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Posts posted by jastey
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@Nathan82 makes sense, but the line is not from the original author so I'd prefer going for something more common to native speakers. (Native speakers feel free to chime in.)
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Coran NPC for BGII
(Author: Kulyok)
Coran NPC Mod for Baldur's Gate II (Coran for short) is an add-on for the game Baldur's Gate II, with or without the Throne of Bhaal expansion pack.
Throne of Bhaal content is present.Coran, a non-player character from the first game in Baldur's Gate series, is a elven fighter/thief, a romantic and an adventurer. Notable quotes: "Luck be a lady."
The mod is compatible with BGII, BGT, BGII:EE, and EET.
Version 8 comes with a Simplified Chinese version by Cobalt. Thank you for the translation!
Changelog v8:
-Simplified Chinese version by Cobalt
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Pocket Plane Group
Branwen for BGII
(Author: Kulyok)
Branwen, a NPC from the first game in Baldur's Gate series, is a True Neutral human cleric. She worships Tempus, and one of her most famous quotes is "By Tempus' shield!"
But Branwen not just an NPC mod for BG2 players. It is also an NPC mod for modders! If you want to create an NPC mod, but don't know how, Branwen's files will help you and teach you. Of course, you can play her, too.Version 7 comes with a Russian translation by Jericho2, thank you very much!
Changelog v7:
- Russian version by Jericho2
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But Mur'Neth isn't a sorcerer. Or do I get the meaning of "sorcerous" wrong? His kit is something thief-based.
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@Austin thanks! Would you please tell me why this is necessary:
On 10/23/2020 at 10:38 AM, Austin said:Weidu version upgraded version to 23600, otherwise logic problems.
I can't pack the OS versions because the tool I have uses weidu 246. Why would that be a problem?
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For v13, translation for a new line is needed. (This is for EET Fatespirit in ToB - PC can ask about Mur'Neth but he won't be available):
Quote@1 = ~Bring me Mur'Neth, the Ghaunadan.~
I prepared some translations. Please have a look whether they are ok. I did so using DeepL so I'm pretty sure I got it out of context:
French:Italian: https://github.com/Gitjas/Murneth/blob/master/mur'neth/italian/transition.tra
Spanish: https://github.com/Gitjas/Murneth/blob/master/mur'neth/spanish/transition.tra
For Polish, I'd need a pull request at GitHub, or attach the translated file here. I can't copy&paste I'm afraid: https://github.com/Gitjas/Murneth/blob/master/mur'neth/polish/transition.tra
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@Lauriel I didn't mean to rectify what you wrote in any way. You put it quite bluntly but I do agree to it to some extend and I was phrasing my frustration.
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29 minutes ago, Lauriel said:
So the EE versions are messed up right from the devs. Isn't that interesting.
They used an uncommon abbreviation which leads to incompatibilities in mod combination for an older mod (Fishing for Trouble) and same for a new mod which used the older one's syntax (BST). It's these newly "introduced" incompatibility bugs that bug me the most. *Bug* me the most, ha!
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OK, thanks! I'll see to the mod being updated. I'll make a call for translations.
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@mickabouille thanks for the notification! I have updated the link to the tutorial in the first post and the EE forum on the EET Overview thread. I can't update the link to an EET modpage at G3 as it doesn't seem to be available. I'll investigate.
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@Sam. this is what I see when I open a script of BG:EE/SoD (in this case "ar1102.bcs"):
IF Global("SORREM_SEVEN_SUNS","GLOBAL",6) THEN RESPONSE #100 SetGlobal("SORREM_SEVEN_SUNS","GLOBAL",7) CreateCreature("RSDCL01",[819.572],NEE) // Dark Moon Cleric CreateCreature("RSDMNKA",[577.285],NNW) // Dark Moon Monk CreateCreature("RSDMNKB",[302.574],SWW) // Dark Moon Monk ActionOverride("RSSORREM",Enemy()) ActionOverride("RSDINITM",Enemy()) ActionOverride("RSDMNKA",Enemy()) ActionOverride("RSDMNKB",Enemy()) Continue() END
I don't know why, but they used these order of letters for face directions and put it into dir.ids. EDIT: Which you already know. I wasn't trying to contradict what you said, but post an example.
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24 minutes ago, Lauriel said:
There is no such compass point SEE. It is ESE. Etc...
Is this a country thing maybe? USA vs. Canada vs. UK. Because that's what BeamDog appearently uses for the SoD ressources. They fail to be converted for EET if it's ESE and not SEE etc.
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Quote
@1 = ~Bring me Mur'Neth, the sorceress Ghaunadan.~
As far as I know, Mur'Neth is male. I would change this to ~Bring me Mur'Neth, the Ghaunadan.~ The othr language versions are also still missing.
@Austin I downloaded from the link in the first post, but the tp2 says version 12. Is this the version with all updates (I can change the tp2 number myself)?
For future mod updtes: if there is a GitHub version, please use this for updates even if you do not use GitHub yourself (you can download it as a zip). Using the mod version from G3 download might be missing specific files for the other OS, and the files have slightly different formatting than in the GitHub repo which creates a lot of chnagelogs although the files weren't actually changed.
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@Austin I have updated the readme and version number. I do not have IWDII installed. Would someone please
-test the install
-package Windows, Linus, and OSX versions
so I can update the download's page. Thank you in advance.
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38 minutes ago, TotoR said:
I've got warnings like WNW, ENE, ESE and WSW does not exits.
Could you post the relevant parts of the DEBUG files? The question is which mods are giving these warnings.
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That's a good question whether doubled number entries are possible?
I wasn't aware classic engine uses different order of letters.
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Endless BG1
For the EE games, the main aim of this mod is to provide the possibility to remain in the BG1 "world" after Sarevok is defeated. Original progressing/ending of the game will be done by talking to Duke Belt inside the Palace.
For EET, it also adds the possibility to move on to BGII by skipping SoD completely. This was included because it was easy to add, not because I think it should be skipped. (Also note that there might be mods that expect SoD events to have happened in BGII).For BGT, the main component of the mod adds some praise for the PC to Duke Belt's dialogue and removes some oversights with regard to references to Sarevok after he died.
There are several optional components that give more flavor to the situation and prepare for the SoD story events in all games. For most additional content I was inspired by how Baldur's Gate city looks in SoD. Three components are for SoD/EET only.
Version 7 comes with a Polish version by Roberciiik and several fixes. For 2.6 patch for the EE, the Dukes should not turn hostile when resturning to the Palace after killing Sarevok. Thank you Roberciiik for the Polish traslation!
Changes:
- Polish translation by Roberciiik added.
- Sarevok's armor should not be usable by Mages/sorcerers.
- missed line in duke_eltan.d traified.
- Dukes should not turn hostile when PC returns into Palace after killing Sarevok on EE patch 2.6 beta.
- afte Sarevok is dead: Duke Eltan is no longer searched for, so the Harbormaster shouldn't refer to him.
- typo corrections in readme (English).
- corrected "charset" to "charsets" in tp2.
- changes to tp2 organization: use of install.mrk so text transformation to utf-8 is only done once; Russian version now uses english setup.tra out of English language folder; added forbid checks for EET_End.
- corrected doubled cpmvars.tpa entry for "Beregost_House08".
- updated links and install order info in endlessbg1.ini.
- clearified the copyright license the mod is published under and provided a link to Tantalus' Mod "Sarevok Recovery Mod". -
The mod updates to v7!
The new version comes with a Polish version by @Roberciiik and several fixes. For 2.6 patch for the EE, the Dukes should not turn hostile when resturning to the Palace after killing Sarevok. Thank you Roberciiik for the Polish traslation!
Changes:
- Polish translation by Roberciiik added.
- Sarevok's armor should not be usable by Mages/sorcerers.
- missed line in duke_eltan.d traified.
- Dukes should not turn hostile when PC returns into Palace after killing Sarevok on EE patch 2.6 beta.
- afte Sarevok is dead: Duke Eltan is no longer searched for, so the Harbormaster shouldn't refer to him.
- typo corrections in readme (English).
- corrected "charset" to "charsets" in tp2.
- changes to tp2 organization: use of install.mrk so text transformation to utf-8 is only done once; Russian version now uses english setup.tra out of English language folder; added forbid checks for EET_End.
- corrected doubled cpmvars.tpa entry for "Beregost_House08".
- updated links and install order info in endlessbg1.ini.
- clearified the copyright license the mod is published under and provided a link to Tantalus' Mod "Sarevok Recovery Mod". -
The mod updates to v17 with some minor fixes.
Changes:
-corrected direct transition to BGII in EET (if SoD is skipped by whatever means) for compatibility with Sir Ajantis for BGII mod.
-added check to forbid installation after EET_End.
-corrected entry for "Beregost_House08_L2" in cmpvars.tpa. -
v17 will have two new lines in stup-ajantisbg1.tra:
Spoiler/* new for v17 */
@25 = ~This mod is not compatible with this game.~
@26 = ~This mod needs to be installed before EET_End on your EET install.~ -
The mod updates to v15!
v15 comes with a Polish version by Aristo and a fixed bug where Malfisto would end his work with the PC although they didn't agree to Aster yet.
Thanks to Aristo for the Polish translation!
Changes:
- Polish version by Aristo added.
- added folder libiconv-1.9.2-1-src.7z with iconv licence info
- Fixed bug with Malficus disappearing after only talking to Aster. -
Baldur's Gate Mini Quests and Encounters
Baldur's Gate Mini Quests and Encounters Modification (BGQE) is a mod for "vanilla" BG1 (with the add-on Tales of the Sword Coast), BG1Tutu v4, EasyTutu, BGT, BG:EE, and EET, adding several small quests and encounters to the game. Vanilla BG1 without TotSC is no longer officially supported, but it should still work for it.
Version 24 comes with some minor fixes and a Polish version by Aristo and Zed Nocear.
Thank you very much for the Polish version!
Changelog v24:
-added Polish version, by Aristo and Zed Nocear.
-Slimequest: Eltolth should take his journal and not put it into inventory of interjecting NPCs.
-Unexpected Help: Linda should never be in tavern after meeting her outside.
-Warm Place for Noober: all journal entries should be inserted correctly in EE, all entries should be removed when quest is done.
-typo corrections (English, German).
-corrected entry for "Beregost_House08_L2" in cmpvars.tpa.
-Russian version now uses setup.tra out of English language folder.
-added check to forbid installation after EET_End.
-French version typo corrections and WEIDU prompts.
[BG1] Note to Translators: new lines in French needed
in Ajantis
Posted
Thank you @Gwendolyne! (I will not point out that there are still more lines missing. No pressure!)
What do you mean?