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Cahir

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Everything posted by Cahir

  1. @Bartimaeushave you ever tested IRR and SRR with SCS? Are there any quirks or maybe some spells which SCS uses into account from SR but doesn't use from SRR?
  2. My goals are to have seamless EET experience with quality content, no overpowered stuff and an interesting NPC's for my party. I plan to play good character, that's why I omitted many great NPC mods that introduce evil characters to the game. My goal is also to use SCS and IR and SR for the first time as this is the "must have trio" mods for me. Since this is probably the only full playthrough that I will ever play with this game (maybe one more with evil party, we'll see) I chose EET for continuity (and really Cowled Menace was a very high incentive for that too). I chose 75% exp reduction only to not end up overleveled in SoA. I'll probably uninstall this tweak after I start SoA, that's why I put it very last on my list.
  3. Yeah, I saw your list but ended up building my own from scratch. I haven't start my game yet, so can't comment about any progress yet. But now I have another doubt. @4udr4ndo you use IRR and SRR or regular IR and SR? If the former, did you encounter any misbehaving with SCS? @DavidWstated that he doesn't officially support IR and SRR (yet), so I' m not sure how well those 3 mods play together. I really would like to avoid reinstalling with regular versions since I have spent so much time adusting item and (in much less degree) spell descriptions to EE format...
  4. Right, in that case I may end up installing this component too. I will be playing małe character, so don't mind with a during or two with 'ol boy Scar
  5. I didn't use this patch and honestly even if I switched order like described in that SHS post I still have install warning on Restored Random Encounters component. I ended up removing it from install order. I'm not clear if this patch supposed to fix this issue or is it only relevant for Russian version?
  6. Yeah, it seems I forgot to remove those additional components from NPC Kit. I wonder if I can leave component 420, though.
  7. Mostly ou of convenience. I didn't see any specific install order requirements, so I haven't paid that much attention if I'm putting it earlier, before other quest mods. I'm treating this mod more as a quest mod than tweak mod, I guess.
  8. Honestly, not sure, I guess I'll find out. Shouldn't be that much items that might be duplicated. I don't expect Skie to add many of them.
  9. This was a suggestion from mod author @argent77: Mod order is not very important for this mod since the adventure is rather independent from other mod content. Placement behind spell-related components of SCS is a good idea to minimize potential conflicts that might still be there.
  10. Crap, should be .txt. But it seems that I cannot attach simple txt files to the original post. It changes them to garbage...
  11. Everyone, I have attached my final (I think) load order in the first post (see attachments). Mods from BG2EE Install order file are installed first, followed by all mods from EET install order file. The original list of mods from the first post is still to be updated.
  12. Maybe try the newest version (24.8) from here.
  13. Yeah, I managed to figure it out, but... I forgot what was the issue. Probably some incompatibility with other mod back then or install order issue. I'm good with current install order. Even managed to tweak item descriptions to my liking (i.e made it more EE style)
  14. Well, that's interesting. Good to know!
  15. From what I understand @argent77's mod have more options than this EEUI Tweaks component. This is at least my assumption. Not sure what was @4udr4nmotivation@4udr4nmotivation, though.
  16. Well yeah, right. In that case, Epic Thieving won't work. Worsr case scenario, it will crash. But I suspects @4udr4ndidn't include it just for get to delete it from this spoiler tag.
  17. I'm looking at the spoiler tag in the very first post if this topic
  18. @Caedwyrit's there, right after EET Core.
  19. It's not that I don't want to use FnP kits, I do, I like them very much. It's just in *some* cases vanilla kits suits my needs more. And it's confusing to me which exactly multiclass kits are asigned to each NPC (you listed the single class kits in FnP thread, but multiclass kits are still not clear to me). And as you've said I don't want to end up not be able to select any spells. So, from what you say, EET handles XP progression on its own, basically unsuring XP continuity. That's good to know. We really would appreciate @K4thos' insight, though. Where are you, bro?
  20. Doesn't FnP remove the Cavalier kit entirely? @subtledoctor does FnP do something like this? Also, I'm a bit confused which NPCs get which kits exactly from FnP kits to NPC's and FnP multiclass kits fot NPCs. It's hard to me to deduct it from the file. Can you guys paste a full list here? Would be grateful. I had much of Oversight working on BG2EE, but have not tried it on EET. There isn't too much in there that excites me. I'm very much interested in alignment corrections. That's pretty much it, but it would please me to have it.
  21. @subtledoctor what will happen if I set up starting XP for SoA from Scales of Balance to 400k and will finish SoD with more XP than that? Will I be de-leveled if my XP result in more levels than I would have with 400k xp? Also is it possible to modify this tweak to leave the number of xp to the one after finishing SoD in case when this number is less than the set limit? For example, I set SoA xp limit to 400k and I would like this tweak to work like this: - start SoA with XP that my PC end up after finish SoD *if* this value is less than 400k - start SoA with 400k *if* I end up SoD with more than 400k. What's my point. I think about setting a limit but I'm worried about two things: - I set up limit too high and my XP will be artificially raised up after BG1/SoD to the limit I set. - I set up limit too low and my XP will be reduced, resulting in potential de-leveling. Unless of course I totally misunderstood how this tweak works.
  22. I also moved making Ajantis a Cavalier component from Ajantis BG2 forward after FnP to not get overridden. I really think Cavalier kit suits him perfectly. What I would really like to know is if someone tried to install Oversight v16 on EET and if it's working. Not having native EE compatibility for this mod bugs me
  23. Is this a separate mod/hotfix? I'm using IRR and there seems to be no option like this there. I thought I had Neera Expansion on the list, but it seems I've included only Neera Banters. Fixed that. I'm not particularly fond of Shar-Teel, so probably won't use it. Can you share the link to this mod? Yeah, that's why I included BGEE Clasic Movies, it seems to a bit superior over EET Tweaks solution.
  24. @Caedwyranswer incoming: 1. No it's just a laziness from my part. Honestly I think those 2 mods could easily be swapped in install order without any problems. The reason why SoD to BG2EE Item Upgrade is installed on BG2EE not on EET is because there were install errors both for me and @4udr4n when we tried to install it on EET. So it's apparently not natively compatible with EET. But since the mod only adds content to BG2EE, I figured it can be worked around installing it first on BG2EE. I think @4udr4ntested it in game and both mods seems to work fine, but I'm not 100% if I'm not making this part up for SoD to BG2EE Item Upgrade (definitely Awesome Soundsets are confirmed to be working installed this way). 2. No, I ommited those components because these are skipped during installation. The newest BGEE patch (2.5.17) adds a bunch of functionalities from BG1 UB making most of its components redundant. I left only those components that were not covered by BGEE patch. 3. Yes, this is exactly the version I'm using. I believe it's most up to date and I'm not aware of any other fork to be honest.
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