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Austin

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  1. Hello! Our Russian "Arcanecoast Team" has created a large mod for BG2! Project Page Link: Download from G3 Download from GitHub Overview: This mod adds new quests, episodes and characters, several new areas, additional banters and interjections for NPCs from the main game and from some other mods (see the list of cross-mod content) The mod consists of several independent components: Compatibility: BG2, BG2EE, BGT, EET It is better to install AFTER all mods adding new NPCs (otherwise their names will not appear on statues in Trademeet, and some new cross-mod lines will not be used). Compatible with "Romantic Encounters" mod ("Aran" episode) - while installing this episode and our romance with Aran, the content from "Aran" episode will not appear in the game. Added checks to disable this episode because they have a similar scene in our romance, but with further continuation of the romance. The consent of Kulyok (the author of the parallel episode) was obtained - she herself advised this solution. Explanations: Small episodes you might have missed: Cross-mod content: The mod has cross-mod content with the following projects: 1) Smiling Imp's «BG1 NPC to SoA&ToB» mod Additional dialogues of NPCs from this mod in new areas and in new situations, as well as the ability to exchange currency from gold to platinum in a bank on the Promenade. Especially many new lines have been added to Tiax. Also, almost all Smiling Imp's NPCs will speak out when solving riddles in Spellhold. 2) Ratatoskr and BCaesar's «Mega-Mod» Additional lines of some NPCs in dialog with a dryad in Windspear Hills. 3) Kulyok’s «Tiax NPC for BG2» mod Additional phrases of Tiax from this mod in new areas and in new situations. 4) Kulyok’s «Branwen BG2 NPC» mod Additional phrases of Branwen from this mod in new areas and in new situations. 5) Jastey’s «Imoen 4 Ever» mod Compatibility (if installed Imoen4Ever mod, then some of the lines will be changed so as to remove references to the abduction of Imoen) Credits:
  2. I found the reason for this error!! It turned out that in the I_C_T3 block it is impossible to do the last line containing IF_FILE_EXIST. In this case, Error ("Failure ("hd")") appears during installation. If after that we add one more, last, line for the character, which is in the game anyway, then the processing ends without errors! Example. This block led to an error during installation: INTERJECT_COPY_TRANS3 PPSTAT01 21 ANanswerALL21 == NALIAJ IF ~InParty("Nalia") InMyArea("Nalia") !StateCheck("Nalia",CD_STATE_NOTVALID)~ THEN @48 == ANOMENJ IF ~InParty("Anomen") InMyArea("Anomen") !StateCheck("Anomen",CD_STATE_NOTVALID)~ THEN @49 == IMOEN2J IF ~InParty("Imoen2") InMyArea("Imoen2") !StateCheck("Imoen2",CD_STATE_NOTVALID)~ THEN @50 == IF_FILE_EXISTS 7XMONTJ IF ~InParty("7XMONT") InMyArea("7XMONT") !StateCheck("7XMONT",CD_STATE_NOTVALID)~ THEN @90 == IF_FILE_EXISTS 7XSafaJ IF ~InParty("7XSAFA") InMyArea("7XSAFA") !StateCheck("7XSAFA",CD_STATE_NOTVALID)~ THEN @91 == IF_FILE_EXISTS 7XSkiJ IF ~InParty("7XSKI") InMyArea("7XSKI") !StateCheck("7XSKI",CD_STATE_NOTVALID)~ THEN @92 == IF_FILE_EXISTS 7XsharJ IF ~InParty("7XSHAR") InMyArea("7XSHAR") !StateCheck("7XSHAR",CD_STATE_NOTVALID)~ THEN @93 END But if I add one more line at the end for the usual character of the game, then the Error ("Failure ("hd")") disappears and everything installs well: INTERJECT_COPY_TRANS3 PPSTAT01 21 ANanswerALL21 == NALIAJ IF ~InParty("Nalia") InMyArea("Nalia") !StateCheck("Nalia",CD_STATE_NOTVALID)~ THEN @48 == ANOMENJ IF ~InParty("Anomen") InMyArea("Anomen") !StateCheck("Anomen",CD_STATE_NOTVALID)~ THEN @49 == IMOEN2J IF ~InParty("Imoen2") InMyArea("Imoen2") !StateCheck("Imoen2",CD_STATE_NOTVALID)~ THEN @50 == IF_FILE_EXISTS 7XMONTJ IF ~InParty("7XMONT") InMyArea("7XMONT") !StateCheck("7XMONT",CD_STATE_NOTVALID)~ THEN @90 == IF_FILE_EXISTS 7XSafaJ IF ~InParty("7XSAFA") InMyArea("7XSAFA") !StateCheck("7XSAFA",CD_STATE_NOTVALID)~ THEN @91 == IF_FILE_EXISTS 7XSkiJ IF ~InParty("7XSKI") InMyArea("7XSKI") !StateCheck("7XSKI",CD_STATE_NOTVALID)~ THEN @92 == IF_FILE_EXISTS 7XsharJ IF ~InParty("7XSHAR") InMyArea("7XSHAR") !StateCheck("7XSHAR",CD_STATE_NOTVALID)~ THEN @93 == CERNDJ IF ~InParty("Cernd") InMyArea("Cernd") !StateCheck("Cernd",CD_STATE_NOTVALID)~ THEN @877 END And it seems the same problem sometimes happens if the first line contains IF_FILE_EXISTS. I don't know why this is happening - here is a question for Wisp, I guess. The main thing is that we managed to solve this problem. It is necessary to do the first and the last lines without checks IF_FILE_EXISTS
  3. I have now updated the version number to v13 in the tp2 file, link in the first post. I cannot add the changelog to the readme, because the readme is in an uneditable format. But here's the complete changelog: 1. Added Russian translation (by yota13 and p_zombie) 2. Added the removal of NPC after the completion of the introductory part of SOD 3. Added EET_TRANSITION function 4. Added a file transition.tra with a line for the Fate Spirit Will that be enough for an update? Our translators tried very hard on the text and are waiting for their work to be added to the mod
  4. Pocket Plane Group Branwen for BGII (Author: Kulyok) Branwen, a NPC from the first game in Baldur's Gate series, is a True Neutral human cleric. She worships Tempus, and one of her most famous quotes is "By Tempus' shield!" But Branwen not just an NPC mod for BG2 players. It is also an NPC mod for modders! If you want to create an NPC mod, but don't know how, Branwen's files will help you and teach you. Of course, you can play her, too. Version 6 includes the following changes (thanks Jastey - mod is now traified, by Austin. - removed not needed Backup folder. - links in branwen.ini updated. - shortened mod name in .ini - add Dynamic Install Syntax to support Project Infinity. Download Branwen BGII Mod Read the Readme (old version) Visit the Forum
  5. I want to expand the texts of the BG1 NPCs for SoA &ToB mod (with the consent of the author). I know how to encode dialogues, but help in composing texts will be very useful to me. In addition, I do not speak English and write through an online translator, so it would be nice if the text was originally written by a native English speaker. A request to all - if anyone can compose any of the following - write to ME, I will try to code: - epilogue texts for BG1 NPC (without repeating epilogues from separate "parallel" mods, but by adding something new) - Montaron's banters with the following NPC (they currently have no dialogue): Aerie, Keldorn, Cernd, Haer'Dalis, Valigar - dialogues of any NPCs from BG1 with EE-NPCs (Neera, Dorn, Rasaad and Wilson) - now no one is talking to them, this needs to be fixed. What, for example, will Faldorn say to Wilson? - any BG1 NPC's banters or their interjections - the end of the romance with Montaron - what will he say to the female protagonist in the final dialogue with Solar during an active romance? Plus, he needs as many as two epilogues - with and without romance. I also need help with proofreading. Since my native language is not English, I would be very grateful if someone can proofread the English strings and correct any mistakes that might be after the online translator. UPD: Solved!
  6. Hello! Smiling Imp replied that he didn't mind adding content, and would even be glad if his mod evolved! Here is his quote (Link ) The latest version of the mod is here. So, can you write cross-banters from his NPC from this mod (Shar-Teel, Garrick, Coran, Safana and others)? It would be great to add dialogs with them There is a separate mod for cross-mod banters with these NPCs - Smiling Imp's Cross Banter Mod. I can add banters with your NPC to this mod if you write texts or allow me to use those that you have already written (for example, for Tiax).
  7. Can anyone update this mod please?
  8. Sorry, but these messages are incorrect. The standalone "Smiling Imp Cross Banter Mod" does not contain the text of the dialogues between Xzar and Montaron and Adrian that were in the this "Crossmod Banter Pack". The rest of the dialogues were moved there, but these were not. You can verify this if you download its separate mod: http://www.baldursgatemods.com/forums/index.php?topic=8180.0. Thus, these dialogs were disabled here, but not included there. And now they are completely inaccessible in any of the mods! Please return them, while I wrote Smiling Imp in parallel and clarified whether he wants to combine these mods or keep them separate. But he hasn't appeared online for half a year and there won't be an answer soon. Before receiving an answer from him, I consider it important to return them back, since they were previously included here with his consent, and they were turned off without demand.
  9. Hello! I have a question - why are the blocks about cross-mod content "Adrian - Smiling Imp's Xzar and Montaron" disabled (commented out) in the TP2 file? What do you need to do to unlock it? After all, the texts are written and they are good, why are they not used?
  10. Hello! yota13 translated this mod into Russian. Here is the result. Can you add it to the mod, please? Restored Rhynn Lanthorn russian.rar
  11. About these lines - try this: (...) == IF_FILE_EXISTS BRASAA25 IF ~InParty("Rasaad") !StateCheck("Rasaad",CD_STATE_NOTVALID)~ THEN @290 (...) == IF_FILE_EXISTS BDORN25 IF ~InParty("Dorn") !StateCheck("Dorn",CD_STATE_NOTVALID) InParty("Aerie") !StateCheck("Aerie",CD_STATE_NOTVALID)~ THEN @296 == IF_FILE_EXISTS BNEERA25 IF ~InParty("Neera") !StateCheck("Neera",CD_STATE_NOTVALID) InParty("Aerie") !StateCheck("Aerie",CD_STATE_NOTVALID)~ THEN @297 == IF_FILE_EXISTS BNEERA25 IF ~InParty("Neera") !StateCheck("Neera",CD_STATE_NOTVALID) InParty("Aerie") !StateCheck("Aerie",CD_STATE_NOTVALID)~ THEN @298 (...)
  12. Hello! The Russian translation of the mod is completed, here is the result. Authors of the translation - Raza, stn & Arcanecoast Team Please add to the mod! Imoen Forever russian.rar
  13. The Black Wyrm's Lair Jini Romance Mod (Author: nullset) Jini is a romance add-on to Baldur's Gate Extended Edition with the Siege of Dragonspear expansion pack. This is the prequel to the Rjali Romance mod. Jini is a Djinni trapped in a lamp which, if you are a non-evil male, will be given to you by a girl you meet at the outset of your adventure. Jini provides you with the usual services of a Djinn of the Lamp and, if you are nice to her, romance may develop. She will never join your party, but she and her lamp accompany you on your way. She craves freedom, and you have the ability to grant it to her. The mod also introduces Fay, a Will-O-The-Wisp who will tag along with you as a sort-of-familiar. Version 3.1 comes with native EET-compatibility (by tipun), Russian translation and small fixes. Download Jini Romance Mod Read the Readme Visit the Forum
  14. Unfortunately, he hasn't been online since 2015, and his profile email is not listed. But the content of the mod has not changed, the edits are technical, so I don't think he will mind. The only non-technical addition that I made was the optional component of alternative animation (I wrote the reason above)
  15. Hey. I'm not ready to take on this, because: - this would no longer be a fix for the mod, but a change in content. And I think it needs permission from the authors here - it would take time, but I need to finish my own mod and translations of other mods, I don't have time
  16. Mod version has been updated! The number remains the same (1.8), but important changes have been made. Link: https://www.dropbox.com/s/sx6pketmg09igwa/Saradas%20Magic%202%20%281.8%29.rar?dl=0 Changelog:
  17. Hello! Here is a version of this mod from the Arcanecoast team, with an added Russian translation (from yota13 and p_zombie) and technical improvements (from the tipun). Link: https://www.dropbox.com/s/bst0rxhsn8yc1m3/mur%27neth.zip?dl=0 List of changes: 1. Added the removal of NPCs after the completion of the introductory part of SOD 2. Added EET_NPC_TRANSITION 3. Added a file transition.tra with a line for the Fate Spirit Please update the mod officially!
  18. Hello! Our tester reports that there is a native compatibility issue with this mod. If the mod is installed AFTER EET, then a bug occurs with Imoen: if it is excluded from the party, it will not join back (re-joining does not work). And if the mod is installed before EET (on BG1), then everything is OK.
  19. Hello! p_zombie from the Arcanecoast forum translated this mod into Russian, and also fixed several bugs that it found. Here is a link to the result of the work: https://www.mediafire.com/file/oaue1lebpmx5y04/IWD2_NPC_V5-RUS-v10-1.OrigSound.zip/file Please update the mod officially! List of fixes:
  20. I never found the cause of the problem, but I managed to solve it! The method suggested by tipun from our Russian forum. Problematic lines in d-files are replaced with variables, for example: INTERJECT_COPY_TRANS3 VALYGAR 43 ANallvalyg43 == EDWINJ IF ~ InParty ("Edwin") InMyArea ("Edwin")! Dead ("Edwin")! StateCheck ("Edwin", CD_STATE_NOTVALID) ~ THEN @ 24 == KORGANJ IF ~ InParty ("Korgan") InMyArea ("Korgan")! Dead ("Korgan")! StateCheck ("Korgan", CD_STATE_NOTVALID) ~ THEN @ 25 % dlg_string11% END And the code added to the tp2-file before compiling the problematic d-files: OUTER_SPRINT ~tilde~ "~" ACTION_IF (GAME_IS ~bg2ee eet~) BEGIN OUTER_SPRINT ~dlg_string11~ ~== DORNJ IF %tilde%InParty("Dorn") InMyArea("Dorn") !Dead("Dorn") !StateCheck("Dorn",CD_STATE_NOTVALID)%tilde% THEN @26~ END ELSE BEGIN OUTER_SPRINT ~dlg_string11~ ~~ END COPY ~%MOD_FOLDER%/dlg/ANmisc.d~ ~%MOD_FOLDER%/dlg~ EVALUATE_BUFFER COMPILE ~AboutHerUs/dlg/ANmisc.d~ EVALUATE_BUFFER Now the mod is normally installed on both the EE version and the "vanilla" version!
  21. Hello! When creating my mod, I have a problem installing on a vanilla (non-EE) version. Error text: ERROR: processing .D actions [NPC_Interjections/dlg/ANspellh.d]: Failure("hd") Stopping installation because of error. The reason for the error is in these lines (excerpt) INTERJECT_COPY_TRANS3 PPTIAX 1 ANALLtiax1 == IF_FILE_EXISTS RASAADJ IF ~InParty("Rasaad") InMyArea("Rasaad") !Dead("Rasaad") !StateCheck("Rasaad",CD_STATE_NOTVALID) Global("ANRasaadTiax","GLOBAL",0)~ THEN @777 DO ~SetGlobal("ANRasaadTiax","GLOBAL",1)~ == PPTIAX IF ~InParty("Rasaad") InMyArea("Rasaad") !Dead("Rasaad") !StateCheck("Rasaad",CD_STATE_NOTVALID) Global("ANRasaadTiax","GLOBAL",0)~ THEN @778 END If I delete all the lines about EE-NPCs, the error disappears. Everything works fine on the EE version. But not "vanilla". Why does it arise and what does "Failure("hd")" mean? I studied the WeiDU documentation and it says that lines containing IF_FILE_EXISTS should be skipped in this case. But it doesn't work as expected and an error appears.
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