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jastey

Gibberlings
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Everything posted by jastey

  1. Thank you very much for the report! That would be great!
  2. Short answer is no. Since the crossmod for these mods is inside the Breagar component ("2"), the mods would need to be installed before the Crossmod and PID component. But the main Breagar component would not necessarily need to be installed before the mods. It might seem that simply putting the whole Breagar mod after these mods would have sufficed to solve this conflict. The component-wise install order gets interesting the moment there are three mods that need to be installed before/after in a way that simply putting one after the other in total wouldn't suffice as an install order.
  3. I put "NPC" in there as a condition for the Crossmod and PID component which would mean it would need to be installed after any NPC mods. Do you want it more specific? Right, my bad. I always understood they'd have to be globally unique but I see that from the syntax of tp2 name+LABEL they do not have to be.
  4. Aren't LABELs globally unique? The whole LABEL thing if used instead of DESIGNATED numbers would be useless if they wouldn't be. Will PI still list the components of one mod in the correct order? If the "component wise install order syntax" leads to optional components accepted before main components then it doesn't make much sense.
  5. You mean this is not possible for the dynamic install order syntax? What would be the best way to give syntax for the components, then. Repeat the overall rules or just leave them out completely? What I mean, would this make more sense: Component 2 ~Breagar: Crossmods and PID~: Component 10 ~Change Breagar's dialog timer? (Default is 30 minutes between dialogues.)~:
  6. @AL|EN example for ACBre: Component 0 ~Breagar: Contents~: Component 2 ~Breagar: Crossmods and PID~: Component 10 ~Change Breagar's dialog timer? (Default is 30 minutes between dialogues.)~:
  7. @AL|EN will do. Is there a list of so far used Type declarations? I'd suggest "Crossmod" if it doesn't exist yet.
  8. Oh! I can do that. Thanks! Will be fixed in the next version.
  9. That's.. a very good find and I just noticed I have no idea what to do with this file. Any help appreciated.
  10. Good catch, thanks! This will be a problem in case Imoen gets kicked out and moves with the camp to the new locations (bd3000, bd7100). This will be fixed in the next version.
  11. I think you can cover both by using "Dialogu?e?" or something.
  12. Reinstall EET? If you need to reinstall EET then I'd recommen starting with a new fresh game. Personally I prefer to deinstall mods according to reverse order, make the changes, and install them anew, and not using the automated reinstall feature. If you have a game where you already installed SCS after EET_end (I understood there are components that require this), then adding mods is a PITA due to SCS's size and complexity. If it's only a matter of deinstalling EET_end because it's the last in the mod order, then adding mods is not so complicated.
  13. I undestood the OP's concern is regarding the integrity of their EET install, not whether it's a good idea for a current playthrough. For a current playthrough it is always best not to change mod installation, that is true.
  14. Because weidu will remember the order and do the following: deinstall the mod you installed after EET_end, reinstall EET_end, and reinstall the mod. It does that on purpose so your mod order doesn't get borked. That's what always happens if you reinstall a mod from your installed mods. There is no reason to. EET_end makes sure all game and mod added texts are considered in the appropriate dialogues, and it does that anew every time you (re)install it.
  15. Not sure it's something else or the same thing but applying some effects and removing them again works well with ADD_SECTYPE.
  16. Haha! That's hilarious! Thanks for the kind words, though.
  17. I am missing the setup-EET_end on your BGII weidu (as the last mod). It's needed to finish the EET install: it merges all dialogues of NPCs for the whole saga into one. That's probably the reason why you are only seeing the BGII dialogue, because EET uses Imoen's BGII files but adds all BG1 content to her (with EET_end). Also: are you sure SoD to BG2:EE Item upgrade by Daeros_Trollkiller should be installed before EET to BGII? I am asking because I don't know. EDIT: ALIEN beat me to it.
  18. I'll add to my earlier statement: ...or make the idea a stand alone mod without any ties to I4E, works for me too (I'd hope for compatibility, though).
  19. I know this is a stupid question but did you have a look into the mod package whether there is some documentation about the LTs and their required conditions? I don't know about Aran Whitehand but some mods have quite extensive documentation buried somewhere in the package.
  20. @subtledoctor Feel free to make an add-on of kinds. I would also be willing to include something like this as an optional component into I4E if you'd provide it.
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