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Posts posted by lefreut
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4 hours ago, Cahir said:
For the Level progression bars I would like the to look like at this picture. I see there are some Options in Mods Options tab. Do I need to change something there to adjust the portrait and level progression bars to look like at the picture below?
You can change the options: Disable Combat Statistic and Portrait Above Progress Bar.
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@Bubb I didn't knew about Infinity_GetFilesOfType! It seems to be exactly what I need, thanks. I'll update my mods so that it no longer tries to display non existing files.
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The engine does not expose the internal structure to the UI. There is no way to read the spell ability header or anything from the SPL file (or from any other file).
You only get a string with the name of the BAM to display (not even the name of the SPL). My UI only replace the last letter with a 'B'. It's ugly but I don't know of a better way to do this.
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2 hours ago, subtledoctor said:
This is pretty frustrating for a modder who adds a lot of spells and icons to the game, for hopefully obvious reasons. Even more annoying since I haven't seen any simple published guidance, like "thou shalt not make icon names 8 letters long" or something. If anyone has information about this, I (and I suspect Cahir and 4udr4n) would appreciate it. Maybe @lefreut ? If there is a simple rule to follow, I can try to go through all my mods and update them to follow it. But the rule needs to be loudly and clearly posted for people. Like, in the IESDP would be nice.
Spells have different bams. XXXB.BAM (icon on top of a stone) that is used in the action bar for example and XXXC.BAM (only the spell icon) that is used in spell book.
In this screen, the EE UI shows the XXXC.BAM version and I want to display the XXXB.BAM so I replace the C with a B in the name. These spells only have the XXXC.BAM so they appear blank The thing is I don't think I can detect that the BAM does not exist inside the UI. Also the BAMs look like XXXB.BAM version but that's another problem.
1 hour ago, Cahir said:@subtledoctor@lefreut ok it seems that Improved Familiars from TnB is not compatible with LeUI. I removed Bubb's Spell Menu and it's still the same. I can select familiar, but I don't see icons, so I don't know what I'm choosing.
I'll try to install Revised Familiar from MOre Style for Mages to see if result will be the same.
Edit: The box does not fill with description. I hear selecting sound and can unselect it, but no description.
Left click is for selecting the spell. Right click to see the description.
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29 minutes ago, Cahir said:
- Transparent class selection screen - don't know if it's intended but it looked weird comparing to other screens (jonestly looked like a bug or two mods mixed uo). Not sure if this is LeUI design or some tweak from EEUI Tweaks
Can you post a screenshot?
29 minutes ago, Cahir said:- Progress bars -> don't know if this is only for multiclassing/dualclassing, but I didn't see any progress bars on record screen.
You need to click on the portrait to switch to the progress bar view. You can change in the option which panel is displayed by default.
29 minutes ago, Cahir said:- Options - I could only change options first time in Main menu before playing. After starting the game I couldn't change any option from Option menu. Don't now what happened.
Which options are you trying to change?
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17 minutes ago, Cahir said:
Thank you for chiming in @lefreut! I have consulted which components are compatible with LeUI from that detailed topic at BD forums, but apparently I must have misread some info. Anyway I'm relieved that those components will just be skipped and won't do any harm. I'll clean my install list from the first post at some point of all redundant components that were skipped during installation (mainly from EEUITweaks and Might & Guile).
When AncientCowboy stops working on the mod and I start maintaining it, I couldn't update the first post to keep the information up to date (I can't update it today anyway ).
And sadly, I'm too lazy these days to rewrite all the compatibility information in the topic here at G3.
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Some tiny details about the UI mods.
These components are not necessary. They are already included in my UI mod and EEUITweaks will skip them anyway if it detects LeUI.
EEUITweaks:2042:lefreut's Level Up Glow with Click EEUITweaks:2060:lefreut's 1.3-ish Dialog Box EEUITweaks:3050:With Item Comparison EEUITweaks:5000:lefreut's Tooltip Scroll
This component will be skipped as it's currently not compatible with LeUI. I don't know if I can make it compatible.
EEUITweaks:3042:Pay 25gp to identify items
This component will install but do nothing as it changes a texture that is no longer used by LeUI. I should add a check to skip it if LeUI is detected or try to make it works again.
EEUITweaks:5020:lefreut's Box 5 (Dialog Box) Override
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Maybe it's because I test on BG2EE and not EET but I still can't reproduce a crash Does it happens with a specific race/class or with anything?
Any mod that edit UI.menu could cause an incompatibility but there are not a lot of mods that does that and I don't see why it would break this specific component anyway.
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On 4/15/2020 at 11:15 PM, 4udr4n said:
EEUITweaks:1070: Faydark's Abilities Auto-Roller/Grimlefourbe's BG2 UI has never worked for me. If you get it to work without regular crashes, please tell me exactly what you do. I cannot figure out where my problem is! This works perfectly though: https://forums.beamdog.com/discussion/10937/utility-ee-autoroller
I quickly tried with only this component and it seems to work fine. Did you install any other UI tweak?
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On 1/29/2020 at 8:02 PM, siddham said:
Really like your UI: thank you.
(ps question: is the critical range for attacks shown anywhere in the UI?)
Thanks!
What is the critical range for attacks?
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Sorry @jastey to bother you again just after you make a new release, but there are some typos in the tra files.
@103 in ACBre\tra\german\acarea.tra has sound [acbre_85] not in ACBre\tra\english\acarea.tra
In fact the sound reference is there but inside the string not outside (the ~ is misplaced).
@18 in ACBre\tra\english\acbgqe.tra contains unknown keyword <CHARNAMEN> @18 in ACBre\tra\german\acbgqe.tra contains unknown keyword <CHARNAMEN> @9 in ACBre\tra\german\acbre25j.tra contains unknown keyword <CHRNAME>
These should be <CHARNAME>.
@110 in ACBre\tra\english\acbre.tra contains unknown keyword <PROHIMHER>
It should be <PRO_HIMHER>.
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Hello @Raduziel
There is a missing strref in one of the tra file:
missing @12 in IHateUndead\Tra\Russian\Setup.tra
In fact, 9/10/11 are misnumbered and should be 10/11/12 and the missing line is @9.
And @2 and @3 does not match the English version.
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Hello @subtledoctor
There is one duplicated strref in a tra file:
duplicate @20309 in might_and_guile\language\english\setup.tra
Looking at the file, the first one should probably be @20109.
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Hello @subtledoctor
I think it should be <PRO_HISHER>:
@51402 in faiths_and_powers\language\english\new_spells.tra contains unknown keyword <PRO_HEHER> @51403 in faiths_and_powers\language\english\new_spells.tra contains unknown keyword <PRO_HEHER> @51402 in faiths_and_powers\language\english\setup.tra contains unknown keyword <PRO_HEHER> @51403 in faiths_and_powers\language\english\setup.tra contains unknown keyword <PRO_HEHER>
And there is also these:
duplicate @900000033 in faiths_and_powers\language\english\items.tra duplicate @38204 in faiths_and_powers\language\english\setup.tra duplicate @38211 in faiths_and_powers\language\english\setup.tra duplicate @38212 in faiths_and_powers\language\english\setup.tra duplicate @50406 in faiths_and_powers\language\english\setup.tra
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Hello @jastey
There is a small typo in one tra file.
duplicate @11 in c#endlessbg1\translations\german\DIALOGUES.TRA missing @12 in c#endlessbg1\translations\german\DIALOGUES.TRA
I think the second one should be @12.
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4 hours ago, ithildurnew said:
Question, is there a way I can apply the dialog box fix (I assume it's addressing the problem where lines of text do not show up in the dialog box when scrolling back) without having to reinstall the entire mod/updating to newer version? If not, what is the recommended procedure for updating to the newest version? I have v3.2 installed currently.
Which fix? The one from EEUITweaks 3.3? It only make the component works if you enable the confirm dialog option (the mode where you have to click on the Continue button after you select an answer).
The bug you describe looks like the one @Arthas report. Sadly, it's a bug in the engine, I can't fix this.
4 hours ago, ithildurnew said:The other somewhat bothersome bug is incorrect display of THAC0 breakdown in the inventory screen; I didn't see any version notes that listed a fix for this...
Do you have a save or a screenshot or a way to reproduce this? Anyway, it's unlikely that I can fix it as the mod only displays strings computed by the engine.
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Hello,
Thanks for the bug report. I have released a new version that should fix this (while keeping what the previous change was trying to fix: item display with one charge inside a container).
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32 minutes ago, subtledoctor said:
I won’t touch any links to sketchy 3rd-party file hosts, sorry.
To be fair, the link is to google drive. I wouldn't call that sketchy!
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I don't know which tool you use to generate the install order, but it's wrong.
You only need one of LeUI / LeUI-BG1EE / LeUI-SoD. Also EEUITweaks should be installed after them.
For the error, please post the weidu.log and Setup-EEUITweaks.debug files.
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Yes. You need to install it first and then EEUITweaks. Some components won't be available as they are either not compatible (I don't think there are a lot of them) or already included. Multi-steal for example comes by default in LeUI.
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/!\ This mod was created by AncientCowboy. I'm only the current maintainer /!\
The goal of EEUITweaks is to be a collection of the individual UI.MENU (i.e. Extended Edition 2.x+) mods/patches/tweaks from the BeamDog UI Modding forum; packaged as a single WeiDU collection. The advantages are to automate the tedious manual editing of UI.MENU, simplify multiple mod installations (particularly after an update), and to provide a single source from which many EE GUI mods can be accessed. It does NOT install the full UI replacement environments, although it does support modding them.
EEUITweaks supports BGEE, BG2EE, BGEE/SoD, PST:EE, and EET with the BG2 (default) and SoD (EET_gui) user interfaces. It also supports installing mods on the Dragonspear UI++, BG2EE GUI To BGEE, LeUI, Revised Dragon Scale, IWD GUI for BG2:EE and BG:EE, and IWD2 for BG2 replacement UIs. In all cases, it will skip attempting to install useless or invalid mods for a particular environment (e.g. transparent sidebars on Dragonspear UI++).
Compatibility:
This mod is only compatible with the latest EE version (2.6).
This mod is compatible with full UI mods.
This mod should be compatible with any other mod that patches the UI.
Components:
EEUITweaks defines 5 groups into which the mods are divided. These groups are as follows:
- Startup/Options/Character Gen - Mods related to game program control and configuration, and character generation
- Game World/Maps/Travel - Mods related to the in-game world UI, mapping, and travel between areas
- Record/Inventory/Journal - Mods of the 'big 3' (and subordinate) panels launched from the game world screen
- Stores/Dialogs/Spell Books - Mods of store panels and actions/behaviors, conversations between players and other players/NPCs in the game, and spell books
- Multiplayer/General/Other - Mods related to multiplayer mode, mods that apply to multiple categories, and mods that don't fit any other category
Download (version 4.0.6):
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Hello all,
The goal of this mod is to provide an improved UI for IWDEE.
Compatibility:
For EE version 2.6, use the v2.0 version of this mod.
For EE version 2.5, use the v1.8.1 version of this mod.
This mod is a complete overhaul so it is by design not compatible with any other UI overhauls mods (Dragonspear UI++, Revised Dragon Scale, ...).
This mod must be installed before any mods that patch the UI (EEUITweaks, Sword Coast Stratagems, Tome & Blood, Might & Guile, Shadow Magic, Deities of Faerun, or Faiths & Powers, ...).
Components:
1° Core component
The main UI overhaul (mandatory)
In game options:
- Sidebar Toggle Buttons: Enable this option to show Toggle Buttons on left and right sidebars (default true).
- Show Quicksave Button: Enable this option to show Quick Save button on left sidebar (default true).
- Show Highlight Button: Enable this option to show Reveal Details button on right sidebar (default true).
- Show Help Button: Enable this option to show Help button on left sidebar (default true).
- Left Click to Level Up: Enable this option for level up your character by clicking on portrait (default false).
- Item Comparison: Enable this option for enable item comparison in inventory (default true).
- Journal Collapsed: Enable this option for journal be collapsed by default (default false).
Download:
https://github.com/r-e-d/LeUI-IWDEE/releases
Screenshots:
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Thanks everyone. It's nice to have a new home.
Cahir's EET Epic Run Mod Order help request
in General Mod Discussion
Posted
I tried with the same install order and I can change options while in game so I really don't know what is happening
~LEUI/LEUI.TP2~ #0 #0 // lefreut's Enhanced UI - Core component: 3.9.2
~LEUI/LEUI.TP2~ #0 #2 // lefreut's Enhanced UI - BG2 vanilla fonts for descriptions: 3.9.2
~LEUI/LEUI.TP2~ #0 #4 // lefreut's Enhanced UI - Reverse +/- buttons position: 3.9.2
~LEUI/LEUI.TP2~ #0 #5 // lefreut's Enhanced UI - Single Click to Map Travel: 3.9.2
~LEUI/LEUI.TP2~ #0 #6 // lefreut's Enhanced UI - Show Sidebar toggle button: 3.9.2
~LEUI/LEUI.TP2~ #0 #7 // lefreut's Enhanced UI - Show Quicksave button: 3.9.2
~LEUI/LEUI.TP2~ #0 #8 // lefreut's Enhanced UI - Show Highlight button: 3.9.2
~LEUI/LEUI.TP2~ #0 #9 // lefreut's Enhanced UI - Small right sidebar buttons: 3.9.2
~LEUI/LEUI.TP2~ #0 #10 // lefreut's Enhanced UI - Quests in journal collapsed by default: 3.9.2
~LEUI/LEUI.TP2~ #0 #11 // lefreut's Enhanced UI - Left click on portrait to level up: 3.9.2
~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #1000 // Mods Options: 3.3.1
~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #1040 // Portrait Selectors -> Mr2150's Portrait Picker (Scaleable UI): 3.3.1
~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #1042 // Mr2150's Backup M_BG.lua: 3.3.1
~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #1044 // Mr2150's Update Portraits: 3.3.1
~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #1070 // Faydark's Abilities Auto-Roller/GrimLefourbe's BG2 UI: 3.3.1
~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #2000 // Transparent Sidebars: 3.3.1
~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #2010 // Feedback Message Box Re-sizers -> Feedback Message Box Buttons Hack: 3.3.1
~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #2070 // Dee's Permanent Thieving Button: 3.3.1
~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #3000 // Leveling Progress Bars Tweaks: 3.3.1
~EEUITWEAKS/EEUITWEAKS.TP2~ #0 #3010 // Leveling Progress Bars Options: 3.3.1
~HIDDENGAMEPLAYOPTIONS/SETUP-HIDDENGAMEPLAYOPTIONS.TP2~ #0 #0 // Install Hidden Gameplay Options -> All available options: 2.4