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Cahir

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Everything posted by Cahir

  1. @Jastey, thanks I already included Endless BG1 on my list. Looks great! And I'm definitely wait for new release. As for Romantic Encounters, I'm not sure, IIRC it was too intense for me. Are those components you have listed without sex content? I mean, I don't mind occacional flirt here and there, but sex scenes always seemed a bit too much for BG. As for SoD Tweaks, I hate to admit, but since I did not play SoD yet, I'm not entirely sure what most of those tweaks do (I read Readme, but still ) . Probably it would be more clear to me if I played it at least once.
  2. This, imagine that for my EET adventure @subtledoctor made a small mod specially for me unusual needs (which I still need to test, but I have full confidence it will work as intended) and also got a new shiny portrait for ma blue dragon disciple sorcerer Charname. This is so awesome I would probably be able to play this game already, but perfectionist in me still makes me tweak things here and there. But boy, this will be a hell of a playthrough.
  3. Hmm I wonder how this would apply to my setup. I suppose I have more mods that install items. Notably RR and SoD to BG2EE Item Upgrade. Also couple of NPC and Quest mods that add items
  4. Jarno, either you're trolling right now or you just wouldn't scruple to do the same. You've got every bit of info what they both have done wrong and you're still trying to twist @subtledoctor's words to defend her. @Ardanis this was not a with hunt, this was gathering proof (which is not that easy) that it was in fact Roxanne who used all those alts after all. It would indeed be witch hunt if she got banned from Beamdog without this proof. Besides she stepped on so many modders' toes that at this point defending her is just saying that all those modders are just petty and jelous whiners and she can do literally anything just to release new content. No she can't, she can't use stolen art and claim she is the author of it, she can't modify other modders work without permission, she should take down those mods from her site after official EET versions released, especially when original authors showed up after many years of silence to show disapproval of here actions. So yeah, call me witch hunter if you want, but she is by all means not without the guilt. BTW: I'm not sure if Roxanne is she or he and it is generally unknown, but her nick implies a woman, so she's "she" for me. Just and word of explanation for Jarno in case he would like to activate himself about it.
  5. Thanks for the update, Doc. I'm still working on updating IR item descriptions to EE format. Probably will do next test install during the weekend.
  6. Is it EET compatible? I thought it hadn't been updated for EE? I dont't think it is. At least that is my understanding by glancing at EET compatibility topic in Level1 NPC subforum.
  7. Dang, that's not good. I have both SoA and Gavin in my mod setup. @Angelwhat was the outcome in your case?
  8. Yep, so that's might be it. ARP readme only states to put ARP before Questpack, nothing to say about UB. And I've put ARP after UB and before Questpack. Good to know it would probably fix my issue, then
  9. Yeah, I can do that, but there's probably a reason why this wasn't brought up before by players. They probably don't care much about this stuff. I like the EE description style a lot more and it's somehow immersion breaking for me to see a mixture of both styles in game. But then again, I've played this game so long time ago, that I'm treating it as if I play it almost for the first time
  10. Sorry I've confused Monk Remix with DR stuff. I did not try it out in game yet. I'm currently in the middle of adjusting item descriptions from my listed mods to be more in line with vanilla EE style. Then I'll conduct next test install, adding Awesome Soundsets, changing a bit ARP order (put it before UB) to see if this fixes ARP's Restored Random Encounters warning, updating LeUI and EEUI, and to test new shiny features of Project Infinity. So, it's still some time before I actually start to play and test stuff live.
  11. As I've said before, it's probably because each of those little unofficial changes are done only for those mods to play nice with her Sandrah Saga, a little revised dialog her, little change in scripting there. For me the saddest part is that she completely twisted the idea of BWS Tool not just to adapt it to work well with *any* EE setup, but she modified it that it works *best* with the set-ups she advertises as the only *true EET experience* (shockingly most of those set-ups contain Sandrah Saga as the core center of it). Instead of changing or fixing the mod itself based on (rather harsh, I admit) feedback, she uses all the dirty tricks to "force" other players to play her mod, which includes changing an otherwise great tool to suit her agenda.
  12. Well then, in that case maybe it could find its safe place here, at G3?
  13. I'd tag also @Grammarsalad for F&P stuff, because I believe kit descriptions are his part. Also I'd tag @CamDawg for Divine Remix and @Wisp for Wizard Slayer Rebalancing and Rogue Rebalancing, since Avenger is long retired and Wisp has taken care with his mods.
  14. Progress report: I'm currently in the middle of adusting item descriptions to meet EE format style for my own purpose. I was actually surprised how much inconsistent this is across the mods. I was especially unpleasently surprised that both IR and IRR did not have updated descriptions for EE games. Actually only handful of mods did it right. For others there are many instance of missing required stats and weight entries or unecessary Usable by entries. I also don't like hit dice entries using capital "D" (i.e 1D6 instead of 1d6). I'm especially sensitive about these things, because I've spent a great deal of time standarizing this stuff while proofreading Polish versions of BGEE, BG2EE and IWDEE. With hundreds of items in IRR this will take a while...
  15. Yeah, after I finish fleshing everything out and test if it's stable enough, I'll update original post and also add .txt sorting file for convenience. I'll also gladly donate it as a template for PI, if @ALIEN thinks it's a good idea.
  16. @4udr4n I may have a good one for you: https://forums.beamdog.com/discussion/76314/mod-enhanced-edition-cosmetic-item-enhancement-v0-9-2-released#latest
  17. Gah, why, oh why Item Revisions does not have EE style description versions? I know it may sound silly, but it's immersion breaking
  18. Yeah, I'll think about it, but it will be difficult to come up with something suiting.
  19. Thank you so much, @Bubb! @subtledoctor will it be enough to update Will to Power and Tome and Blood?
  20. I see, thanks. It's a bit shame that it won't show kit name on the right side too.
  21. Yep, I've seen it. Will do for next test installation.
  22. I would like to made custom changes to item_description.tra, by updating item description formatting to EE style. Assuming that I'm not interested in vanilla version woould it be enough just to change item descriptions in this .tra file? Also since the "Usable by" part is handled by EE engine, would removing this part from item description mean that I won't see this section of item description in game, or will it be handled by engine?
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