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argent77

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Everything posted by argent77

  1. Try this link: https://web.archive.org/web/20170929002350/http://www.shsforums.net/files/download/984-haerdalis-romance/
  2. I have fixed some issues in NI's BAM Converter that adversely affected the conversion quality for graphics with alpha blending. You can download this version from the Nightly Releases section.
  3. It looks like color conversion of NI's BAM Converter is currently not very accurate when alpha-blended graphics is involved. With a bit of experimenting I came up with the following procedure that should produce acceptable results (using EE version of the BAM as source): Use "Mass Exporter" to batch export and convert all BAM-related PVRZ files to PNG (use "Resource Name Filter" to filter list of files to export). Use "Image to PVRZ" converter to convert PNG files back to PVRZ: Use compression type "DXT1" to get rid of alpha!!! Use "BAM Converter" to export the EE version of the BAM with the now alpha-less frames to BAM V1 format (don't forget to enable "Compress frame" checkbox for all frames).
  4. [iwdee/how] Final encounter with Wylfdene in the Barbarian Camp: Zoom and Area Map features don't work after Wylfdene's death and the Seer's final words You can control the party but Zoom feature and Area Map don't work correctly. Opening the area map on the Camp area (AR9200) only moves the viewport to the map center but does not scale the map. It can be fixed by saving and reloading. However, that can only be done after the battle with the hostile barbarians is won. In the meantime you cannot properly use zoom and area map features to coordinate your attacks. My guess is that one of the cutscenes is not properly cleared.
  5. Near Infinity is a resource browser and editor for Infinity Engine games, such as Baldur's Gate or Icewind Dale. It is written in Java and available for Windows, macOS and Linux. It is now possible to download development snapshots of Near Infinity with the latest features and bugfixes without having to wait for the next official release. Please note that these snapshots are not as thoroughly tested and may contain bugs. Download on GitHub: Development Snapshots Latest Stable Release
  6. It sounds like she is victim of the Imprisonment spell from the Demilich. Casting a Freedom spell in the area where she disappeared should cause her to reappear.
  7. [iwdee] Tarnelm's dialog (DTARNELM.DLG) should provide a non-evil option to end the conversation with him If you talk to Tarnelm in the oubliette after giving him food and taking care of Maiden Ilmadia, and ask him about that place all you can do is tell him that you like Marketh's style. This is strangely out of place for anyone except evil or sadistic characters, especially after showing kindness by bringing him food. There should be a second option to end the conversation with a more neutral reply. One of the other available responses to end the conversation could be reused for this.
  8. [iwdee] Rhinoceros Beetles: Health bar is positioned to high above their creature animation Placement of health bar and other visual effects are calculated based on their animation size. While it works fine for big creatures, such as dragons, it doesn't work well for these beetles. I'd suggest to fix it in their associated INI file by adding a "height_offset" definition with an appropriate value. Preview:
  9. [IWDEE] Clay Golem animation contains corrupted frames Animation file MGLCG1.BAM contains several empty frames in cycle 16 and 17 which results in flickering creature animations. Clay Golems are summoned by a Limited Wish option in IWD.
  10. According to IESDP ABSTART.2DA is not used by the game. In a new BG2-SoA game EET uses a script to add Bhaalspawn abilities. It does so in a fairly simplistic manner though, by adding either all good or all evil abilities based on starting reputation. These script blocks appear to be missing for a new SoD game.
  11. This mini mod was originally published as an April Fool's joke and removes the protagonist, so that Imoen can finally take her rightful place in the game. It is available for BG2, BGT, Tutu, BG:EE, BG2:EE and EET. Version 1.2 adds French translation to the mod (thanks JohnBob). Download: GitHub Discussion: G3, SHS, Beamdog Readme
  12. New version available: Protagonist-Be-Gone! v1.2 Changelog: Added French translation (thanks JohnBob)
  13. Near Infinity v2.4-20230625 Near Infinity is a resource browser and editor for Infinity Engine games, such as Baldur's Gate or Icewind Dale. It is written in Java and available for Windows, macOS and Linux. This release provides several improvements, such as a new Preferences dialog that replaces the overly cluttered Options menu, official support for dark mode UI themes, several new syntax highlighting features and a new syntax highlighting color scheme. More information as well as a detailed Changelog can be found in the respective topics at Spellhold Studios, Beamdog Forums, and GitHub Discussions. Download: GitHub
  14. Afaik every action performed by an actor (either directly or via ActionOverride()) will cancel their queued actions. You could try to apply the variable via spell effect (performed by a helper creature, etc.), which should not interrupt scripting.
  15. Near Infinity is a resource browser and editor for Infinity Engine games, such as Baldur's Gate or Icewind Dale. It is written in Java and available for Windows, macOS and Linux. It is now also available for Linux as a Flatpak application. You can get it directly from the Flathub website or install it through the package manager of your choice. In the latter case you may have to enable the Flathub repository first. See Flathub Quick Setup for more information. General information and a place for discussions can be found in the respective topics at Spellhold Studios, Beamdog Forums, and GitHub Discussions. Download: GitHub (Java JAR file, Windows and macOS installers) Flathub (Linux Flatpak archive)
  16. Near Infinity v2.3-20230610 Near Infinity is a resource browser and editor for Infinity Engine games, such as Baldur's Gate or Icewind Dale. It is written in Java and available for Windows, macOS and Linux. This is a quick bugfix release which fixes a serious issue of Near Infinity not closing when it runs for the first time on the system. More information as well as a detailed Changelog can be found in the respective topics at Spellhold Studios, Beamdog Forums, and GitHub Discussions. Download: GitHub
  17. Near Infinity v2.3-20230609 Near Infinity is a resource browser and editor for Infinity Engine games, such as Baldur's Gate or Icewind Dale. It is written in Java and available for Windows, macOS and Linux. This release adds several new features such as new command line options, option to remember size and position of resource child windows, Mass Exporter improvements, and several more improvements and bugfixes. Moreover, from this release on prepackaged installers will be available for Windows and macOS which provide better system integration and remove the requirement of a separate Java Runtime installation. More information as well as a detailed Changelog can be found in the respective topics at Spellhold Studios, Beamdog Forums, and GitHub Discussions. Download: GitHub
  18. Yes, adding all missing columns would be best, since there could be other tweak mods tripping over the same issue.
  19. I took a look as well, and it seems that BG1Aerie in combination with a bug in EET_end is the initial cause for this error. BG1Aerie adds an entry with only two columns to PDIALOG.2DA. This will cause EET_end to ignore the entry completely (I'm not sure if this is intended by the mod). However, EET_end also contains a script block that attempts to fix entries with missing columns. For entries with only two columns the regex matcher fails, which results in an incorrectly "fixed" line and a subsequent read error. I'd suggest to add at least a third (dummy) column to BG1Aerie's PDIALOG entry to fix the immediate issue. Otherwise, the error can crop up with any other mod with incomplete PDIALOG entries.
  20. [PSTEE] TTO/Companion cutscenes should clear actions to prevent Shadows from attacking TNO during the cutscenes in the Fortress of Regrets Files DMACH1.DLG, DMACH3.DLG, DMACH4.DLG trigger cutscenes without clearing actions beforehand. In some cases it doesn't matter, but in the case of the TTO/Nordom cutscene this will most likely cause TNO's death if there are Shadows nearby. (DMACH2.DLG already includes ClearAllActions().) [PSTEE] TTO's first voiced line (TRA011.WAV) in 1201CSG8.BCS is cut off since the delay to his second line is too short. Delay is currently 1 second. It should be increased to 3 seconds. This issue is only noticeable in English and Polish. French and German use a shorter sound clip.
  21. Paperdolls are tied to the item appearance type, and are part of the overlay graphics for creature animations (which includes dozens or hundreds of animation files per type). The filenames are encoded to match differences in creature size, and possibly other features. More information can be found in the IESDP (see weapon section). I don't think adding a new custom item appearance type just for a single item would be feasible. The best you could do is choose a suitable "equipped appearance" type for your helmet. There are about 20 helmet styles to choose from.
  22. You could give opcode 100 a try with target type EA.IDS > ENEMY. It makes creatures of the target type unable to attack or cast targeted spells at the character under the effect.
  23. Yes, that's a known limitation of the reference search. I can try to improve it, but false positives cannot always be avoided since it's not possible to evaluate the context in all situations (e.g. references in creature scripts, or matches in 2DA files).
  24. If this is a controlled or scripted status effect then you could simulate unconsciousness via SetSequence(SEQ_SLEEP) or SetSequence(SEQ_TWITCH) in the cutscene.
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