: deflects ranged weapons Requires: 15 Dexterity Usable by: Bard Thief Monk Notes: I've drastically improved them while keeping the original concept (which was +2 AC vs. missile weapons). I've made them usable only by bards, monks and thieves (single class only) for balance, technical and concept reasons. Even SixOfSpades agrees: " Wait--so the intent is to be a permanent Protection from Missiles, available only to Monks and those using Single Weapon? The effect would be too strong, even if you could perfect the implementation--which might not be feasible. " Thanks for the help. Just out of curiosity - Would you have moved the "improved" version to BG1?
  12. Hi Angel, I just equipped Imoen with the "Gloves of Missile Snaring" (MIH-IP) and think it might be overpowered. With just her, I can tap dance all over weaker ranged enemies (bandits/kobolds) and even special ranged encounters (e.g., Zargal/Malkax/Geltik). Perhaps downgrade from "Protection from Missiles" to "+2 bonus from missile attacks"?
  13. Hello, Just a heads-up that my BGT is crashing-to-desktop when I put the Rabbit in my pack. Only seems to happen w/ rabbit - Ferret and Spider are ok.
  14. Angel, Quick Q: Since I'm running v2, is it possible to manually apply the fix from v3 to tone down the wights? Thanks.
  15. "OMG people actually play this!?" Yep - and agree with the others that I'm really enjoying your mod. Just started a new game w/ v2 and felt the difference when i couldn't just pick off a Dread Wolf w/ ranged weapons. Can't wait to see how your "Enhanced Xvart Village" + Big Picture's "Improved Xvart Village" stack up - Should be amazing! I would go so far as to say that MIH + SCS is now the new "gold standard" for tactics mods. Thank you - thank you - thank you.
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