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Austin

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Everything posted by Austin

  1. Yes, the files of the Russian translation of mods BEFORE starting iconv should be encoded 1251. If the iconv does not start (as was the case in this case), then BG2:EE cannot start (there is no reaction to the launcher), because to start the version of EE, conversion to UTF-8 is needed. And the mod in this case will only work on the old (vanilla) version of the game. This problem was already with many Russian players with several mods, where the transcoder did not work. And if you just put the translation files in the UTF-8 encoding right away into the folder, then BG2:EE its version of the game will work, but the old (vanilla) version of the game will not work (either it does not start, or it is interrupted the first time texts or characters from this mod in the game). Therefore, the only way to make the mod work normally on BOTH Russian versions of the game (old and EE) is an iconv-transcoder that converts files to UTF-8 if the game is version EE. In this case, the transcoder was, but it worked incorrectly, because I was a little mistaken when adding the command to start it (HANDLE_CHARSETS). In my previous post, I fixed this. Cirosan, update file in mod, please.
  2. Sorry, I found an error in the code fragment from the tp2-file that launches the iconv-transcoder for the Russian version. This is my fault, because I took this fragment from the Beamdog forum and did not double-check it. As a result, the Russian version was installed, but the game did not start. I fixed this bug, now everything works as it should! The attachment contains the correct file. Please do a "silent" mod update... Setup-NPC_Strongholds.rar
  3. Thanks so much for the work! I'll try to start the game again and test the mod!
  4. Thanks for the work! The only remark is that the folder with the Russian language has been saved, but the tp2-file is returned to its original version, and now there is no way to install the Russian language in it, and the command that launches the iconv-transcoder disappeared (I added it to the tp2-file earlier)
  5. Some of these bugs (not related to editing scripts, but only those relating to the correction of .d -files) I fixed and posted here together with the Russian translation of the mod: https://www.gibberlings3.net/forums/topic/30906-russian-translation-for-npc-strongholds-minor-bug-fixes/ I wrote to Kish, but he has not responded since November 2019 and does not appear on the forum.
  6. Hello! Thank you very much for this mod! I translated it completely into Russian! In the attachment, the archive with the final work: 1) Translated all the mod’s texts into Russian, made the "languages" folder and moved both text folders (American and Russian) there. In the tp2 file I registered the paths to the languages. 2) I fixed two bugs in the d-file, which Jastey pointed out back in 2018 on the forum and which caused errors: https://www.gibberlings3.net/forums/topic/28374-bug-thread/?do=findComment&comment=259261 https://www.gibberlings3.net/forums/topic/28374-bug-thread/?do=findComment&comment=259705 I also fixed a minor error in the d-file: the line between 3240 and 3241 was not TRA-ified, I made it the line 32400 and added it to the English and Russian TRA-files. 3) Added an "iconv"-transcoder to the mod, which, when installed, automatically transcodes texts to UTF-8 if the player has an EE version of the game. Since for the classic version of the game, the Russian texts should have the encoding 1251. The necessary command is added in the tp2 file. Please update the version of the mod, if possible! NPC_Strongholds v8 RUS.rar
  7. Hello! Thanks for the interesting mod! Tell me, is it planned to make a TRA-fication mod so that it can be translated into other languages? We would like to make a Russian translation, but now it’s difficult
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