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Austin

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Everything posted by Austin

  1. Hello! Thank you! I tried this method, added the ACTION_IF (GAME_IS ~bg2ee eet~) BEGIN APPEND ~VARIMPRT.2da~ ~5 bd_safana_romanceactive~ END command to the TP2 file. The entry was added to VARIMPRT.2DA, everything was fine. After that I started BG1, set the variable "bd_safana_romanceactive" to position 2, saved the game. Then I launched BG2, started a new game importing the save from BG1. But as a result, the variable was still not imported and is not taken into account. Did I do something wrong?
  2. This is technically difficult to do. The fact is that with the usual import of saves from BG1 to BG2, the global variables of the romance with Safana ("bd_safana_romanceactive", "GLOBAL") are not saved. Therefore, it is impossible to check in BG2 (without EET) whether the player had a romance with Safana in SoD or not. After all, the player could not start the romance with Safana or even skip SoD. And then these lines would be inappropriate. In EET, the game is unified and such checks are possible, so it will be implemented there. If anyone can suggest a way how to add checks like this, I'll do it, but so far I haven't found any other way than to do it for EET only.
  3. Yes, they are compatible! "BG1 NPC to BG2" mod does not add a new area icon to the worldmap and you can get there in a special way (by talking to one of the characters who will guide you to this area). Thanks to this, there are no conflicts.
  4. Yes, Lava wrote everything right - SoD events are not mentioned in the mod. Therefore, Skie will be alive in it. And neither she nor Eldoth will mention the SoD events. You can install the "Skie: The Cost of One Girl’s Soul" mod from Lava BEFORE installing "BG1 NPC to BG2" - then the Skie installation will be skipped and only Lava's Skie will be installed (which takes into account the SoD events), and Smiling Imp's Eldoth will not appear in the game too. However, with this method, Smiling Imp's Shar-Teel will not talk to Lava's Skie. I will add that after the next update, this will change in relation to Safana - I will add a few phrases to her, mentioning the events of SoD when joining a group. But this will only be for EET and only on condition that the player and Safana had a romance earlier (which ends very sadly in SoD).
  5. If you do not plan to start a romance with Shar-Teel in the BG1, then there will be no contradiction. The Shar-Teel dialogues in the "BG1 NPC to BG2" mod do not change her character and she remains the same as in the BG1. She has a lot of dialogues, more than 1500 lines. The only contradiction is that the BG2 does not mention the romance with her from the BG1NPC mod (even if it was active). Also, her dialogues do not mention SoD events (because the mod is also compatible with the classic version of the game, where this add-on was not). Otherwise, everything will be fine. Also note that the first component of the mod adds not only Shar-Teel, but also a new area of Athkatla (Water Gardens). I just checked - the file is not corrupted, everything is fine with it. It may just not have fully downloaded. Try downloading again. Or use an alternative link.
  6. The Black Wyrm's Lair ToB-Tourist Mod (Author: nullset & Roberciiik) ToB-Tourist is a small modification that allows you to go back to the Shadow Of Amn areas from Throne of Bhaal areas. Mod introduces a book you can buy in Lazarus Librarus' Arcana Archives that will help you to travel across Amn. Version 2 includes: - Backward compatibility with classic BG2 (and BGT). - Polish translations (thanks to morgan). - Updated item's description to be more aligned to the game world. - Changed mod directory name to ToB-Tourist - Uploaded project to Github. Download ToB-Tourist mod Download ToB-Tourist from Github Read the Readme Visit the Forum
  7. The Black Wyrm's Lair Rjali NPC Mod (Author: nullset) Rjali NPC MOD is a romance add-on for the game Baldur's Gate II Extended Edition. The mod incorporates multiple romances and adds interaction between the various romanced women. Everybody knows what is going on! Rjali takes into account romances with Aerie, Jaheira, Viconia, Neera etc. It is not necessary to install the Tweaks Anthology Romance Cheats with option multiple romance allowed. Rjali is VERY multiple romance oriented, and attends to these little details herself. Install all other romance mods before this mod. Rjali makes changes! Rjali is an amorous cleric/thief who will not leave your side. She will accept your other amours as long as you take good care of her. Primary interests: romance and the search for the perfect taco. She has a full romance with the PC, player/NPC-initiated flirts, banters with other NPCs, a number of interjections, character reactions and other scenery dialogue. Adult content. You run into an old *friend* from the Sword Coast. Jini the Djinni (from Jini Romance mod) has taken up residence in Sigil where you meet her once again. You are left with the fallout from PST and, with the proper attitude and preparation, one or more of Annah, Grace, and Ravel might be induced to accompany you on your travels. And, yes, romance IS in the cards. After the game is over but before credits roll, you have the opportunity to enjoy the fruits of your enormous victory by visiting your keep and wandering around seeing the sights, chatting with people, and visiting Sigil. This gives you the power to terminate the game at your own whim. There are treats in store for you. In order to terminate the game once you are in the expansion section post-game, talk with Rjali outside the gates of the de'Arnise Keep which will trigger THE END! Version 12 comes with EET-compatibility, Russian translation and minor fixes! Download Rjali NPC Mod Read the Readme Visit the Forum
  8. Unfortunately, I do not know how to upload files to GitHub. If I figure out how it works, then in the future I can probably upload the mod there.
  9. The archive with the mod has been updated! Thanks to contralexical, the text of the file ANspellh.tra has been proofreaded! Added two additional lines (one was previously written, but was not coded by mistake, and the second, in the ANslums.tra file, is created now)
  10. The archive with the mod has been updated! Thanks to contralexical, the text of the file ANslums.tra has been proofreaded!
  11. The archive with the mod has been updated! Thanks to contralexical, the text of the files ANtroll.tra, ANtob.tra and ANtradmt.tra (additional proofreading) has been proofreaded and checked against the Russian original!
  12. I tried this - and it works!!! Thank you so much for the helpful material! In mods with multiple components (and not only), this method will be incredibly useful!
  13. Please add this mod to the list of EET-compatible: Smiling Imp's BG1 NPCs for BG2. The mod not only adds NPCs from BG1 to BG2, but also adds a new area of Athkatla (Water Gardens), new quests and adventures. Since version 10, this mod supports EET compatibility. The current version is 11.6 and the mod continues to be updated and improved. Permission from the author of the mod to improvement it has been obtained.
  14. The archive with the mod has been updated again!!! Some more English tra-files are proofread thanks to MidnightVoyager and contralexical!
  15. The archive with the mod has been updated again!!! Some more English tra-files are proofread thanks to MidnightVoyager!
  16. The archive with the mod has been updated! Some more English tra-files are proofread thanks to MidnightVoyager!
  17. The archive with the mod has been updated! Thanks to MidnightVoyager, the texts of the ToB-part of the romance with Aran were proofread!
  18. Great idea! I did so, thanks! UPD: The archive with the mod will be re-uploaded! Fixed a bug that appeared during the last update (one line was skipped and this would lead to an error installing the "Component 3") Changed the readme file - now it opens as a PDF file
  19. What program do you open the file with? If you open it in Word, then the title is written like this: But, probably, I'd better remove these embellishments of style and write just in text, since the file does not work normally in all programs?
  20. The archive with the mod will be re-uploaded! The file ANAranSoa.tra (English version) is completely read and corrected - thanks to MidnightVoyager from the Beamdog forum for proofreading!
  21. The archive with the mod has been updated! - several corrections were made to the English version of the text (thanks to MidnightVoyager for the edits!) - one of the names in the credits section has been clarified - minor code improvements Proofreading of most English text files still required!
  22. Wow, thanks a lot!! I will definitely study this!
  23. Yes, I would be grateful for an example on how to do this, if possible! Thank you!
  24. Jastey, thank you very much!! At the moment, almost all cross-mod dialogues are used only in CHAIN blocks with the corresponding IF_FILE_EXISTS checks (that is, if some NPC is not installed, then its texts will simply be skipped). Therefore, it would be too difficult to transfer them to a separate component, it would require a strong rework of the mod The compatibility with "Imoen Forever" is done in the form of variable checks, so it will work as you said, anyway
  25. Thanks! Yes, it took over half a year! This is my first mod and in difficult situations I sometimes lacked experience, but thanks to the help from our Arcanecoast Team, everything worked out!
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