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Greenhorn

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Everything posted by Greenhorn

  1. Hello Temnix, this mod doesn't work on Tutu. Tried couple of times with premade gnome m/t and custom half elven m/t. As soon as prologue is done I got CTD with this error: So this is only EE stuff it seems. And one humble request, it is getting harder to track your various mods, could you tag them with "Temnix" for example, please?
  2. Yes, of course. It refuses to install, some error in chitin.key possibly . Sorry I can't reproduce it, after one more try I deleted whole package and grabbed 3.8.12 version. That installed without issue and work as intended. Didn't checked other legacy options in 4.5.
  3. Hey Doc, your legacy Quickstride doesn't work on Tutu in newest version. Time to revert ( again ) on old one.
  4. Just couple of minor things to report. Barbarian broad sword which is bastard sword from Stone of Askavar mod ( SOAITM8) is not incorporated by this component. Also maybe it would be of some interest couple of problems I experienced with first option, Rebalanced Weapon Proficiencies from Alter Weapon Proficiency System component which I used before and Weapon changes component from Item revision mod which I use now ( they both do essentially some very similar things). Both for some reason convert some mod scimitars into short swords and refuse to convert some Ninjatos to new category. Anthology tweaks and Item revisions are installed after all mods that add items of course.
  5. Looking various game items with SK I discovered curios thing regarding these two weapon categories. Many of them ( mostly upgraded versions but not exclusively ) have their original and 2 handed version but not 1 handed version converted from 2h. Examples are Purifier +5, Foebane +5, Hindo's Doom +4, Dak'kon's Zerth blade. Hindo's Doom +3 for example have all 3 versions. Not sure is this oversight, Tutu thing ( since most of these weapons I won't see in my game ) or deliberate design by authors.
  6. A fair assessment of situation and strong opinion and stance from your side which I respect and agree without reservation. With one minor correction. Not by me ( as average player ) as I understand and empathize very well why perhaps they are not flattered by her approach regarding their work.
  7. Roxanne was ( and is ) one of the most able remaining modders left in this particular community. She helped me ( and many other players besides ) countless times so much so that you could rely on her almost to the degree of all round the clock tech support. I played her stuff and found good and bad sides to it, not everybody's cup of tea, definitely but not without merits too . I don't mind some things that bother other people but including other modders work without their consent is serious misstep ( not abandoned mods in one form or the other but maintained stuff still supported by their authors). Not because it bothers this and that player but because it represent particular modder's work in a light never envisioned or condoned by them and disrespect their work ( from the point of view of those authors). From that point things got worse. I was sorry to see her go after her jig was up ( and by all ugly things which followed) but when you make misstep ( or serious error in judgment ) you are bound to slip and fall. As for Balduran's seatower I indeed find her less guilty of two involved "authors" in that fiasco but again it was auto goal by her. I have this wishful thinking that old wrongs can be forgotten and forgiven, hatches buried and some compromise reached for the good of all community because whether you like it or not she is talented and proficient modder. But it is not likely. There is no good will from either side truthfully and things become more... personal.
  8. Download: http://www.shsforums.net/index.php?app=core&module=attach&section=attach&attach_id=23183 Forum: http://www.shsforums.net/topic/41550-rose-npc-mod-for-bgt/ I believe there is unofficial version which makes her compatible with EET by certain another modder.
  9. And this probably explains it: https://www.gibberlings3.net/forums/topic/30508-error-installing-initialize-ai-components-with-iwdification/ It seems tweak components will be all from SCS this run...
  10. I've got this while I was trying to install this version on easyTutu:
  11. Easy way to evade this conflict is to resolve Ascalon's quest before recruiting Dave. I only wish that Belladona is available sooner than Balduran's island, alas. There is only one person on Abeir-Toril who can change that. Guess who?
  12. That "Weapon Proficiency Overhaul (WPO): Overall Overhaul" ( and others, by the way ) looks really interesting and I'm eager to try it, but not on EE game. Let's make a quick summary: 1. Said component can be installed if you have Tobex. Cool, checked. 2. If you install it two other components come automatically with it in package, components #121 (Weapon Category Combination) and #124 (Fighting Style Overhaul). BUT latter is tailored only for EE 1.4+ so it will probably be skipped on let's say, Tutu. And if you want full benefits of this interesting idea it will be good to install Component 125: WPO: APR on Spec which is again made only for EE 1.4+. Tobex and Bigg's tweaks have some similar options but unfortunately they will not be helpful in this particular case, right?
  13. Kivan is slightly confused with gender fluidity it seems, his gender bending reaction is opposite I think, at least in the male case.
  14. Second time Jaheira's dialogue is cut short before the last line. This is becoming a trend. This time it is upon Viconia's joining when Flaming fist is dead. Her " save your pity" answer is missing.
  15. Maybe that is true for Khalid but I doubt that Jaheira is that kind of person. Tried second time also but then nobody said anything at all, maybe they were out of range. Strangely though, K&J were right next to my protagonist first time. Looked little through dialogue files, there is so many interjections, maybe it should be like that although I think that when I last played it last year everyone had something to say...
  16. On that accursed TUTU of course, mod version 21, installed before BG1 NPC.
  17. @jastey maybe it will be of some interest to you that I didn't get all interjections from your "Nashkel monster" component from BGQE. Montaron's and Xzar's lines fired and went straight to Imoen's but Khalid and Jaheira were silent. Wasn't sure if that was bug but finding this and seeing your question in Modding tutorials I figured you should know...
  18. @jastey a) yes, in that order, b) newest one I think, it should be v.3 @Arthas maybe this will help you https://www.gibberlings3.net/forums/topic/28005-some-dialogues-not-triggering/?tab=comments#comment-244117
  19. Yep, Branwen is silent both times I checked. Second talk, yes. I checked Gazib's dialogue after second performance, only Gavin and Dave ( from Glam's NPC pack ) have interjections.
  20. Maybe, maybe not. It depends whether this was cut by mod's authors deliberately or by oversight. It would be a shame to lose more of those little interjections which additionally flesh out this and that character and bring more fun and life to the game. You are free to disagree of course.
  21. Hmph, no one appreciates The Great Gazib's show and Oopah's efforts anymore. What happened with Branwen's reaction to it? Not that I expect this mystery will be resolved...
  22. Hmm, I don't think that fix with that shady potion dealer in Nashkel carnival was all that successful. This time you get the potion and lose money even if you refuse it. I suggest to implement it after player's answer, not before it.
  23. You deserve a full credit, your advice was priceless in the first place ( and it's consequences), honorable new member of this merry community.
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