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Greenhorn

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Everything posted by Greenhorn

  1. Here is my planned mod list: so you can decide for yourself. But specifically Xvart caverns and Balduran's sea tower to name a few.
  2. Hello Ulb, yes I know that you had to be level 3 to actually succeed in summoning but the thing is ( as far as I understand, according to readme ) that you are supposed to get that special ability right at the start at level 1 and that is not the case. About different Tutu versions I'm not exactly sure of installation differences . Anyway, since I plan to play ranger kit after I finish reinstallation of some stuff I will let you know if something changes at level 3. This mod seems very interesting but I already have animal companion ( Haiass the wolf ) so if you don't currently have time or inclination that is alright, I will miss opportunity to have small private ZOO but my next run with BGT will be more interesting in that case. Yes and no. In my experience many problems which happen at Tutu have disturbing tendency to repeat itself in BGT and vice versa. As for my reasons of playing Tutu instead of BGT this time, it means half less work without help of automated processes ( BWS is outdated and Alien's Infinity project sadly doesn't work for me ). Besides there are couple of experimental mods of which I'm not sure how they will fit in BGT.
  3. Yep, there are several in fact. Some of them are that some mods that I want to play are not compatible still with EE, I'm afraid that my old hardware is ill suited for EE games ( when I last played BG EE lagging was unbearable at times ) and final and most important reason is that I don't own any of the EE games at the moment. Now, I may sound boring to some of you who prefer EE ( I have nothing against EE fans by the way ) but last time I checked it is still not crime playing classic stuff ( BGT, Tutu ) and if I find problems in mods which claim compatibility with them I feel every right to point so., wouldn't you agree?
  4. Sigh, I'm so tired of being the messenger of ill news, all I want is to finally start to play this damn thing, but there is always trouble, one way or another. Ok, so here we go again, this mod should give rangers and ( optionally ) druids ability to summon animal companion at level 1. Except that it doesn't. SHS is currently down so I write this here in hope that Ulb will see it this tenday. Platform is easy Tutu.
  5. Yes, that's what I thought in P.S. , thanks.
  6. Ugh, just one more quick question, I downloaded Glam NPC pack version 2 which is approximately 3.7 MB big while the file size according to download page should be 10.65 MB. Big discrepancy, is everything as it should be? P.S. or is it size of all 3 files for different OS?
  7. I see, thank you. And it seems that you had been busy and already uploaded new version. Sigh, I guess I can reinstall whole thing, after 2 times already why not one more time if the reason is good? Third luck as they say and all that.
  8. Glad that you manage to fix it, it is always welcome and encouraging to find the modder who take seriously his work and don't ignore bug reports. Two questions: when can we expect new updated version and am I courting disaster ( in the sense that it will be installed after majority of tweaks and other game changing stuff) if I try to install it close to the end of the list that you maybe saw under spoilers in one of my previous posts? Oh, and one extra question regarding solo Vynd, he disappeared from downloading section here at G3, is there alternative link somewhere else?
  9. No Jastey, there was not a single word in Aurora's readme that it was mandatory, although IA is very nice thing it was too much of a hassle to install it on Tutu. Anyway you have my complete mod list in messenger.
  10. To tell you the true I'm not entirely sure. I played this mod on my last BWS BGT run and I didn't had these issues, I think version was also 5a. But one must remember that BWS had it's own fixpack as well as Infinity Animations mod in it. Wish there is someone who maintains this mod to shed some light on these matters but alas, that is not the case.
  11. Hey Jarno, no, you probably think Beregost crash which was fixed by Ascension 64 long ago. Here is more info about subject: http://www.shsforums.net/topic/52356-crash-going-into-nashkel-bgt, I fixed it with Miloch's Creature fixer. It seems that Karraea is corrupted somehow. She is from that 3 time damned Aurora shoes and boots mod. Always when I install it I get some cause for grief, newest version had incompatible animations for some goblins and worgs from that mod which cause CDT and old v5a which doesn't suffer from that cause crash when you go to Nashkel.
  12. As the title says. Error log shows this: Can anybody help me please to find what is wrong?
  13. I noticed one strange thing about _BImoen dialogue, _Bdialogue files which are alphabetically before it, like _BGarri ( Garrick ) are not affected and trigger Imoen's responses normally while all other which come after it ( _Bjahei, _BKhali, etc. ) are damaged and cut Imoen's responses with "invalid phrase". Don't know if this will be helpful. Also I tried solo Vynd v.2 but although it claims Tutu compatibility it didn't even recognized TUTU install and failed right away. So no snarky drow objections for me in this run ( or no new ones to be more precise, there is always Viconia to make everyone's day more miserable ).
  14. Umm, this component doesn't work on Tutu, at least it's Beregost part. When I returned from SotMT party appeared near Mirriane's house instead near THsmithy.
  15. I'm sorry to say Glam ( and without malice whatsoever ) but this mod in his present state is light years away from compatibility with easy Tutu and direct culprit for problem described here: https://www.gibberlings3.net/forums/topic/29937-bg1npc-v24-prerelease/?tab=comments#comment-271550 It completely wrack _bimoen dialogue in some way that all dialogues which require answer from her are broken: I thought at first that it was Huple's fault but I got restored Imoen answers only when I removed your mode. You can imagine strain to uninstall this: and effort required until I install all this again. I will test solo Vynd to see if there are similar problems but frankly I'm fed up with Baldur's gate for at least of couple of days.
  16. I have a bad problem with this version of mod on easy Tutu, whenever someone try to initiate dialogue with Imoen it always breaks after first sentence. I found that all her answers end with < invalid phrase>. How to fix this and find what is wrong? Example: P.S. This issue is hopefully solved, if anybody is interested here are the details: https://www.gibberlings3.net/forums/topic/26699-report-bugs-and-typos-here/?do=findComment&amp;comment=271807
  17. And the reason why it just change paperdoll and not avatar also is that there is compatibility issue between it and Sentrizeal's Alternate Avatar Pack mod and it's component "Human Male Gladiator to replace Human Fighter Male leather armor (B2) avatar". I mean how hard can it be to just write in Moinesse's avatar pack readme: this component change Human Fighter Male leather armor avatar.
  18. It seems that component 5 ( Male Human Barbarian Avatars ) does work but not the way it was intended. It changes paperdoll of all human male fighters when they don leather armor in something... interesting. If you ever wandered how would look medieval Rambo just try it.
  19. Oh, it is impossible to satisfy your unreasonably high standards. - points on smiling ball Right next to the Ultra High Temperature manufacturing factory -
  20. Ah, maybe you are right. In that case all that remains is that I enjoy in slicing and dicing. Dragonclaw is ready to left his mark on Faerun.
  21. I'm aware of most what you wrote Jarno, of warrior levels and all that. This is what puzzles me: and this is not only example of something similar I found. According to this true grandmastery from BG1 ( independent from warrior levels ) gives half attack at specialization + half attack at grandmastery for total of +1 for warrior with grandmastery. Tweak implemented in Anthology ( and at least five other mods ) gives half attack at spec + full at GM for total of 1.5 APR. I can't help but doubt is it properly implemented and overpowered.
  22. Well I hope I will finally get true answer on this question. I installed true grandmastery tweak from Anthology on easyTutu ( though slightly modified, only +2 thaco from mastery instead of +3 ). I thought that you get 0.5 from specialization and 0.5 from grandmastery for total of +1 attack, at least that I read on Baldur wikia and similar guide sites. But it turns out that this tweak add full attack at GM for total of 1.5 APR for warrior weapon proficiencies. Could it be that this was wrongly implemented and it should be 0.5 for 2 stars + 0.5 apr for 5 stars for total of +1 APR?
  23. Thanks. With regret I must inform you that same problem persist with The Bigg tweaks mod also:
  24. I think that it happened with the second one too then I just pulled them all off from override, installed removal of summoning cap and then returned them all back. Yeah, understand your reasoning, few people will play this on older platforms, especially on Tutu, though it may be a problem on megamod installs like BWS or BWP for BGT perhaps. One question though, dwarf and dragon lady will probably revert to class from their EE kits for tutu I guess?
  25. It seems that Bag of holding from "Item Pack for Tutu/BGT" component of "Item Pack MOD for BGII/Tutu/BGT" mod ( http://www.shsforums.net/topic/41865-item-pack-v18/) in Winthrop’s shop is not yet incorporated in this mod. Small thing perhaps, not worth updating, but there, now you know it.
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