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Morgoth

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Everything posted by Morgoth

  1. I've never played Wild Mage. There are mods that one could likely try that touch wild magic (such as Wild mage additions) and kits based on wild magic (such as Chaos sorcerer). But I swear, I can't see the fun on a kit revolving around quicksaving and quickloading. Am I wrong thinking like that? Does anyone actually play wild mage?
  2. Thanks a lot. Is it possible to define your "a few of Anomen's banters are different"? If you could point it to me, I would research it myself. Just let me know how I could check which banters get "changed" with Nearinfinity
  3. Is there a source of what actually changes when Anomen goes CN or LG? How much is actually the same between the two? How many banters change? Are dialogues in ToB changed if he goes CN or LG? What about to the post-end speech, when you've defeated the blackhearted?
  4. Subtledoctor, do you still use the original spell revision, rather than SRR?
  5. Congrats for the new release. I have a question - I hate Irenicus Dungeon and after so many playthroughs I always play with "Skip chateau irenicus" by Argent77. Am I forced to go through it to get these energy cells?
  6. After the release of Dragonspear UI, I came back here hoping this was added... but it wasn't. Thanks for the quit button added on november 2022, though...
  7. I would advise to post your feedback on his own discord, that you can find on his mod's page: https://artisans-corner.com/the-artisans-kitpack/ Click menu (bottom left) - discord. Although, I'm not sure if he is active or not.
  8. I'm referring in particular to Olvynspells: https://forums.beamdog.com/discussion/76732/v2-4-1-olvynspells-148-new-spells-for-bg-ee-bg2-ee-iwd-ee-and-eet In reality your party seems like it can learn these spells too, but I would like to find some lore-reasons, if there are any, for either you/your party being the only ones able to use them.
  9. Thanks, I know you know a lot and I definitely appreciate you taking a look of my list. I'm curious too.
  10. Thanks for the link! I don't have any, sadly. My current approach is just limiting the amount of mods I install
  11. Hello, planning to do a new playthrough for BG:EE. This was my last install order. Do you see anything out of place? I remember that there was a page once on github where people posted their install order, but I can't find it. I checked the pinned stuff and there is Cahir's install order that is from three years ago (by the way, why is it pinned? That github I talked a moment ago should be pinned :P) // Log of Currently Installed WeiDU Mods // The top of the file is the 'oldest' mod // ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version] By the way, planning to remove Lefreut UI (I dislike that the esc and "ok" button are inverted with that ui) to sub it with either Classic BG UI or Infinity UI.
  12. Thanks for the tip - I knew about it, but I don't enjoy bending rules like that - disintegrate must disintegrate. And unluckily, that's what the black blade of disaster is supposed to do. I had thought for a long time it was similar to a vorpal weapon, only to be denied by you. Appreciate it.
  13. Thanks, I didn't know that. Sadly enough, this change removes one way of playing fighter mage duals.
  14. Is there any particular reason the Black blade of disaster had his effect changed from "Slaying" to "disintegrate" from classic to EE? Isn't slaying better due to the fact that you don't disintegrate the loot of the enemy you kill? https://baldursgate.fandom.com/wiki/Black_Blade_of_Disaster
  15. Really congrats. Could be the final push to reinstall the game. I was waiting for skitia's npc to get out before doing that. By the way: 1) Do Dusk banters change if he becomes evil or good? if yes, do they change towards the player or towards the npc too? 2) How much time did you need to write it? 3) Was the translation done professionally or by "friends"? Cheers
  16. only do 1APR? Is it due to D&D rules or due to engine limitations?
  17. When you get brought to hell, there is a text where you're told that your companions were brought with you there because they were wounded. It seems to be a left-over from a concept that they didn't add in the end, where companions would follow you only if dead. Would it be a good idea to actually change these lines?
  18. Any chance of introducing a tweak to allow this to happen? I guess it mostly belongs to Unfinished Bussiness.
  19. Why would this be in the fixpack? Doesn't seem like these travel times break things.
  20. It's not clear what you're asking, that's why no one answered you. You want to install the powers? There is no command because they come from a mod. Use the component from Unfinished Bussiness (BG2) or SCS. I don't know if you'll get the powers if you already started the game.
  21. https://steamcommunity.com/app/466300/discussions/3/1734333281938867469/
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