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Posts posted by jastey
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14 minutes ago, Lauriel said:19 minutes ago, jastey said:
You should be able to report the dead Adjutant to the commander, that should remove the journal entry.
It didn't
Just to make sure: you told the commander: "~The hole leads into a seacave with several exits. We found the dead adjutant there, dead and hastily buried.~" after you discovered the body, the commander answered "~My poor adjutant! At least we will be able to bury him properly. I thank you for the info, I'll have his body retrieved as soon as possible.~" but the journal entry was not erased? It's in the transactions of the dialogue state so at least the code looks good.
18 minutes ago, Lauriel said:It doesn't fit in the bottle case.
Thanks for clearification. It should, so we need to have a look at that.
19 minutes ago, Lauriel said:I killed all the dopplegangers, but the powder was timer based...turned into the used up stuff based on time.
That's wanted behavior.
There is a way to spread the fumes of the bottle across the whole tower grounds so it goes faster to track down the doppelgangers.
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12 minutes ago, Lauriel said:
I'd check rep and alignment, as well. If they're a bunch of evil schmucks with a rep in the negative numbers, he might not be so ready to work with them?
It's always the dilemma of the dev. We can't seal off the Seatower mod quests for an evil party completely. PC did cleare the Nashkel mines and a commander of the Flaming Fist knows how to handle ruffians.
3 hours ago, Lauriel said:I figured this wasn't what you had in mind..
Not exactly, no. The script for the captain's dialogue checks for all enemies dead. Or so I thought.
3 hours ago, Lauriel said:The Dead Adjutant
You should be able to report the dead Adjutant to the commander, that should remove the journal entry.
3 hours ago, Lauriel said:Myconides (sic) in the Seatower Prison
The quest closes when you tell prison guard Jai about killing them.
2 hours ago, Lauriel said:t would be nice to be able to sell the expired mimic powder, or at least stash it in my bag of holding. It goes in no container.
It's a bottle currently, which fits as it is not a potion? Who would like to have the expired one? Maybe the mage can take it back or something. There is a quest path where you use up the Mimic powder.
We know about the door entries being a bit hard to hit at places. This will be reworked so entering will go easier.
Thank you very much for all other reports I didn't reply to!
Thank you very much for the kind words!
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21 minutes ago, Lauriel said:
The download page links to the BG2RE forum. So...bug #1
Thanks, fixed.
The directional abbrevations are not used in the mod. Maybe they were in an earlier version, but since the comonents are supposed to be compatible with BGT they shouldn't be in the scripts at all but the numbers needed for classical BGII. Thanks for reporting nevertheless.
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44 minutes ago, Isewein said:
I thought it was rather that those around us became prettier...
I just spent a moment thinking about an item that rises the CHA of group members NOT having drunk it. Something like - an area effect?
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Thanks for the suggestions!
I lack an idea to make the entrance to the basement more visible, though.
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8 minutes ago, Lauriel said:
It's common knowledge we all become smarter when we drink! And prettier!
Hahaha! (pssst - that's what the "no fear" part is for. Should we tell them?)
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9 hours ago, Lauriel said:
Everyone's intimate knowledge of who we are is sort of creeping me out.
Hmm, I was asuming the name was known after some time, at least in the Watch who have a sharp eye on what is going on in the south. Scar asks the PC on the bridge but I always thought it's more of a courtesy he lets the PC reveal their name in a question - BG city authorities should know who they are expecting or we have a situation like Greywolf and the PC in Nashkel with Oublek.
My assumption was: BG city Watch / Flaming Fist knows about CHARNAME clearing out the mines in Nashkel.
The soldier in the prison heard the tower commander and Scar talking about CHARNAME. Not every soldier knows about it. Sorry for giving a creepy feeling that everyone knows CHARNAME, it was supposed to be Scar+Tower Commander+the soldiers who were guarding the meeting of which one of them drew his own conclusions that he wants CHARNAME's help.
If I take this out the main reason why the Commander hands the prison pass to CHARNAME would be gone. I see your point but I'd need a good other suggestion to work around this. I could make the Commander's acknowledgement dependent on whether the PC is actually already working for Scar or at least revealed themselves to Scar. That would make more sense maybe?
9 hours ago, Lauriel said:I looked for way too long for that commander. The journal says he's on the 2nd floor of the Seatower. I didn't equate that with the Seatower Inn.
The inn is on the first floor of the main tower. The map calls the whole tower Balduran's Seatower. I'm open to suggestions how to clearify the locality.
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Thanks!
That's what children do... and then you have the picture and think "what am I gonna do with it? I can't keep it forever but I also can't just throw it away now, can I?!"
7 hours ago, Lauriel said:I've never see a better interpretation for alcohol in a game. Of course it prevents fear!
Thinking about it, maybe we should add a -2 penalty to INT and WIS on top of the DEX penalty to make it more realistic.
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@Lauriel the reason is that noone of us thought about it. It makes sense to make it consistent! Thanks for the idea.
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Thank you very much for replaying the beggar dialogue and the corrections!
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Haha! Thanks!
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I moved some posts here. @Jazira thank you for the kind words too, of course!
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The mod updates to vEAOB.4!
Changes:
- Blurt should talk after Lime gave the info about him.
- Changed reference in Fletcher's dialogue to Sword Coast instead of Amn. -
Thanks!
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Oh, good finds! And a useful suggestion with the info triggers. I will prepare a v0.4 with the fixed variable soon.
Would the sentence be "The finest arrows and the finest bows on all the Sword Coast." or is at the Sword Coast? In the Sword Coast?
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Thank you!
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Aah. I didn't recall this detail, ahem. Thanks for clearification!
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4 hours ago, Lauriel said:
BG2EE - Use movie of Irenicus in hell as a dream to restore all Bhaalspawn powers.
What do you mean by "restore" here? I always thought the Bhaalspawn powers would remain with the PC upon transition to BGII, either that or I'm getting something wrong.
Very nice tweaks!
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Congrats on the release!
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You figured it out I take it. Let us know if you need spoilers. Thanks for playing the mod!
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The mod updates to Early Access Open Beta 3!
Changelog:
- fixed bsslvff.cre so it gives no warnings when installing SCS
- typo corrections
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OK, I posted in the moderator forum at SHS.
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Thanks, noted. I will look at this when I'll find the time.
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@Majki you can recover your password via using your email address at SHS. Would this suffice to recover your old login data? EDIT: ok, if I combine yout title and post content it seems you fail to recover the password via email?
If you are using the same email account here as you do at SHS I can pass on your request (I see your email so no need to spell it out). But SHS doesn't have an active admin currently so chances are slim that @Kaeloree will see the request anytime soon.
BG1NPC Bugthread
in BG1 NPC Project
Posted
A little more detail would be needed to answer that. What do you think he was supposed to do and what happened instead? Which version of the mod are you playing?