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Cahir

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Everything posted by Cahir

  1. @subtledoctor so, I've been testing some stuff, changing Imoen's kit. I have noticed that the class name was change in the middle of the screen to Mage/Monk (Shining Hand), but the name on the right side or record sheet is still Mage / Thief (as before kit change). Is it a hardcoded limitation or ommision?
  2. Ah yes, now I remember, I forgot to remove this components when I added Feats component, sorry. As for icons, thanks, just wanted tu be sure everything is like it should be.
  3. Both RWS and WSR installed without error, but not working in game. Tried both on EET and BG2EE, without succcess. I used v1.14 of WSR doeloaded fro SHS.
  4. It seems whatever you did, @kjeronwith the latest Dual to Fix update fixed both translucent class selection screen and visible unused proficiencies.
  5. Good news guys! I've finished 4th test install of full set up to test those fixes and: 1. No translucent class selection screen -> checked 2. No unused proficiencies visible -> checked 3. Familiar icons visible on Familiar selection screen -> checked Boy, I'm sooo happy! You're great, guys! EDIT: @subtledoctoris those correct icons? Seems strange, and out of place. EDIT 2: Refinements installed without errors too!
  6. @4udr4n were you able to instal jimfix:400:Prevent silent prebuffs ? In my installation it was skipped, even if I put it after SCS. I'll test if I also experience those hangings in game whe I get the chance. But if I have to guess, I'd say this still might be EEex. It's still in alpha, and @Bubb wrote there might be occasional crashes or freezes still.
  7. @AL|EN thanks, missed that (obviously) Nothing to request, then.
  8. @subtledoctor What is the requirements for IWD Spell Evasion component from SoB? #Skipping [STO - IWD Spell Evasion -> For Expanded Spell List] because it fails its requirements.
  9. Hi @CamDawg Any chance to make Improved Fate Spirit Summoning component compatible with EET? #SKIPPING: [Improved Fate Spirit Summoning] -> it was skipped during my EET installation. And a second question. Triple-class HLA table requires component 2090 remove XP cap to be installed first. But EET Tweaks component 2002 also disables XP cap. Any chance you could tweak requirements for Triple-class HLA table to account also 2002 component from EET Tweaks?
  10. Ok, seems that following components from @Artemius I House rules are not compatible with EET. Were skipped in my installation. #SKIPPING: [House Tweaks: Give Stat Bonuses to EENPCs in BG2 (except Hexxat)] #SKIPPING: [House Tweaks: Restore Reputation Increase Sound Effect for BG2] @Artemius I any chance you could made it compatible with EET?
  11. I'll definitely will report any issues I encounter. Look how many mods were fixed thus far, simply because I stubled on installation errors and warnings.
  12. Thank you for the report. If it happens that you and @kjeron won't be able to fix those issue, I'll pass with Dual to Kit. BUT I'm not giving up yet Anyway I'd like to pause for a second here to pass my eternal gratitude for IE modding community for helping me to overcome all those issues for my dream EET Setup. I would have not imagined you would put so much effort, time and patience into this. So my big thanks goes to (in random order): - @subtledoctor - for immense amout of patience to my ever constant reports, for swift fixes to any issues I had with your mods (which in my case is not easy to pinpoint), for guidance regarding install order and game balance. And for custom tailored mini mod to tailor Proficiency names to my needs (this was awesome). Big thanks! - @Bubb for all super fast fixes you have delivered and for spending your valuable to to chime in and offer solution to fix things. - @lefreut for donating your time to track and fix reported bugs, which was very hard to track. - @kjeron for your invaluable knowledge and fixing bugs in Dual to Kit Mod. I hope you'll able to squash them all! - @argent77 for checking in while tagged and offering solution when needed. And for silently checking my install order in regard to your mods. - @AL|EN for creating a great mod installation tool and vast amount of patience on my ever dumb questions on Discord regarding Project Infinity. And for all of advices! - @jastey for checking in and letting me know I didn't screw load order when it comes to your mods. - @4udr4n for sharing your experience with EET instalation and for exchanging tips. - @Lightbringer for sharing your experience with SCS and all other quest mods. And for inspiring me to install NTotSC. - @Wise Grimwald for donating a custom made portrait specifically for my PC. This is awesome, dude! And for all others who contributed to this journey of mine. I have been waiting for thisplaythrough for years, and thanks to you guys, I'm getting closer and closer to finally do it!
  13. Cool, thanks! I'll croos out component 67 from the list then, since it's not needed in my case. Well, I installed option 1 from this tweaks, as it's specifically mentioned in SoB readme as compatible. Quote from Readme: I have maintained that specific load order, so Tweaks Anthology component is first, then goes SoB's part.
  14. @subtledoctor during my current installation I noticed that component 69 Inedible Familiars was skipped. Is it skipped when component 67 Choose your own familiar is installed? At least this is my understanding watching the code. Are those two components mutually exlusive?
  15. @4udr4n how is it going with your testing? Are there any gamebreaking bugs in your installation? Were you able to pinpoint the crashes and levelling up issue?
  16. In the meantime I'll run another full installation to check if those three issues were fixed by mod updates: - Refinements installation fail -> should be fixed by v4.26 - Enable Dual-Class to Kits incompatibility with LeUI -> should be fixed by 0.29 - Familliar icons not visible with LeUI -> should be fixed by v.0.8.49 Bugs still to be solved: - EEUI Tweaks Portrait Picker incompatibility with Reveal Hidden Options -> should be fixed in the next version of EEUI Tweaks (thanks in advance @lefreut !) - Installation warning for Will to Power -> this needs update of the UI function by @Bubb and then updating mod by @subtledoctor. This issue is affecting also Revised Identify component from Tome and Blood. - Monastic Orders of Faerun installation warnings -> needs updating ADD_KIT function by @Aquadrizzt - Unused proficiencies forced visible -> cause unknown yet - any other bugs which will come up when I get the chance to test the game. Will be back with the report.
  17. Ok, I've done another test of this issue. This time option 3 on EET. So, I've just added EET, the rest of the setup is the same. The result is that Proficiencies show up correctly, no unused proficiencies visible. So it's not EET that is causing this. Any other ideas, which mod could do it? It needs to be a mod that touches proficiency system. In my full setup the only two mods I've installed that I know them to touch proficiencies are Scales of Balance and Alter Weapon Proficiency System from Tweaks Anthology (specifically first option. Rebalanced Weapon Proficiencies). But those mods only group some proficiencies. @Bubb any chance that Dual to Kit might do something like this, forcing visibility of unused proficiencies?
  18. No problem to reinstall, I will probably be testing and reinstalling this setup few times. Thank you very much! Will let you know if this update fixed this issue.
  19. @kjeron is it something that can be fixed on your end or on @lefreut's end?
  20. Kit mods, from my lists: -Faiths and Powers (including FnP multiclass) - this mod adds the highest number of kits - Tome and Blood - Might and Guild - Monastic Order of Faerun - Wil of Power - Shadow Magic - Other (couple of Shaman kits from Ulb, one shaman kit from Will of the Wisps, Wizard Slayer Rebalancing, Chaos Sorcerer)
  21. Don't know, but I've installed every UI from my list in every combination, and none of this caused this transparency. What else could it be? Since it's only happen in class selection screen, I though it may be some kit mod doing this.
  22. Great news! This was the mod I have missed the most. I'll add it to my list for next test installation.
  23. No problem, I'm glad I can help fixing things. I'm really determined to flesh my install order and don't want to abandon any mods, unless there is no other way.
  24. You're being too modest, @Angel. The only reason I decided to not include your mods in my install list is that these are untested on EET platform and in conjunction with other mods treading into the same teritorry (like Spell and Item Revisions). It was a hard choice to drop them.
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