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Kulyok

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Everything posted by Kulyok

  1. I've just found out(from a Russian mod site, imagine that!) that Ajantis BG1 hit v8.1 already. Since I don't speak German, unfortunately, I wanted to ask - is there a lot of new content?
  2. So, I got a moment between mods, and tested it myself - it worked perfectly, the cutscene worked, and the characters moved. Thank you both very much for the code. (Although I thought BG2Tweaks would be using the beta for some reason, but it wasn't. Never mind). Not RE-related: after the entrance changed, Sir Ryan Trawl is still looking towards the stables. Maybe it's worth it to move him to the hall, facing the beautiful new main entrance? I'm also totally voting for an ExploreAllAreas, or at least ExploreAllIndoorsCityAreas tweak.
  3. Thank you, that's so nice of you! Bjornin encounter takes place in AR0903, and the PC has to be a good or neutral female with a reputation of 15 or higher. I've uploaded the beta on PPG and will PM you the link in a moment. One question: Cam's code for RE doesn't require me to use Weidu beta for RE, correct? v231 is enough?
  4. New RE material for Valygar ToB has an option for female PC to run away with Valygar. If RE_ValygarEscape variable is set to 1 at the end of the game, PC and Valygar run away together in Valygar's epilogue. ValygarRomanceActive also gets set to 2, to get Gaider's Throne of Bhaal FINSOL01 dialogue. So, technically, it's a romance, and it might require killer scripts. For myself, I've adjusted Xan's epilogues accordingly(if PC escapes with Valygar, she obviously can't be with Xan at the same time). Naturally, please, feel free to write any individual reactions you'd like. Or there's a simple blanket solution for this, like adding an EXTEND_TOP to AR6200.bcs for other female PC romances via Crossmod: IF Global("StartEndBios","AR6200",1) InParty("MyNPC") Global("PlayerChoseEssence","GLOBAL",0) Global("RE_ValygarEscape","GLOBAL",1) Global("MyNPCRomanceActive","GLOBAL",2) THEN RESPONSE #100 SetGlobal("MyNPCRomanceActive","GLOBAL",3) END (no need for such block for Xan, since I've already adjusted his epilogues in v11 myself) At least, that's what I propose. Then again, multiromancing's fine, too.
  5. Would some good person like to test Bjornin RE encounter with BG2 Tweaks+Sensible Entrances installed BEFORE RE? I'll be happy to PM the link to v7 to anyone who agrees.
  6. Oh, that's very simple and absolutely cool, thank you! (I'll wait with the updates until the version's stable, but I will use this command).
  7. And I'd love that tutorial for dummies HANDLE_AUDIO, please(=how to use it, where to put the command, why it's better, and most importantly, how to use it and not screw up everything).
  8. I think I'll wait with a new version of RE, then.
  9. You're totally going to deal with RE bug reports for this. Thank you, I'll include this into "for the next version" for RE. By the way, who's the current person to send "next versions"(of G3 mods) to?
  10. Romantic Encounters would probably be touched by this, too. And there was a mod that added a path to Spellhold through the Order?
  11. Yay! Sounds like great progress.
  12. It's not going to break anything, right? If so, maybe "forbidding" the party to appear on the eastern(southeastern?) edge of the Government District is maybe not a very bad idea - it's dreadfully far from, well, everything.
  13. By the way, sorry if that's been already answered, but will there be only Delainy(female version, romance for males) or there's going to be Durlyle(male version, romance for females), too?
  14. Via Weidu or to your own area? http://www.simpilot.net/~sc/dltcep/ - "Containers" section deals with adding stuff to your own area; if you want to do it in an existing area via patching, I recommend stealing code from BG2 Tweaks: - Add Misc Bags of Holding component adds items to the stores, and - Exotic Items Pack adds items to areas/loot/containers. <s>Okay, here's an answer to your question in short.</s> BG2Tweaks adds a short script to the area in question: IF Global("CDNinjaTo","MYAREA",0) THEN RESPONSE #100 SetGlobal("CDNinjaTo","MYAREA",1) ActionOverride("Container1",CreateItem("SW1H48",0,0,0)) END I am totally not sure about IWD2 - about the only mod I know for this game would be IWD2 NPC, but maybe trying the above action(or just adding it to a store, or to a quest-giver, after all) might work.
  15. )) I'm really looking forward to Ajantis ToB, now. Because a paladin whose author quietly cancels lovetalks while the guy's busy polishing his sword (or battling evil) and isn't looking - well, this paladin is bound to have his revenge, somehow. And HE... WILL... HAVE IT! Seriously, best of luck. I'm very glad you're continuing with him.
  16. It's okay - ten or twelve dialogues, as Kaeloree said, work as a sequential path quite nicely. Then you can easily fit a few more as "area" dialogues - Forest of Mir after a battle with no enemies in sight, for example - pretty scenery and not as crowded as "night after Saradush". Not to mention challenges in the Pocket Plane - I know one or two mods make use of them, but most only use the fifth(I also use the fourth, myself, because Cyric is fun). And there's always a wonderful place called player-initiated menu. EDIT: And if they're just outlined, two dialogues can probably fit into one in some cases.
  17. You'll have to skip the encounter in this version, I think, since I'm not sure it's possible to edit LOCALS vars via console. It's probably been reported already, but a text replace is needed: IF ~Global("B!GavRAChanelle","LOCALS",1)~ THEN BEGIN cha SAY ~Don't you look fresh and lovely! It must feel good to get the travel dust off. But you're flushed! Are you ill?~ [bg_blank] ++ ~No, it was just the warm bathwater. It always makes me a bit pink afterward.~ DO ~SetGlobal("B!GavRAChanelle","LOCALS",2)~ + cha1 ++ ~Maybe I scrubbed my face a little too hard.~ DO ~SetGlobal("B!GavRAChanelle","LOCALS",2)~ + cha1 ++ ~Er... no, I'm fine. Really.~ DO ~SetGlobal("B!GavRAChanelle","LOCALS",2)~ + cha2 ++ ~It's probably just nerves. I'm not used to having someone in the room while I bathe.~ DO ~SetGlobal("B!GavRAChanelle","LOCALS",2)~ + cha3 END To IF ~Global("B!GavREChanelle","LOCALS",1)~ THEN BEGIN cha SAY ~Don't you look fresh and lovely! It must feel good to get the travel dust off. But you're flushed! Are you ill?~ [bg_blank] ++ ~No, it was just the warm bathwater. It always makes me a bit pink afterward.~ DO ~SetGlobal("B!GavREChanelle","LOCALS",2)~ + cha1 ++ ~Maybe I scrubbed my face a little too hard.~ DO ~SetGlobal("B!GavREChanelle","LOCALS",2)~ + cha1 ++ ~Er... no, I'm fine. Really.~ DO ~SetGlobal("B!GavREChanelle","LOCALS",2)~ + cha2 ++ ~It's probably just nerves. I'm not used to having someone in the room while I bathe.~ DO ~SetGlobal("B!GavREChanelle","LOCALS",2)~ + cha3 END
  18. Romance Conflicts portion offers only "killer" scripts, nothing else. Bickering, jealousy and such are all in the "main" SoA and ToB portion of CBP.
  19. I am not sure; it seems stuck at Error 503 since yesterday on all computers in the apartment.
  20. There seems to be an issue with your mod mirror for (some of) the Russian players: I'm getting this, personally: http://kerzenburg.baldurs-gate.eu/downloads.php?id=62 403 Forbidden The detected reason(s) you were blocked are: RBN. -> rmatch("corbina.ru") Which (to me) probably means "your provider is corbina.ru, therefore you are banned". Now, here's a fun thing: Corbina is one of the biggest Web providers in Moscow(16%), it belongs to VimpelCom Ltd., and it's over 100000 computers in St.Peterburg alone. So... the admins probably cutting off, like, five hundred thousand computers in total? Which probably isn't so good, and I believe it's best to lift this ban, because it's really a misunderstanding.
  21. I just checked the latest version, 1.9, and I wanted to give my thanks for including Coran for BG2. Will try him in the game soonish. Here's another thing(or five): I understand that Level1NPCs works for BG2/Tutu/BGT, not IWD, but can Level1NPCs work for IWD-in-BG2? Because - yes, you guessed it, I'd really like to be able to choose any class/proficiency for Icewind Dale NPCs, such as Holvir, Korin, Nella, Severn and Teri. Maybe it will become possible in one of the next versions? Basic info is below(no custom items whatsoever): .cre, override, dialogue and death variable, just in case. COPY ~IWDNPC/Characters/O#Holvir.cre~ ~override/O#Holvir.cre~ WRITE_ASCII 0x248 ~O#Holvir~ #8 // override WRITE_ASCII 0x2cc ~O#HStart~ #8 // dialogue WRITE_ASCII 0x280 ~O#Holvir~ #32 // death variable COPY ~IWDNPC/Characters/O#Korin.cre~ ~override/O#Korin.cre~ WRITE_ASCII 0x248 ~O#Korin~ #8 // override WRITE_ASCII 0x2cc ~O#KStart~ #8 // dialogue WRITE_ASCII 0x280 ~O#Korin~ #32 // death variable COPY ~IWDNPC/Characters/O#Nella.cre~ ~override/O#Nella.cre~ WRITE_ASCII 0x248 ~O#Nella~ #8 // override WRITE_ASCII 0x2cc ~O#NStart~ #8 // dialogue WRITE_ASCII 0x280 ~O#Nella~ #32 // death variable COPY ~IWDNPC/Characters/O#Severn.cre~ ~override/O#Severn.cre~ WRITE_ASCII 0x248 ~O#Severn~ #8 // override WRITE_ASCII 0x2cc ~O#SStart~ #8 // dialogue WRITE_ASCII 0x280 ~O#Severn~ #32 // death variable COPY ~IWDNPC/Characters/O#Teri.cre~ ~override/O#Teri.cre~ WRITE_ASCII 0x248 ~O#Teri~ #8 // override WRITE_ASCII 0x2cc ~O#TStart~ #8 // dialogue WRITE_ASCII 0x280 ~O#Teri~ #32 // death variable
  22. Thank you! Many great authors worked on these encounters, and I'm glad you enjoyed them. And, yep, we're still accepting new ones.
  23. Version v15

    148,158 downloads

    The Romantic Encounters mod for Baldur's Gate II (RE for short) is an add-on for the game Baldur's Gate II. Romantic possibilities are endless. It could be a bit of flirting. Or several. Some innuendo. A lovers' quarrel. A one-night stand. Or even several nights together - with a 'morning after' and without. A dream. Or something else? Learn more about the mod View the Readme Visit the Forum
  24. Oh, yeah, if it's a lot of work, it probably isn't worth it, But if it could be made complatible with IWDinBG2, that'd be great - I'll just provide some more options for "vanilla" IWD players in the next IWD NPC version.
  25. Thank you, downloaded! By the way, I wanted to ask - are IWD NPC covered by the latest version? And, if not, would you please add them to the next one? Because from the reviews, it seems that people want to give them more alternate classes and especially stats/proficiencies, and I probably can't give them all possible combinations.
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