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Everything posted by xiaoleiwen
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Finished the seatower mod for a second time today, I feel like I enjoy it more than the first time… Honestly this is something rarely happens to me, playing same thing back to back within one year and still enjoy it very much without feeling jaded or have to push myself to finish the “chore”, and I can see it clearer now why I love the quest design- a lot of minor quests here and there that end up have some connection to a bigger quest and there are both predictable and unexpected elements in those quests. There is also replay value for doing certain things in different way. I also appreciate the writing more this time, the way most npcs talk feel very vanilla style, As someone who love interjections I also enjoy the reactions written for our companions that are full of their original personality. A simple quest like this also makes me happy: I think now there are at least 3 mods in BG1 that will always in my canon list: - BG1 NPC MOD - BGQE - Balduran’s Seatower
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I'm using the SR V4 Beta 18. The bgee game is the latest steam version. just reporting in case it is related to this mod, personally it is just a very minor bug in my game that does not hurt anything except some amusement, my party can kill both of them very easily at that time, and I don really mind if any dark planetar pops out and does the job for me
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Because this is nothing serious, more on immersion Another minor thing, I think the identify ability of some merchants in seatower are not working.
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Not sure if you are interested, I noticed that the seatower commander can be killed without repercussion, the guard won't turn hostile, and the the reputation won't decrease.
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I mentioned this in the review for Balduran Seatower: And now I'm addicted with throwing coins into the well repeatedly to see tons of reactions from my party member (especially Imoen). So I keep lot of screenshots here tp show that I was wrong and should not forget this entertaining experience. Recently I start to think most MODs are much more enjoyable with vanilla NPCs, especially for quest MOD.
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I tested again in a similar way that I mentioned yesterday, except I loaded earlier save game before Baresh has been generated in the game. The finding is the same, won't have this problem unless SR is installed. Anyway, the weidulog for the full installation:
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It is bgee game, and I found some discussion on similar issue with an old mod that I did not use. https://forums.beamdog.com/discussion/12458/kaishas-gan-and-the-comet In my full installation I have scs and also exp limit removal from tweak anthology, and it probably affected my save file in certain way, so probably SR is not the only cause. I will do a test before the creature appears in a game installation without the other mods after SR later, and post my full installation weidu log.
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I think my explanation is not clear enough, the reason I just posted the MOD installed before SR is because I experimented it on an earlier backup installation without anything else is installed later. I backed up my installations after each major MOD installed to help me to find out the cause of problem (if I encounter any). This bug will not happen if I just install everything else posted above (UI, quests, NPCs MOD), but as long as I add SR, I can reproduce this problem. https://baldursgate.fandom.com/wiki/Baresh
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I encountered a non-game breaking bug that Baresh will summon a friendly dark planetar who will then kill both Selaad and Baresh easily, and disappear after resting. As I have a habit of backing up my installations after each major MOD installed, I managed to narrow down to this MOD. This bug will only start to happen if I install the main component of SR V4 Beta 18. The MODs installed before SR are:
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I guess most modders are busy creating or updating own MOD and have no time for new games (so the steam key may not be that enticing)
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I believe it is quite clear, it is just a misunderstanding because I didn't read too carefully. I play BG1 and 2 separately, so that is why I installed Imoen4ever for my sod game even though I know it is incompatible with bg2. I guess I can still do this if I play eet since they are different components Just didn't realise I may get more that what I have expected initially I know you are still writing more for her reactions, hopefully in my current run she still comment here and there. I remember vanilla sod npc also didn't talk much, so as long as there are some lines, should be good enough
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I think I somehow have the motivation to do the sod content this time. I think I misunderstood the Imoen has better reason to stay in Palace component from Imoen4ever mod, and misunderstood the "first coalition camp" as the last big camp, so I thought she will just join in the first dungeon and before end game... After reading the reademe more carefully, it seems like Imoen will basically stay in the party most of the time in sod, and has some reactions to several events. I guess I should do sod part for my Imoen focus playthrough this time Spending more time with her in Bg1 sod probably may enhance the experience with Imoen Romance in bg2
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Not really a full review, just sharing the though on the Endless BG1 MOD. I think this MOD did a very good job to relate BG1 with SOD. Most of the added stuffs are for utility or flavour purposes, which enhances the gameplay experience from a role-playing perspective. I enjoy seeing some minor dialogues here and there hinting the imminent events in SOD, and the writing is quite similar to original. Having the opportunity to do the quests from TotSC and MOD that are not connected to BG1 main quests later also allows me to focus on the main story without feeling being derailed for the Durlag Tower or Werewolf Island.... Yes, I'm sure everyone know about what I mentioned above... The only thing that I didn't expect is...I feel like I lost the motivation to do the remaining thing in BG1 because after beating the most difficult battle (with Sarevok) in BG1, I feel like I don't need anything else unless I'm going to play SOD....
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Mod help request for my current game
xiaoleiwen replied to xiaoleiwen's topic in General Mod Discussion
The above question is for bg2ee, and to elaborate, in my current bg1 game, I noticed some spell scrolls do not have icon graphic whe I install theme in the following orders: spell revision, item randomiser (including randomising the scrolls) tweak anthology that change the item icon and change to IWD spell casting graphic scs components that add more scrolls, add IWD spells and add potions to npc -
Mod help request for my current game
xiaoleiwen replied to xiaoleiwen's topic in General Mod Discussion
If I’m using: item revision spell revision, item randomiser (including randomising the scrolls) scs components that add IWD spells scs components that add potions to npc scs components that add more scrolls tweak anthology that change the item icon tweak anthology that change to IWD spell casting graphic is there any particular order I should follow for best compatibility? My proposed order for the other mod: -
I didn't use them in a real run before but I brought Minyae and Ninde for test play and saw some dialogues. I also read a lot of reviews for NPC MODs. I will definitely install The Beaurin Legacy someday. Mostly good reviews except saw one person really hate it. Ninde should be decent but being prepared for wall of text...
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HTaM: Overview and Download Links
xiaoleiwen replied to Austin's topic in Heroes, Thieves, and Moneylenders
It sound that this MOD should be quite compatible with Imoen Romance, which is a good news to me now. Read through almost the whole thread of Imoen Romance on the BD forum today and feel like that MOD seems not too compatible with the other MODs that add dialogues for Imoen. I might be wrong but I almost consider leaving HTM in this playthrough due to that impression... I used this MOD with the Mazzy Mega MOD in previous run, I indeed didn't notice any duplicated reactions. -
Once more, this time with EETing
xiaoleiwen replied to subtledoctor's topic in General Mod Discussion
Currently I tend to use a party of at least 2-3 vanilla npc, 1-2 fixed standalone mod npc (with cross mod banters), and one slot for rotation when I'm doing their personal quests, either from vanilla or mod. If I really like someone, I will take them as a permanent party member next time. One of the reason that I always try to use a fixed party, and always try to include some vanilla npcs, and never separate the pairs of vanilla npcs, is because a lot of good npc (including the bg1 npc mod) has some interesting location based or story triggered banters that are worth seeing that you may miss it if you keep changing the party member. Additionally, some standalone npc mod may have special location or story triggered banters that involved further interaction from vanilla npc, which I quite enjoy it. Some examples: If you bring Drake to undercellar, he has special banter, and some vanilla npcs may interject. Jaheira may interject some banters between Eldoth and Skie. Vanilla npcs may comment something during Foundling friendship talks with pc. Isra and Adrian may interject vanilla npcs location and story triggered banters. You may also consider to bring vanilla npcs only for some mod quests because of the interjections. Basically all Lava's, Kulyok's and Jastey's one, and also the romantic encounters. ..... Tldr: there are so many npc mods that i want to try, but I start to think that all npc mods truly shine when they are in a party of mostly vanilla npcs. The authors basically spent much effort in writing those interactions with our beloved vanilla npcs that are too good to miss. -
Once more, this time with EETing
xiaoleiwen replied to subtledoctor's topic in General Mod Discussion
Didn't realise we can add so many mod for ios version, really interested to try someday, probably with a smaller installation. -
Mod help request for my current game
xiaoleiwen replied to xiaoleiwen's topic in General Mod Discussion
To keep a record for Imoen's reactions from these 2 MOD. -
HTaM: Overview and Download Links
xiaoleiwen replied to Austin's topic in Heroes, Thieves, and Moneylenders
Thanks for such a detailed explanation, it does really help in my planning in play-through to get more content from Imoen. I'm also quite surprised that the reactions that you have mentioned here did not overlap with I heard from the Imoen Romance MOD. It seems like I can make her pretty interactive in those side quests with both MOD installed. I guess I will still install most components this time -
Mod help request for my current game
xiaoleiwen replied to xiaoleiwen's topic in General Mod Discussion
This is my proposed install order. I intend to install them in this order. The candlelight UI is basically a recolored version of the dragonspear UI, which requires the installation of Dragonspear UI first. -
Mod help request for my current game
xiaoleiwen replied to xiaoleiwen's topic in General Mod Discussion
Drafted my install order for BG2EE, included some MODs that I have not used it before, so looking for some advice if it has any problem. Thanks. -
Mod help request for my current game
xiaoleiwen replied to xiaoleiwen's topic in General Mod Discussion
Thanks, I guess I will use the npcee mod, tried with ee keeper but it seems like many things need to be edited -
HTaM: Overview and Download Links
xiaoleiwen replied to Austin's topic in Heroes, Thieves, and Moneylenders
Hi Austin, I'm gonna use the first component only for my new play-through to have more interjections for the vanilla NPCs. I would like to confirm whether this MOD add interjections for Imoen in the quests in Chapter 2 (where she does not have any in vanilla game)?