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Posts posted by jastey
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bg1re, the Baldur's Gate version of the popular Romantic Encounters mod, adding several encounters and quests all over the game, aims at populating the game with romantic encounters, intense dialogues, unexpected private dinners, romantic traces of long lost times, and real quests that all deal with true love, fulfilled or unfulfilled.
The mod installs on BG w/TotSC, Tutu, BGT, BGEE, and EET.Version 5 comes with the main change is that the Bonus quest "Scar's Return" can now be started as well as fully finished after Sarevok's death before the transition to BGII if the game remains in the "BG1 world" (for BGT or with a mod that keeps the game in BG1 like Endless BG11 or Transitions).
In SoD, it can be finished if it was started before, but Scar will only appear if his body was located before the transition to SoD.
The component was also made fully compatible with the Duke Eltan components from Endless BG1 and Transitions.
Changelog v5:
-Completed dialogue for "Scar's Return" (placeholder line in Duke Eltan's dialogue)
-"Scar's Return" can now be finished after Sarevok's death:
If your game supports access to BG1 Duke Palace after Sarevok's death, the quest can be started and played in full while you are still in the "BG1 world". If you play SoD, the quest can be finished in SoD. Depending on the quest status, the quest will be shortened accordingly.
-"Scar's Return": Duke Eltan will now recognize whether the player brought Scar's body or only told about its whereabouts for the later quest status.
-"Scar's Return": compatibility added with EBG1's Duke Eltan component
-"Scar's Return": compatibility added with Transitions' Duke Eltan components
-"Scar's Return": Duke Eltan will talk about Scar's murder but quest will not trigger if PC wasn't in Scar's quarters and doesn't know the ale mug
-"Necromancer's Trouble": Mourning mom will use all dialogue states -
The mod updates to v5.0!
Main change is that the Bonus quest "Scar's Return" can now be started as well as fully finished after Sarevok's death before the transition to BGII if the game remains in the "BG1 world" (for BGT or with a mod that keeps the game in BG1 like Endless BG11 or Transitions).
In SoD, it can be finished if it was started before, but Scar will only appear if his body was located before the transition to SoD.
The component was also made fully compatible with the Duke Eltan components from Endless BG1 and Transitions.
Changelog v5:
-Completed dialogue for "Scar's Return" (placeholder line in Duke Eltan's dialogue)
-"Scar's Return" can now be finished after Sarevok's death:
If your game supports access to BG1 Duke Palace after Sarevok's death, the quest can be started and played in full while you are still in the "BG1 world". If you play SoD, the quest can be finished in SoD. Depending on the quest status, the quest will be shortened accordingly.
-"Scar's Return": Duke Eltan will now recognize whether the player brought Scar's body or only told about its whereabouts for the later quest status.
-"Scar's Return": compatibility added with EBG1's Duke Eltan component
-"Scar's Return": compatibility added with Transitions' Duke Eltan components
-"Scar's Return": Duke Eltan will talk about Scar's murder but quest will not trigger if PC wasn't in Scar's quarters and doesn't know the ale mug
-"Necromancer's Trouble": Mourning mom will use all dialogue states -
Please edit the topic title. This problem is not related to this mod.
On 8/14/2020 at 1:45 AM, taurus1942 said:What if I unchecked the SOD DLC in Steam and disabled it until after Sarevok is dead? Do you think that would work?
If you set up a clean BG:EE (without SoD) install and reinstall bg1re (i.e. the exact install you had before installing SoD) you probably have the best chances of being able to contine with your BG:EE saves (from before installing SoD).
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For v5.0, following changes in c#eltan.tra:
changes to @318 (last sentence removed)
new lines: @322 - @325
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Congrats on the beta!
Transition uses some code from EBG1 but some situations are solved quite differently.
EBG1 and Transitions are fully compatible if installed in this order. Compatible meaning that Transitions will recognize EBG1's content for some instances and overwrite for others.
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Ah, that makes sense. Thanks for sharing!
EDIT: No, I'm not a bot!
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Hi @cmorgan! I hope RL is good to you. It's nice to see you here*!
*Here=G3 in general, not this thread.
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52 minutes ago, Jarno Mikkola said:
Really, you sure that's not a typo ? Cause you might need to add in the "-weidu" into that.
I am safely assuming that BGT-nonweidu is extinct nowadays, and "BGT" stands for the weidu variant.
You'd need either a very good memory after being around back in the days or archaeological equipment to dig out the nonweidu BGT in 2020.
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GibberlingsThree welcomes the Endless BG1 Modification!
EBG1 is a mod for BG:EE, BG:SoD, BGT, and EET.
For the EE games, the main aim of this mod is to provide the possibility to remain in the BG1 "world" after Sarevok is defeated. Original progressing/ending of the game will be done by talking to Duke Belt inside the Palace.
For EET, it also adds the possibility to move on to BGII by skipping SoD completely. This was included because it was easy to add, not because I think it should be skipped. (Also note that there might be mods that expect SoD events to have happened in BGII).For BGT, the main component of the mod adds some praise for the PC to Duke Belt's dialogue and removes some oversights with regard to references to Sarevok after he died.
There are several optional components that give more flavor to the situation and prepare for the SoD story events in all games. For most additional content I was inspired by how Baldur's Gate city looks in SoD. Two components are for SoD/EET only.
Content:
- Main Component (Required)
- More Flavor to Hero of Baldur's Gate (Includes PC's Residence Inside Palace)
- Short Public Hero Tribute (SoD/EET Only)
- Sarevok's Unique Items
- Sarevok's Sword
- Imoen and Duke Jannath (Imoen Gets Residence Inside Palace)
- Duke Eltan Is in the Palace
- Flaming Fist After Final Fight
- Elminster Makes an Appearance
- First Refugees Come to Baldur's Gate (SoD/EET Only)
- Ophyllis the Treasurer Is Inside Palace Dungeon (SoD/EET Only)
- Denkod in Thieves' Guild Comments on Sarevok's Death
- Skip Thieves' Maze Once After Sarevok's Death
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Post any bugs or typos you encounter with EBG1 here. Please specify which game you are on (BGT/BG:EE/EET) and which other mods you have installed.
For reasons I do not support bug reports in case you used the EE Setup Tool to install the mod.
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Endless BG1 Modification
for BG:EE, BG:SoD, BGT, and EET.
For the EE games, the main aim of this mod is to provide the possibility to remain in the BG1 "world" after Sarevok is defeated. Original progressing/ending of the game will be done by talking to Duke Belt inside the Palace.
For EET, it also adds the possibility to move on to BGII by skipping SoD completely. This was included because it was easy to add, not because I think it should be skipped. (Also note that there might be mods that expect SoD events to have happened in BGII).For BGT, the main component of the mod adds some praise for the PC to Duke Belt's dialogue and removes some oversights with regard to references to Sarevok after he died.
There are several optional components that give more flavor to the situation and prepare for the SoD story events in all games. For most additional content I was inspired by how Baldur's Gate city looks in SoD. Two components are for SoD/EET only.
Content:
- Main Component (Required)
- More Flavor to Hero of Baldur's Gate (Includes PC's Residence Inside Palace)
- Short Public Hero Tribute (SoD/EET Only)
- Sarevok's Unique Items
- Sarevok's Sword
- Imoen and Duke Jannath (Imoen Gets Residence Inside Palace)
- Duke Eltan Is in the Palace
- Flaming Fist After Final Fight
- Elminster Makes an Appearance
- First Refugees Come to Baldur's Gate (SoD/EET Only)
- Ophyllis the Treasurer Is Inside Palace Dungeon (SoD/EET Only)
- Denkod in Thieves' Guild Comments on Sarevok's Death
- Skip Thieves' Maze Once After Sarevok's Death
- Korlasz' Dungeon is in BG1
- Fenster the Palace Healer Is in the Palace
- Captain Corwin Is in the Palace
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The current version of BG1NPC can be installed either directly onto EET or onto BG:EE before the transition.
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Current v10 was updated using yota13's update (the one attached here in the thread) and so far only credits SubZero400 and yota13. Thank you also to Alicia for your work! We will update the readme in future versions.
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Austin informed me that the Russian update was done by SubZero400 & Alisia & yota13. Thank you all for the Russian translation!
This did not make it into the v10, but we will update the online readme accordingly.
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@Austin there is a mismatch in the credits between the version you atached here and the one you sent me. Please tell me again who did the translation so I can credit appropriately. Currently, it lists SubZero400 & yota13 in the mod package as specified in the package you attached here.
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Song and Silence
This mod adds many options to those who use rogues and bards in Baldur's Gate: Enhanced Edition, Baldur's Gate II: Enhanced Edition, BG2: Shadows of Amn (with or without the expansion pack Throne of Bhaal), Icewind Dale: Enhanced Edition, and with the mod conversions Baldur's Gate Trilogy and Baldur's Gate Tutu.
Version 10 comes with a Russian translation by SubZero400 & yota13!
v10 Changelog:
- Added Russian version, by SubZero400 & yota13
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Song and Silence updates to v10 with a Russian translation by SubZero400, Alisia & yota13!
This mod adds many options to those who use rogues and bards in Baldur's Gate: Enhanced Edition, Baldur's Gate II: Enhanced Edition, BG2: Shadows of Amn (with or without the expansion pack Throne of Bhaal), Icewind Dale: Enhanced Edition, and with the mod conversions Baldur's Gate Trilogy and Baldur's Gate Tutu. Version 9 adds full compatibility for IWDEE and features some minor bugfixes.
v10 Changelog:
- Added Russian version, by SubZero400, Alisia & yota13
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Don't feed the Draken.
5 hours ago, Drakensang said:I too am waiting until the day it is released and I can illegally download and illegally upload this mod elsewhere.
Oh, but just mirroring a mod without permission is so... 2010! Nowadays you'd have to put a little more work into unauthorized mod versions.
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1 hour ago, Ruhn said:
2. Umberlee temple area in City. Can't approach the temple (SW corner of map) without ctd. (Something to do with Mod: Sea Tower vs. bgqe:12:Legal Sea Charts Sources & bgqe:13:Additions to the Lady's Hall and the Bitch Queen's Temple ??)
bgqe does nothing with the Docks or temple area(s), so you can rule that out as the cause.
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@Salk thank you for raising the topic. I play too little to know the full content of many other mods so I am very grateful for compatibility suggestions.
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The friendship path / stutter bug is fixed in Fade v5.6.
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Fade
Fade is a shadow thief, under the employ of Aran Linvail. With her crimson hair, crimson eyes and lashing tail, she is definitely not your regular elf-on-the-street; she is a fey'ri, a part succubus with a temper to match. At first, her reasons for joining the party are unclear - is she a spy? Or something else...
The mod is compatible with all BGII games: BGII, BGT, BGII:EE, and EET.
Version 5.6 comes with various bugfixes. In addition, the mod is now available from the official SHS GitHub Mirror!
Changes:
- Fixed friendship path: no stutter bug and dialogues will play as intended
- Integrated fix from BWPFixpack:misspelled token
- Changed text transformation to using iconv and removed autotra folder
- All audio references lower cased so they will play on Linux
- Fade.ini added to support ALIEN's Project Infinity -
15 minutes ago, Guest Icarus300 said:
Might want to have the front page of G3 updated to announce this; I almost didn't see the update news buried here in the forums.
The "Infinite Engine Modding News" section is usually also a good place to see the mod update announcements.
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Tyris Flare NPC
Meet Tyris Flare, a red-haired amazon who can kick ass and hurl fire!
Sound familiar? That's because I decided to have a nostalgia trip and recreate a character from ye olde Golden Axe computer games that were released on the Sega Mega Drive (or Genesis in America) and arcade machines in the 90s. You may also have seen her recently in Golden Axe: Beast Master, though my interpretation of the character is from the older games.
How does she end up in Baldur's Gate II? You'll have to play to find out!
Once in your party, Tyris will banter with all BioWare NPCs and can be romanced by any human/elf/half-elf male PC.
Version 9 comes with a fixed install for EET.
Changes:
- Fixed install error for EET
- Added tyrisflare.ini for support of ALIEN's Project Infinity
bg1re updates to v6.0!
in Romantic Encounters (BG)
Posted
That's correct. No new components were added in v5.