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lefreut

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Posts posted by lefreut

  1. On 3/19/2021 at 5:55 PM, coredumped said:

    Hello.

    First of all, thank you very much for the work you have done on this mod. After having installed SOD my BG1 experience was never the same because I hate the black UI that gets imposed on the player with the dlc.

    I have a couple of questions, probably due to me being a noob, but in your first post you mention several components, but when I'm installing the BG1EE skin, I only get asked 3 questions during the setup. Is there any way to access the remaining options?

    Also, is there a way for me, while using the BG1EE skin, to have the inventory screen unchanged by the mod?

    (I'm installing the mods on BG1EE btw)

     

    Thanks!

    The options have been moved from install to in game. You can change them in the Graphics options screen. I forgot to edit the first post.

    With this mod, you can't choose to skip some screens. If you want only a subset of the UI changes, you can try EEUITweaks and only select the components you want. It will not be exactly the same as this mod as some minor tweaks are not available in EEUITweaks.

  2. Hello,

    @Morgoth @temnix or anyone else that have issues with the dialog box from my UI mod,  if you could try this change to see if it's better (or worse).

    Open the UI.menu file in the overwrite folder and search for this:

    			text
    			{
    				enabled "rowNumber == 1"
    				opacity lua "step == 1 and 0 or 255"
    				area 0 0 -1 -1
    				text lua "getDialogText(1)"
    				text style "normal"
    			}
    			text
    			{
    				enabled "rowNumber == 2"
    				area 0 0 -1 -1
    				pad 0 0 0 12
    				text lua "getDialogText(2)"
    				text style "normal"
    			}

    And replace it with this (area 0 0 752 -1 instead of area 0 0 -1 -1 in the these two texts section):

    			text
    			{
    				enabled "rowNumber == 1"
    				opacity lua "step == 1 and 0 or 255"
    				area 0 0 752 -1
    				text lua "getDialogText(1)"
    				text style "normal"
    			}
    			text
    			{
    				enabled "rowNumber == 2"
    				area 0 0 752 -1
    				pad 0 0 0 12
    				text lua "getDialogText(2)"
    				text style "normal"
    			}

     

  3. 11 hours ago, marcnivar said:

    Corrected😅 

    in game option will change all fonts together. But I prefer to change each type of font separately. For example, bigger for dialogue, smaller for item description etc

    It's doable but it's not straightforward. The styles section in BGEE.lua defines categories with font and size that you can change. But in my mod, the dialog and combat log use the "normal" style which is also used by a lot of other element so if you change it it will change the size of other texts. You will also need to edit the UI.menu to do what you want.

  4. Sometimes (depending on the font size settings), the engine decides to draw the first portion of the text at a smaller size than what it should. This produces the space between the line. And it seems that in some other situations, the engine decide to not draw all the text (or a least the text overflows the box content and the text is cropped).

    I think both of these issues are engine bugs and I don't have any bypass.

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