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Graion Dilach

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Posts posted by Graion Dilach

  1. I haven't tested this, but it's probably enough if you tweak the values of 0x4A, 0x4C and 0x4E in the area header https://gibberlings3.github.io/iesdp/file_formats/ie_formats/are_v1.htm - atleast going through the ARE file format implies that.

    The EE don't disable lightning, that's for sure, I've had a run when two of my NPCs got hit by one in close succession.

    I'm not sure if the cpm_vars library actually has a thread somewhere to get from, but in WeiDU, you just need to look the area codes up and then use WRITE_SHORT to update them. Yiou might want to test things with relying on manually updating the values with NearInfinity first.

  2. 5 hours ago, subtledoctor said:

    ToBEx added an option to make spell interruption subject to a dice roll, which is great. (This is supposed to be D&D after all, right? Things should operate via dice rolls!) Beamdog eventually added this to the EE engine, but it is hilariously broken (you are more likely to be interrupted by less damage, so a mosquito bite ruins your spell but a hit from a greatsword +5 does not). And Beamdog has not seen fit to fix the bug in the course of four engine patches over 5 years, so I'm not holding my breath for them to get their act together.

    Considering that this is related to spellcasting, maybe @Galactygon  can help you pass the issue over if you can explain where the difference is.

    I'm otherwise agreeing on this, because the whole stunlock idea is just full cheese, especially how it boost Insect Plague into one of the best spells.

  3. The Darkest Day/TDDz would.

    I say would, because it only installs SCRLX41.ITM without the spell associated with it (the spell file does exist in TDD, it just doesn't get copied to override). I know the Roxanne version did it and she should have fixed it by now after @Endarire passed my complaints at one point (and forced me to register to that cesspool of darkness because he was unable to explain it properly), but I never tested/checked if the InfinityMods version also includes the problem and/or provides a fix.

  4. I went through SoA 2.2 and I couldn't figure out the cause of concern between it and DSotSC. It's probably fine (I'm planning to start my next run with SoA and DSotSC installed as well, I just haven't set it up yet).

    Mind you that DSotSC has two versions, one for BG(EE) and one for the Trilogies (BGT/EET). It could also be that the issue only applies to the regular versions.

  5. @suy There are a fair amount of people not liking the new UI system due to it omitting many of the nuances of the old and the classic UI (lacking the polish). Also, the Catmull-Rom upscaling algorithm which claimed the best results got axed due to a renderer change. These are the most biggest reasons, usually.

  6. I wonder if it would be better longterm to have a Git repo somewhere with a HTML preview to dedicated for mod install lists only. All these stuff scattered somewhere in random uncentralized documents didn't help and BWS's tight integration also wasn't really helpful IMO (since it had to keep these lists in it's internal applicable format instead of something human-readable).

    I also know BWP has it's own solution but I don't know BWP at all to judge.

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