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lefreut

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Posts posted by lefreut

  1. The autoroller modify the stats distribution to be able to extract the exceptional strength value. This way it can keep the higher strength value for rolls with the same total. (to be precise, there is a tiny bug, this does not happen for the first roll of a new high value, this is why in @subtledoctor example, he only gets a 17 in strength it was the first time the autoroller encounter a total roll of 102).

    So for high value, you will usually get the same stat distribution (as there is not a lot of ways to have 104 total roll with 18 strength). But you should not always get the same exceptional strength.

  2. On 5/16/2022 at 8:36 PM, lefreut said:

    I don't know if it's the right place to post this, but the BG2EE Conjure Lesser Fire Elemental scroll icon (scrl6x) colors seems off compared to the same icon in BGEE/SoD or to the other Conjure scrolls.

    And same thing with the Hold Undead scroll icon (SPWI324A).

  3. I don't know if it's the right place to post this, but the BG2EE Conjure Lesser Fire Elemental scroll icon (scrl6x) colors seems off compared to the same icon in BGEE/SoD or to the other Conjure scrolls.

  4. A big 3.9 release that should hopefully fix the bugs that have been reported.

    • Make BillyYank multi portraits compatible with LeUI (BG1EE, SoD & BG2EE skins).
    • Make BillyYank multi portraits compatible with LeUI-IWDEE.
    • Make Mr2150's Portrait Picker compatible with LeUI (SoD skin).
    • Mr2150's Portrait Picker is not compatible with Lefreut's UI (BG1EE skin).
    • Fix duplicated sounds when clicking on + and - from scores (FayDarkAutoRoll & lefreutCharacterGen).
    • Fix Adul's Unhide Chargen Options typo that causes heavy cpu usage.
    • Update textures for Inventory, Mage & Priest Spells, Journal, Record and Load & Save screens for LeUI components (BG2EE skin).

    For the portraits components you also need to use the newly released update from LeUI (v4.4.6) for them to be fully compatible with each other.

  5. The original cinematics are indeed low res with heavy compression. There are some AI algorithms that tries to remove some of the compression artifacts.

    I did some experiments when I worked on the intro/outro videos for BG2EE in french. The result is far from perfect (it could be better with more time) but it gives an idea of what can be done.

    BG2:

    0122.png.eba7bdf145e4c952894450ce625e028e.png

    BG2EE:

    0122.thumb.png.f1c854d412fe115b295f377a04b0a4a2.png

    Upscale + Denoise:

    0122.thumb.png.98b1a54ba810bbfdd9cbb4e14d2b1d22.png

  6. 19 hours ago, Awachi said:

    I'm not necessarily requesting you do it, but I figure you're one to most likely know if it's possible:

    For the hair/skin/etc color selections, can the selection be a large static box, and Left and Right arrows used to scroll the entire palette under it? 

    What's the etiquette on tagging? @lefreut just in case the following discussion about BD's forums buries this. 

    It depends on what you are trying to do. It should be possible to have arrows to cycle through the different colors and have a box with the current color. But as far as I know, you can't have a box that individually shows any other color. The only way to see all the possible colors is with the slider that shows all of them at the same time.

  7. 2 hours ago, Greenhorn said:

    Hello @lefreut, I see that this mod allows multiple stealing on Store screen. Can you please elaborate a little how this work regarding steal checks, is this just convenience tweak or stealing multiple things at once increases risk of being caught? I seen that you answered similar question in Beamdog forums unfortunately your reply was deleted ( good gracious, if they have already ostracized you they didn't have to delete every single line from you to add salt to injury , I see that is the case with Doc too). 

    It's a convenience tweak, it's the same as if you manually try to steal each item one after the other.

    Off Topic: I delete some of my posts before 'leaving' the other forum.

  8. 4 hours ago, CamDawg said:

    I guess a better starting point might be to get an idea of how many fixes ui.menu really needs from someone like you or @lefreut . I'd advocate a very different approach based on whether we're taking 2 or 3 fixes vs. dozens and/or massive, systematic fixes.

    I don't think you will need a lot of UI fixes (the confirmation prompt fix for IWDEE is the only one that I can think of right now).

    For small changes, targeted edits is probably the best. You may need another approach for bigger changes but most of these changes will fall into the tweaks category anyway so not for EEFixpack.

  9. There is a settings 'More Confirmation Prompts' (under Options/Gameplay/Feedback). The description says 'Prompt before removing memorized spells or resting at inns'.

    But it does not work for IWDEE as the UI does not check the state of the option and will always show the prompt when removing memorized spells.

    For me it's definitively a bug but I don't know if it's something the EE Fixpack wan't to fix (I have fixed it in my UI mod for IWDEE but it's a full UI overwrite not a fixpack).

     

    For information, the code inside UI.menu for IWDEE is this function:

    function unmemorizeSpell(spell)
        if(spell.isPlaceholder) then return end
        showMageMemorizationFlash = false
        if(spell.castableCount >= spell.memorizedCount) then
            --Unmemorizing a castable spell.
            popup2Button(11824, 'REMOVE_BUTTON', function() finishUnmemorizeSpell(spell) end)
        else
            finishUnmemorizeSpell(spell)
        end
    
    end

    And the fourth line should be change to this to take the option into account.

    if(spell.castableCount >= spell.memorizedCount and Infinity_GetOption(41, 9) == 1) then

     

  10. 35 minutes ago, Aerothorn said:

    Bad news: I assumed that the screenshots were aligned to the downlaod order, so that the middle option was SoD (listed 2nd out of 3). But apparently SoD is the third picture (black style), not the second (blue-and-gold) like I thought. Before I do another fresh install from scratch, can we confirm which one is the blue-and-gold one? Is that BG2?

    Sorry about that, the download links are in game order BG1EE - SoD - BG2EE, the screenshot order is BG2EE - BG1EE - SoD.

  11. 23 hours ago, Guest Nym said:

    I have a problem with my GUI. After installed all the mods i want, i started a character creation and the screen is like this

    Baldr002.png 

    The reason is because i added one of the extra tweaks from EEUItweaks that edit the portrait selection (billiyank, mr1250 ecc.) with LefreutUI and maybe is kind of uncompatible. I got confused because i wanted Lefreutportraitpicker but i think was already in the core, but i also thought if i would choose one of the others portrait selector mod, they would have overwrited it. But now is like the screenshot, and there are no portrait and button dont work. I have to do altf4 to exit the game. Is there a way to fix it? maybe deleting some files in override? i tried to reinstall LefreutUI mod (the core one) but the weidu uninstall me other mods and give me errors, i think because it has to respect the mod installation order.

    This is my weidu file Weidu

    Hello,

    I never really try to install a portrait picker tweak on top of LeUI so I don't know if it used to work and a patch broke it or if it never worked. I will need to check if I can fix this or if I will have to mark these as incompatible with LeUI.

    Instead od reinstalling LeUI, you could try to use weidu to uninstall the EEUItweaks components, it may work better. If it doesn't work, unfortunately the easiest is probably to start again from a fresh install (all the UI is in one big file so it's not easy to manually revert it).

  12. @cdx Thanks for all these feedbacks. I think they are good proposition and if you do the changes I will probably use most of them in the mod.

    For the inventory slots, they are like this to try to fill the whole space. They could be slightly adjust if necessary so they all have the same gaps (keeping a small gap may look better).

    For the spells, I think the page number are evenly distributed horizontally. They don't look bad to me but if you want to try some tweaks it's ok.

    For the buttons, I don't know if a separator would look good but again why not test it.

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