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argent77

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Everything posted by argent77

  1. I'm not sure if this can be counted as a bug, since it doesn't occur in the vanilla game: Corinth's Bow +2 (BDBOW02.ITM) is a longbow you can find in SoD, which applies the mage spell "Luck" to the wielder after scoring a critical hit. This can be problematic in an EET game, since it will trigger the Cowled Wizards in Athkatla.
  2. Should be fine, EE games honor the "dispellable" flag of spell effects (original games do not).
  3. The cre resref is only used for an existence check at install-time. A single entry per companion is enough, as long as the script names are identical. Gray being slow could be caused by unrelated effects, such as encumbrance or some lingering spell effect. @Oloriniel If cheats are enabled you could try the Ctrl-R shortcut on the dog, or turn Auto-Haste off and on again (from the abilities menu of the protagonist.)
  4. The "Increased Movement Speed Outside of Combat" component from Tweaks Anthology supports several mod companions, including Grey. However, mod order is important. They have to be installed before the Tweaks Anthology component to be considered for the speed boost.
  5. SoD, map BD5000 (Underground River Entrance): The Myconid Cloud effect should not contain black outlines in the cloud animation. It's caused by an unset bit 13 (blended animation) in the extended flags field (offset 0x240) of projectile BDSTINK.PRO. Original version: Fixed projectile flags:
  6. While I would like to see all spawn points enabled, I agree with DavidW that it causes quite a balance problem. A spawned Lesser Shadow is worth 350 XP. Destroying all 16 Lesser Shadows would yield 5600 XP. That's a lot of XP at this stage of the game, especially since you can repeat the whole process indefinitely.
  7. EET uses the internal WeiDU binary to create EET_end and EET_gui installers dynamically when EET core installed successfully. Have you installed EET on a 32-bit Linux system or used a 32-bit WeiDU binary to install EET? It looks like EET removed the 32-bit WeiDU binary in EET v13.0. Your workaround of adding a WeiDU binary manually to EET/bin/unix should work though.
  8. The check is fine. Response 2 checks for OPENING = 2. Response 3 checks for OPENING > 2. WeiDU provides a great number of functions to modify dialogs. Adding triggers to existing responses can be done with ADD_TRANS_TRIGGER. // Adds trigger Global("MyNewTrigger","GLOBAL",0) to the three responses of state 29 ADD_TRANS_TRIGGER ~BPBELLOW~ 29 ~Global("MyNewTrigger","GLOBAL",1)~ DO 0 1 2 Put this line into your .d file and COMPILE it. Correct. However, most of the time you use WeiDU's dialog functions to modify existing dialogs to avoid destructive changes.
  9. Yes, there is a delay of one or two transitions between setting and using a variable. In EE games you can enforce immediate script execution (for instant actions only) with a flag.
  10. For Watcher's Keep in IWD you'd have to come up with a different story, since many aspects of that side quest are more or less related to the aftereffects of the Time of Troubles (e.g. existence of wild magic zones, or the failing/weakening magic to keep Demogorgon imprisoned.)
  11. That's not unusual. The game engine adds an empty proficiency effect if you select a new weapon proficiency at character creation or level up screen and reset it again in favor of another proficiency. As a level 2 mage he should only have a single weapon proficiency anyway, which seems to be Quarterstaves.
  12. Do the mobile ports of the games support DLCs? In that case the DLC Builder might be a potential option.
  13. You're right, it belongs to the BG:EE section. However, I'm not sure if this string is actually shown in BG:EE when you talk to a character without valid dialog.
  14. It looks like some spaces were added intentionally. For example, that's the case for lines that are composed of multiple strings by the game engine (e.g. attack rolls when To-Hit Rolls are enabled in the game options). These lines are listed in ENGINEST.2DA, and are potential candidates for keeping their "surplus" whitespace: BGEE: @24172 = ~ has nothing to say to you.~ @14643 = ~Attack Roll ~ @16468 = ~Find Trap Mode ~ @16466 = ~Turn Undead Mode ~ @15917 = ~Party AI Off ~ BG2EE: @14643 = ~Attack Roll ~ @16468 = ~Find Trap Mode ~ @16466 = ~Turn Undead Mode ~ @15917 = ~Party AI Off ~ IWDEE: @14643 = ~Attack Roll ~ @16468 = ~Find Trap Mode ~ @16466 = ~Turn Undead Mode ~ @15917 = ~Party AI Off ~ PSTEE: @68592 = ~Attack Roll ~ @68620 = ~ Find Trap Mode ~ @68692 = ~ Turn Undead Mode ~ @68748 = ~ Party AI Off ~ I have noticed it only for the attack roll string. I don't know if the other strings have some use in the game (outside of debug info).
  15. Firing all available NPC responses would require to rewrite or rephrase a number of lines. Otherwise, some of them would sound out of place. From what I can see in the dialog file, some of them are also intentionally made mutually exclusive (mostly romance interests). Always getting responses from the same party members is more of an engine restriction, as they have to be evaluated in a predefined order. Randomizing them would greatly complicate the dialog structure and makes it basically impossible for mods to add their own responses.
  16. Achievements! This mod makes Steam Achievements available to everyone as journal entries and by a special item that tracks your current progress. This updated provides French translation (thanks 11jo) and a new component that adds a couple of rewards based on your achievements progress. You can find out more in the readme linked below. Download: GitHub Discussion: G3, Beamdog Readme
  17. A new version is available: Achievements! v2.0 It includes French translation and a new component that provides a couple of rewards based on your achievements progress. Changelog: Added French translation (thanks 11jo) Added new component "Achievements reward" Minor text fixes
  18. The Chaos Sorcerer is a unique sorcerer kit, inspired by the "Wild Mage" specialization for mages. Version 2.7 fixes a couple of bugs and improves Project Infinity compatibility. Links: Download Forums: Beamdog, SHS Readme
  19. That's strange. A missing dependency should have printed some error messages to the console. Another option to find out if dependencies are missing is with this console command: ldd SiegeOfDragonspear | grep "not found" Replace "SiegeOfDragonspear" with the executable in your game installation. Does it show any messages?
  20. PSTEE, strref 59886: "They is" -> "They are"
  21. What error message is displayed when you start the game executable in a console window?
  22. What exactly is the issue with BGEE?
  23. Hidden Gameplay Options should be installed after Tweaks Anthology if you install Tweaks Anthology component "Create interval saves". Hidden Gameplay Options and EEUI Tweaks component "Hidden Game Options" are mutually exclusive.
  24. Looks like you're right. I first tried with a party from an existing save which didn't trigger the dialog no matter how long I attacked. Trying again with a fresh party from scratch triggered the dialog correctly. This topic can be closed.
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