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CamDawg

Gibberling Poobah
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Everything posted by CamDawg

  1. One of these days you'll actually help in one of these threads. Had you tested, or even done a cursory amount of investigation before posting, that day could have been today. Outside of the Joinable NPC tweaks, there are multiple tweaks available for IWD2 in each category. And yes, that includes the BG casting graphics. desm has not advanced to the actual components in either screenshot, so I conclude the issue is with the category names and how they're displayed across languages.
  2. Not sure I understand--is the problem that the text is awkwardly wrapping to the next line?
  3. No worries, I'd rather have the reports and questions. Cheers.
  4. To be honest, no idea--I don't have a 1.3 install around for testing.
  5. Entering FAI's exterior area; entering Beregost or Nashkel for the inns in those towns, and entering any area of Baldur's Gate for Elf Song.
  6. Have you been to the FAI yet? You only get the option to send them to inns you've already visited.
  7. So... your suggestion is to fix a bug in a way that either introduces a new bug or forces an arbitrary change, as opposed to simply fixing the bug in a way that doesn't? It's a bold strategy, Cotton.
  8. That would, in turn, subject them to the penalties, which is also not correct.
  9. There are a handful of components in Tweaks Anthology that rely on static lists for content, namely the components that apply the PnP penalties for thieving or spellcasting. Even if there was a reliable way to detect armor type, many modders have introduced all kinds of crazy equipment that bend rules (e.g. full plate that allows spellcasting) and make automation of the process impossible. Hence, this tool. If you have a heavily modded install, or find armor that is not affected by these tweaks, please use this tool. It looks for armor/shields not already on the list and gathers info, which you then package up and email to me so that the list remains up-to-date. It makes no changes to your game and will not show on weidu.log, but it is built as a WeiDU mod. Download
  10. Ah, that might be it. I just remember it being something screwy since the damage should have already been zeroed.
  11. Fixpack ran into this with the Illusionary Werewolves Doing Actual Damage fix. To actually avoid the +4 damage bonus we had to set the damage to 0d0+0; even 0d6+0 would receive the additional bonus.
  12. The Item Upgrade mod allows Cromwell and Cespenar to upgrade additional items in BGII. One third of them are convenience functions (e.g., they save you ring or boot space), one third of them try to beef up categories of weapons that are "weak by comparison" (e.g., clubs and spears), and one third of them upgrade NPC-specific items. Version 44 contains bugfixes, notably a correction to the wrong items being used to make the Incarnadine Elven Chain. Download v44 Discussion forum Project page Readme
  13. There's a small but annoying bug with the ranger stronghold quests. After you save Mairyn, she sets a four-day timer to the next event in the ranger stronghold, the ogron assault. When the timer expires, the main game script spawns Delon to tell you to get to the village. Delon in turn resets the timer for you to get to the village and save it. Unfortunately, both events use the same timer. So if you happen to be in the village when the OgronAssault timer ends, the game thinks the second timer has expired and you fail the quest before Delon can appear and talk to you. Gating the call in ar1100.bcs to check for Delon first will fix this, specifically: IF GlobalTimerExpired("OgronAssault","GLOBAL") Global("OgronAttack","GLOBAL",1) CombatCounter(0) NumDeadLT("rogron",6) // Orc Archer THEN RESPONSE #100 SetGlobal("OgronAttack","GLOBAL",5) SetGlobal("RangerProtector","GLOBAL",6) END
  14. ...and that, kids, is why we use scientific notation.
  15. Absolutely, yes, and keep reporting them! I usually don't start processing through reports until I'm actually working on the next version, so please don't take a lack of reply as a sign of disinterest.
  16. "Make party members less likely to die irreversibly" was added a couple of versions back--does that work?
  17. The Beaurin Legacy by @jmaeq introduces an elven Enchanter/Thief and a hidden NPC to BGII:SoA and BGII:EE. Minyae Beaurin can be found outside of the Crooked Crane in the City Gates. The mod includes custom portraits, a friendship track, numerous banters and interjections, encounters and quest(s), voicing for both NPCs (However, Minyae is fully voiced), a romance with a Bioware NPC, player-initiated dialogues, and a custom friendship track theme. The new release features native EET compatibility and some bugfixes. Download Project Page Readme Forum
  18. CamDawg

    ToB news

    BGEE and BG2EE have 'create party' options for single-player games, so detecting MP mode still wouldn't cover all bases.
  19. CamDawg

    ToB news

    Now that I think about it, applying something to charbase might be the easier route, as then it becomes an affirmative check and future-proofs it. I'm not sure an SoA script check would necessarily work, given that both BGT and EET allow NPCs to pass through, so to speak. If there was some way to poll the dialogue file assignment or bio field directly in the game, we'd be golden. IIRC dplayer3 gets assigned to MP player-created characters and dplayer2 to joinables (e.g. Imoen and the like), but then you'll need party AI to be on for at least a script round. edit: dplayer3 also gets assigned to the PC, but that could be filtered with a !Player1 check.
  20. Ah, I see the issue now. It's supposed to be on the king but his creature file gets replaced when you side with the prince. The replacement file lacks the rope, among other errors. Will get it fixed for the next version. For players until then, pickpocket it from the king immediately, side with the king, or console in the item (miscbi).
  21. The link changed in the move:
  22. The Calling really started as a collection of random questions from BG—why didn't anyone take over the gnoll stronghold, considering the two bordering nations are on the brink of war? How come the only class-specific quests in the game are with Narlen Darkwalk? Why isn't Melicamp used more? Designed originally to be a series of class-related quests, it's now being released as quests get developed and completed. At present one quest is available, along with an item pack and a peaceful resolution to some TotSC content. Project page Download Readme Beta 2 Changelog: Fixes for The Calling component: The guaranteed black pearl has been moved from Sil, since various mods allow her to leave peacefully. It's been relocated to the cave she guards. The mage calling also adjusts Thalantyr's dialogue in a much mod-friendlier fashion. Previously the 'in-progress' dialogues could block needed dialogues from other mods. The cutscene that is supposed to follow the final bracer removal only played on Tutu games. In the sequence at the Nashkel mines where you helped Melicamp restore the memory of two miners, the dialogue from the miners still sometimes read as if the mines weren't yet cleared. Taerom's timer was not working properly since its scope was wrong.
  23. This is a good point. Perhaps moving the miners outsiude if you've already cleared the mines would be more appropriate. After looking at this some more, it's more of a problem that the miners don't always have appropriate dialogue for return visits. Rather than moving them outside, I've adjusted the changes to the miner dialogues so that they'll be a little more sensible when re-visiting.
  24. This is fixed--had the var delimiter in the wrong place.
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