Morgoth
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Everything posted by Morgoth
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Replacement sounds for the interface
Morgoth replied to temnix's topic in Miscellaneous Released Mods
Safe to use? Who knows. Gonna try it and let you know. -
Decided to play Archer and dual class it to cleric later
Morgoth replied to Morgoth's topic in Theorycrafting
In the end, I may go for melee ranger/cleric. -
There is a cool topic here: https://webcache.googleusercontent.com/search?q=cache:IZLYzgwizZsJ:https://www.reddit.com/r/baldursgate/comments/146ctsh/kit_mods_that_are_actually_worth_playing_add_your/&cd=10&hl=en&ct=clnk&gl=it Don't know if anyone has anything to add, just thought it was an insightful post worth sharing.
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Some more thoughts for ranger 13/cleric 14: 13 is 1.5 million xp archer 14 is 1.35 million cleric that would be 2.85 million before you have both available. That's a lot.
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I can't dual class any class. Help please
Morgoth replied to Morgoth's topic in General Mod Discussion
Really cool and shows how much I know about dual class. I remember that once I had dual classed a fighter to druid and that I couldn't use armors anymore and some weapons. Hopefully with the current tweaks I've got I can use all weapons possible if I did a fighter/druid dual. -
I can't dual class any class. Help please
Morgoth replied to Morgoth's topic in General Mod Discussion
You are right. That was the issue. I have to be at least level 2. Thanks a lot. Ironically enough, even with CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2420 // Loosen Equipment Restrictions for Cleric Multi- and Dual-Classes: v16 I can only use slings with my archer if I dual class to cleric. I had hoped the weapons usability would have been changed too. Do you know any mod or any way to allow unrestricted weapon usage? -
This is my weidu: I have 108 in my stats and tried dual classing from a fighter a ranger The button is always greyed out.
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I wanted to play a ranger/cleric, but the thought of having a bad fighter (due to the **) made me change idea and realize I have never played an archer in over 20 years. Here there is a cool topic about archers: https://forums.beamdog.com/discussion/63666/a-comparison-of-ranged-attackers-in-bg2/p1 I have a few questions to ask: 1) Does anyone use a mod that touches archer? Such as this one: https://forums.beamdog.com/discussion/34696/mod-improved-archer-kit-for-bgee-bg2ee-iwd-ee-and-original-bg2-bgt or this one: https://artisans-corner.com/the-artisans-kitpack/ 2) Do you recommend using this mod: https://forums.beamdog.com/discussion/58374/enchant-the-missile-launchers-ranged-weapon-tweak I don't know what would be the pratical impact on my game. 3) Has anyone tried Archer dual classed to cleric? Edit: turns out I can't dual class to cleric. I've got all the right stats to do that and the following tweak: ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #2140 // Expanded Dual-Class Options: v16 But I cannot do that.
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The term "coupled" may be misunderstood and I shouldn't have used it. What I meant was that the mod I'm referring to had a component that improved the spells number according to Int and was made by you. I used it in conjunction with the "saving throw bonus" contained in Scales of Balance. Edit: your signature came to my help. It's "Ability score bonuses" and it's inside Tome and Blood. But it seems the component is now the same that is inside Scales of Balance.
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I don't know. I feel like UAI is integral to the thief identity. And if Rogue rebalancing is actually preferred when it comes to revamping thieves, the mod makers had the same idea (after all, they didn't touch UAI at all).
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I'm going to be using this mod (I actually processed, as Temnix said, many of the files). Did anyone else use it/meet any problem/have any technical issue to report?
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Playing this mod. I'm wondering a few things: has anyone experienced the new Xzar content Temnix talks about? Including the improved harper compound. I haven't seen any difference, but I may have an old version and the links inside this topic are dead.
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1) This happened to me in my last playthrough (2.6): https://forums.beamdog.com/discussion/12671/bug-aldeth-sashenstar-doppelganger-quest#latest If someone else could confirm this happening, it would be cool. 2) This one should be investigated too: https://www.reddit.com/r/baldursgate/comments/nv50ea/taerom_fuirim_and_the_vial_of_mysterious_liquid/ Issue: Taerom Fuirim and the vial of mysterious liquid - I have the quest in my log but when i meet him i get no dialogue options or similar Solution: you have to drop any Ankegh shells in your inventory for the dialogue option to show up.
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HTaM: Bug Reports and Problems
Morgoth replied to Austin's topic in Heroes, Thieves, and Moneylenders
Same answer there, for anyone wondering: https://forums.beamdog.com/discussion/comment/1198411/#Comment_1198411 -
You are welcome. It would be cool if Argent77 could make these steps redundant, but I doubt it will ever happen.
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Check here:
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Geomantic Sorcerer Kit Balancing and SCS
Morgoth replied to Caedwyr's topic in Sword Coast Stratagems
Damn, I was looking forward to playing this in my new playthrough. A shame you haven't released a revised version By the way, there is a bit of feedback here: https://old.reddit.com/r/baldursgate/comments/13ab7h4/standalone_kit_mods_witchlight_shaman_chaos/ I don't know how authorable that is, though. I will copy it, considering that Reddit Baldur's gate will be going down tomorrow: The big issue with the Geomantic sorceror I had is it just clutters your spell menu so bad. Especially when you throw in the high level abilities too. Rather than dumping almost the whole druid list (including some things that are totally redundant with things a sorcerer would normally pick), I wish they would have focused on at most 1 to 3 druid spells per level that don’t overlap with the sorcerer list so much. Another post: The Geomatic Sorcerer sounded SO COOL hypothetically but in practice... it's kind just a bloated mess. Nevermind having both iron and stoneskins, the HLA paths are so entrenched that unless you're solo. In fact, with 4 different HLA paths each roughly 4 skills deep, I think its actually IMPOSSIBLE to get the full Geo experience in one run. And the balance is BORKED! Tier 3 of the resistance path grants 10% fire/cold/lightning resist. Tier 1 of Druidic HLA path grants +25 to those resists, and acid and some resistances and status immunities. No idea what the best path is, but at a glance the spell casting path looks BUSTED with smatterings of the druid resistances to be immune to almost everything! I'll never probably do an SCS no reload simulated run with it because it makes my head spin nor will I then post an analysis. Witchlight I intend to look at but Warhorn from Artisan is a hard nut to crack for best shaman. Also the Geo's EXP penalty is bigger than it may seem. It isnt technically that you need 15% more experience, it means you earn 15% LESS experience. If you spawn into BG2 you will start with 15% less than 89k experience at 75650. If you console code yourself to 500k you will actually be brough to 425k. In a sense you don't need 15% more experience, you technically need to earn 20 experience for every 17 earned or technically about 17.6% more experience So you'll reach lvl 31 at around 9.27mil which you'll never get to in a party as is! -
hey Subtledoctor, I would add this post as a "FAQ" to the first post you've made, so people know how to not lose Use any Item. To be sincere, it would be cool to have an install option "Install everything but Thief Hla" embedded into the installer.
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What's the difference between a CN and LG anomen when it comes to banters?
Morgoth replied to Morgoth's topic in Noobermeet
I've opened near infinity. Using the string ~AnomenIsKnight~ gives me no result. I use Search > Advanced Search > Resourcetype:Dlg. Am I doing something wrong ? -
Ah thanks, so it's confirmed that the only real bonus is the APR, in exchange of a really long time as a ranger. I don't think it's worth it tbh.
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are you telling that cleric >19 still has worse saves than ranger 13, apart from death?