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xiaoleiwen

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Everything posted by xiaoleiwen

  1. A second test run using a different charname does not trigger this, so not sure what is happening. Anyway, just curios on how to solve
  2. Reinstalled the BG2 game and had a test run, the experience seems not as smooth as I thought as I encountered sth weird, not sure is it because of the MOD order installed: - after leaving waukeen promenade, the only area that I can access is the city gate to have an encounter with Kivan, after leaving there, I can visit the slum, but the first time leaving the slum, I could only visit some districts, Government and Graveyard are not accessible. Loading another game seems still same for the first part (go city gate first), but no problem for accessing the government district and graveyard. - it seems like if I bring Anomen to windspear hill, after killing the orges, the dialogue option of mentioning Ajantis when Anomen asked sth may cause him to be hostile without reason after the dialogues of the other knights finished...will test again when I actually playing it (like normal).
  3. From All Things Mazzy: From Hidden Adventure: Not sure whether it could be conflicted...the one from hidden adventure is triggered for both succeeding or failing his quest--- --edit--- Hidden adventure can be installed by component, so I exclude the Anomen one this time.
  4. Thanks, luckily I asked, as I misunderstood your compatibility notes at the first page and didn't install correctly.
  5. Hence I should possibly install it like the following? Bg1npc in soa- all thing mazzy - Htam
  6. As I noticed these mods have crossmod content, I would like to seek for some advice on the install order for these mods: - HTAM - Bg1npc in soa and tob - All things mazzy I installed in the above order but not sure whether it is correct.
  7. Wow looks very interesting, considering how I like your bg1 mini quest mod, I should seriously add this mod if I reinstall my bg2 game... I think the Anomen quest extension may not compatible with the Anomen Part from All Things Mazzy mod that I will use, probably need more research on this later...
  8. thanks for explaining, have a clearer understanding now I have not heard of hidden adventure mod before, have a look now.
  9. Did some test run of my bg2 part, and thinking of reinstalling the bg2 part for this playthrough, so asking some questions here. @jastey as some are related to your mod. 1) Jastey's Solaufein mod. Just realised that we can bring him as 7th party member with this mod, so thinking of adding this mod: - does he still interject in quests and can have banters with other party members if he joins as 7th party member? - does he has interjections in the quests of chapter 2? If yes probably i should go underdark earlier and keep some quests to do with him (after returning from underdark) 2) I'm a bit confused on how to get Ajantis in my test run. Normally I will do a test run (teleporting with console) to ensure that the mod npcs/ quests are in the game, but I'm not sure where can I look for Ajantis, it seems like I still killed the orges and there is dialogue mentioning he is one of them there...hence not sure whether my installation is successful. 3) Is there any quests mod with crossmod content from ajantis / solaufein that I missed out? 4) this question is more for future playthrough, is there any mod adds interjections in chapter 2 quests for Imoen? Not sure whether the Imoen romance and Imoen forever have added this.
  10. I just found out that this problem is related to her HP. After a fight with the male, she will join with a very low hp. If I ask her to leave immediately after joining, or let her join first, then kick her (when her hp is still low), she will repeatedly initiating the dialogue. However, if I let her join first, then heal her to full hp, I can kick her without any problem.... Not sure it is related to the tweak MOD: ~CDTWEAKS/SETUP-CDTWEAKS.TP2~ #0 #4170 // Ensure Shar-Teel doesn't die in the original challenge: v9
  11. in game it showed this (split my post due to attachment size limit) Under nearinfinity:
  12. Thanks, didn't realise the existence of this tool, will try to learn on how to fix it later (when more free time) since I'm not using her now, so not a big deal atm. Is there any possible cause for this type of problem? could it be related to a bad installation or simply random? Hopefully this does not affect the other more crucial npc in my game...
  13. I think I missed your signature previously...there are some that I will definitely try next time. Enjoying current game so far, but started to consider a super epic modded game with all good quests and npcs next year or next next year... I guess the best fun is always drafting a new modlist But I think the compatibility part will be the most difficult to achieve. Anyway, found one weird bug related to shar-teel yesterday, she will keep trying to talk with the charname after kicking her out from the party, like trying to join back...not sure it is related to any mod. The mod that I installed that affected her should be only bg1npc, and the relocate to convenient place.
  14. @jastey hi jastey, out of curiosity, are you the author for the slime quest and Dudley necklace quest in Beregost? Asking this because not sure you are the author or just maintaining the mod. Really like how these quests were written, it retains the vanilla flavour perfectly, simple short story but with interesting dialogue options and lots of interactions from companions (ya, I really like interjections). I simply feel like I must install all of the mods from the author of these quests in my future playthrough, its like getting a vanilla game that is full of new surprises. I even recorded a video to show my friends (trying to make them interested in modded bg)
  15. Started my next modded playthrough finally. BG1 Weidu Log I spent lot of time to find out which version of which mod is updated for 2.6 or 2.5, and eventually I gave up, I simply install whatever I want to play on 2.6 and will report if any bug / error found (in the end, compatability could only be known if there is guinea pig...), hopefully nth game breaking though. Started the BG1 for around 10 hours, so far it is good. Experienced sth related to the love and friendship talks triggered parallelly for Ajantis, which can be solved as discussed here: I also experienced the missing EE npcs (Neera and Dorn) which could be related to Dragonspear UI. Problem solved with the addition of the following in BGEE.LUA file:
  16. Thanks, i will stop it with console. Could it be related to my low reputation when he joined? ( not qualified for romance that time so the friendship start first)
  17. Ajantis BG Expansion v17 C:GetGlobal("X#AjantisRomanceActive","GLOBAL") -1 C:GetGlobal("X#AjantisLoveTalk","GLOBAL") -7 C:GetGlobal("C#AjantisPCTalk","GLOBAL") -7 C:GetGlobal("C#AjanFP_RomFPTransfer","LOCALS")- does not exist
  18. I noticed two of the early talks from Ajantis has been repeated. I'm not sure whether it is because I installed both the romance option from BG1NPC MOD and also the standalone Ajantis MOD. For example:
  19. It is totally different from the feeling of playing an original BioWare content, but I treat it as “paid mods’ like what Skyrim has, and I kinda enjoy it, there are several quality stuffs that could be difficult to achieve by real mod. the problem is I remember the battle in sod is not really enhanced by SCS mod and there is not many options of npc mods, which reduce its replay value for me (I consider most of the beamdog written npc in sod not really satisfactory). that is also why I decided to skip sod in my current play through since I’m not taking any mod npc that has content in sod.
  20. Tried it previously so I know this MOD is very impressive, I will definitely use it for my future heavily modded playthrough, can save a lot of time for precast.
  21. Thanks for your words and suggestion. I enjoy reading reviews and I hope there will be more people writing reviews. I deleted the warnings, it just I feel that sometime I might not be able to use the correct words to convey my feeling due to own limits, and perhaps there are too many mistakes and hurt someone eyes
  22. I can understand why we will have less content if we do not romance certain character. This happens in almost all games with companions. In fact, I consider Dusky has sufficient good content even if I do not romance him. It just I quite like him and so wanted to have more although I understand this. The reason I still enjoy Orra is because I feel like she is purposely designed to be less exciting, her personality fits that, in fact, some dialogues choices have what I think about her, so it is actually quite obvious that the author has expected what others will think about her. I agree that we need more variety of npcs. A party with everyone talks like Minsc or Viconia could be too unrealistic and even insufferable. That is always why I always bring at least one relatively "normal" npc in my game. For example this year: BG1 and 2: Isra IWD1 : Holvir I consider this type of npc is needed, and I quite appreciate your effort in writting her, considering most your iwd npcs are quite unusual, its good to balance up. Its just.. when I rate them, generally I will still like those unusual one more Perhaps I mentioned too many times short quests in my review. My intention was "quality and fun more important". Long and good quest is indeed impressive. However, sometime we need good and short quest, depending on the stories and other situations. In fact, I think I like your shorter quests more. As for 8 of your quest mods that I played this year, if I do not play these IE games starting from now, after 10 years, perhaps what I will vaguely remember are those shorter one: - there was once I played a mod with many weird colors stuffs - a funny behoulder who scared of zombie - An underground inn Yes, short and memorable. That is good enough.
  23. I have updated the following: - changed some scores for BG2EE mods - added 5 reviews for IWDEE NPC mods - added 4 reviews for quest mods. Thanks again to the modders. Replaying IWDEE made me remember how dull and monotonous most original contents are...There is no reason for me to replay it without new MODs from Lava and Aionz (I completed the game 7 years ago with Kulyok's npcs). It is great I can revisit those beautiful areas in IWD1 again due to the new contents added by the modders. I'm looking forward to my future playthrough as there are some npcs I really interested, especially Urchin, Ina, Minerva and Dendjelion. And I know Aionz is writing more npcs, really looking forward to it. --- The next plan is for IWD2 with NPC mods from Domi. I hope I can finish it this time, old game on new system...hopefully no game breaking thing occurs.
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