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Graion Dilach

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Everything posted by Graion Dilach

  1. EET version 1.5? The current version is 13.4... could you post a weidu.log?
  2. Wait, do you edit the Pass? If I read this right, OP's talking about that cave in Kuldahar Pass which is an info trigger saying that it's too small in the vanilla game (I actually also thought of replacing that info trigger with a travel trigger for a mod-added cave quest or something already) and adding a quest NPC or two to Kuldahar should be mod-independent, like how your other questmods work already. I don't see the incompat.
  3. If you install the IWD tweaks after the first random scroll component, then the random spell scrolls will turn out broken, because IWD tweaks deletes all additional random treasure from rndtres.2da on IWDEE (the mod assumes it touches rndtres first). If it is installed on a setup where IWD-in-EET is installed, it assumed a fixed coloumn count. There's nothing I can do from here. The Random Spell Scrolls need to be installed after this mod.
  4. Traditionally, most icons have two frames, the first frame for the inventory icon and the second frame when it is moved (the way classic did the zoomins). From what I see, the spell scrolls also used these zoomins to unfurl, so if you still have the second frames in the BAM, my guess would be that a mod broke this assumption. Since I never seen this, my first guess in that case would be DragonspearUI++ because that's the only mod from this list I don't use.
  5. Weird, I don't see anything suspicious here either. My other guess would also be that the game thinks you're in story mode for some reason.
  6. This can happen when the mod you're using doesn't have PVRZ areas and uses oBG2 area coding. You should list the mods affected, so that someone might fix it at one point. Also, you can delete no-longer-relevant attachments through your profile and/or use an external image hosting site like imgur to provide screenshots.
  7. Okay, so notes regarding rndtres: You shouldn't assume that the amount of coloumns in that is fixed. I am perfectly fine with expanding it ad infinitum, if required. I think other mods cap it at max 40. Also, there are mods in IWD which also rewrite it, like Improved Heart of Fury or Abel's Nonrandom Treasures (although that should come after yours). The "items dropping to the ground" situation is that sometimes the game doesn't roll the randomization in containers only until you drop it to the ground but that needs an underlying ITM to ensure it can be moved (RGT Bags of Spilling silently adds an ITM to all the random treasures for exactly this reason). IMO just replace/add in your actual content changes to the file and then run https://github.com/Argent77/A7-add_kit_ex/blob/master/a7-add_kit_ex/a7%23add_kit_ex.tpa#L223-L263 on it so taht it remains a valid 2da. That's what I sbmitted to SoD2BG2 IU rndtres.2da handling as well, which broke when other mods increased the table coloumn amount.
  8. Sounds like your area scripts are broken... what is your weidu.log?
  9. InfinityUI and the BG1 UI are not ready for a megamod installation. You can also just use the stratagmes.ini setting to revert the UI patching to an innate. If you're forced to install your UI mod after your tweak mods, that means you shouldn't use that UI mod. Simple as that.
  10. Ofcourse you can, it's just that the bag needs to come after all the mods and components which add items, and the additional scrolls are also items afterall.
  11. 16. It's a word used for bitwise operations.
  12. DANG, I missed the branches, you're absolutely correct! Will definitely carry that over and might just open a dummy PR to generate a notification to him. Thanks for pointing out!
  13. Well, keep in mind that GitHub also promotes a fork automatically to "source" status if the original repo is deleted, although the way it determinates which fork should be promoted is beyond me. Also, I think a moderator should split off the AstroBryGuy account deletion posts from this topic, because this went into offtopic fast.
  14. Sure, if you break the public connection, then you can. However that will mean that your fork isn't really a fork in GitHub terms and you lose the network traceability (something which I'd consider relevant for transparency). The repos you create with that workaround will count as standalone "source" repos for all statistics and purposes.
  15. Yeah, I'll go through these on the weekend and do maintainance releases to include PI/IAP integrations atleast.
  16. Jastey's fork is ChattyImoen v1.4, I'm suddenly not aware of 1.5 at all. NWN2Soundsets... I actually completely don't have that one I think. OTOH, I did planned to roll the NWN2 sets into my NWN pack (even before AstroBryGuy came back for a short time to update trhat to 2.6) because 90% of NWN2 voicesets are recycled NWN1 sets (and I think his mod basically only included the NWNEE-only and the NWN2-only voicesets). That version of Neera Banters is the latest and I already forked that off to TGP, yeah. I've already casefolded the folders in it, there's a translation by Austin on Beamdog which should have been included for a while now and I prolly just apply labels/InfinityAutoPackager along and call it a day. Jastey ended up having SoD-Dialog-Banters, we're discussing to transfer that over to TGP as well. You can't use Wayback to rebuild the git history, unfortunately and that's what I consider the most value here. Also, last I checked, public repos can't be forked off privately.
  17. If you install RandomGraionTweaks' Bag of Spilling, then the second issue is worked around silently - I add a dummy droppable ITM to all random treasures which lack a file underneath, to show them as a "Pandora's Box" to prevent stuck random treasures incase I end up moving one of such into a Bag of Spilling. So it is possible you have already worked some of this around.
  18. Just a FYI - it was discovered today that apparently AstroBryGuy deleted his GitHub profile fairly recently, because his repos still exist in Google Cache. We're still going over how much this affected the scene (atm I'm only aware of Jaheira Recast losing it's git history), but I found a repo with a full history of Neera Banters, so I forked that one into The-Gate-Project. I'll go through it's backlog on the weekend probs.
  19. Okay, I found the error in my validation, so I just updated RandomGraionTweaks to v1.12 with the fix. It should skip your broken Dancing Lights now, with mentioning it in the logfile now. Although I wouldn't recommend installing it as-is to your setup because you already have the Bag of Spilling installed. Thanks for the report!
  20. I can only speak for EET, but I think BG1AREA was added as an alternative way to prevent leaking BG2 content into the BG1 maps. If you think that marker doesn't have a valid usecase here, I can look into filing PRs to phase it out, but I don't want to make such changes on my own iniative without a discussion first.
  21. @BlackStrapMolasses Could you please run a weidu --log nul --change-log SPELL.IDS and weidu --log nul --change-log DTKDANCE.ITM command, collect their outputs and files and upload it here? DTKDANCE.ITM is the SoD2BG2 Item Upgrade Dancing Lights duplicate's scroll, but I'm not sure why it acts as if it lacks a spell slot. This sounds to me as if ADD_SPELL failed in SoD2BG2IU and the result garbled the scroll and that's what I tripped on. It is a bug on my side that I shoulda skip this case since it's broken, but I'd still like to know the test scenario.
  22. I'm not too worried on this one, it's still heavily underutilized. I'm also sure that a lot of the EET-compatible mods actually don't conform to using BG1AREA for their BG1 areas, but until I see actual code being broken on this, I don't want to go through the scene for this.
  23. Yeah, and I just arrived home and was typing to let it go by now because it lost context since.
  24. See https://moebiusproject.gitlab.io/mods_on_linux for starters. You will need to have to trigger bash to install mods. I'm not sure if the Steam Deck uses case-insensitive filesystems by default, but I wouldn't be surprised if it does. That needs to be checked within bash. Note that the Steam Deck is just a Linux with a Steam frontend.
  25. https://forums.beamdog.com/discussion/comment/1170682/#Comment_1170682 If someone asks about it, I tend to bring this up. I'm pretty sure I tend to mention this on Discord as well. Stop vomiting factually wrong word salads and then I don't have a reason to call out your bullshit. It'd be just this simple.
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