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xiaoleiwen

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Everything posted by xiaoleiwen

  1. I moved the whole party with ctrl+j closer to Bodhi and the abduction talk is still not triggered. Thanks for the help. I think I will try to load the save game with a new installation (both 2.5 and 2.6.6) with Ajanstis bg2 only installed and see if it helps. I will keep this save file, in case need it for further investigation.
  2. I hope I can trigger with certain console, but if we can’t, does missing this abduction part affect the other talks or content later?
  3. There is BG1NPC in SOA/TOB MOD that adds Xzar, but I haven't let him join yet 7XXZARJ.rar Do you mean the global variables in my game is correct? --- Loading the save game with a backup installation without the BG1NPC mod installed has the same problem though.
  4. attached. Is there anyway to solve this via console in game? BODHIAMB.D
  5. Global("C#AjantisBodhiAbduction","GLOBAL",0) -> check variable for this situation - don't have this, only got bodhifirstcontact and bodhithreat, both are 1!Global("C#AjantisRomanceActive","GLOBAL",3) -> NOT 3, i.e. active romance - this is 2 in my gameGlobal("C#AjantisEngagedMatch","GLOBAL",1) - 1 in gameGlobal("C#AjantisEngaged","GLOBAL",1) - 1
  6. My PC is a half-elf, I just use a half-drow like portrait without installing any drow race MOD. There is no other drow in my party, but I brought Viconia for some time before Chapter 3 (not sure this info has any use though).
  7. Not sure whether it is intended, some suggestions: And also for the marriage part:
  8. Thanks I think I misunderstood the hint as the location of the chamber...and I generally won't check again the lootable container / anything that I checked before... Now I know why there is a crevice that I can open it which I remember I didn't see in in the past...
  9. I need some help on how to deactivate the ward to the drider chamber I must bee noob as I couldn't find anyone asking this...
  10. I would suggest to try asking in the neverwinter vault forum: https://forum.neverwintervault.org probably can join their discord to ask questions, I remember I saw some posted nwn2 stuffs last time.. this blog is also quite informative for nwn2 mod / modules installation: https://lilura1.blogspot.com/p/neverwinter-nights-2-electron-engine.html
  11. After you mentioning this, I realized that several interjections that I like in Chapter 1 is from this MOD. I thought it was something from the banter pack that I have installed. As I said before, probably it has good side to encounter the bugs in Chapter 4...as it makes me realized this and appreciate this MOD more
  12. If the affected ones are just 3 npcs, probably ignoring it will be the best. I worried it will happen to all interjections in chapter 4 initially, including the vanilla ones. Anyway, I'm quite curious how to fix it via nearinfinity, but I guess it could be difficult to explain it to a noob I will post the screenshot of Anomen's wrong interjections with Saemon (before sailing) later on, just to be safe. Anyway probably Zeno and I just have installed the other same mod that caused this. ---- I guess this bug also has good side, as I won't realised many reactions are added by this MOD if I didn't encounter this bug. I thought all interjections I saw in earlier chapters are from vanilla...so there is a reason why I feel vanilla companions are slightly more talkative than what I remember... Thanks for helping and I quite like this MOD so far
  13. Thank you for replying, but my main question is whether there is any way to fix this problem mid game without reinstalling the mod, as i have installed many other mods like tweaks and scs after this mod. Reinstalling mod probably will cause more problems...
  14. It is like what zero reported above: Also, Anomen gives some of Edwin's dialogue when speaking with Saemon Havarian at the end of chapter 3. Anomen and Neera also give strange comments to SH in chapter 4 (around the time when SH asks the party to steal Desharik's boat). Anomen says something like "Senior Clerk" and then "Bank Guardian"; Neera says "Batch". His case is for Anomen and Neera, and in my case that happened for Anomen and Aerie. So far I noticed that happened when talking to Saemon before sailing and also when doing the side quest to help the courtesan and her brother in Brynnlaw.
  15. I think I have this problem in Chapter 4 where Anomen and Aerie have similar wrong lines for the interjections. The version I'm using is before this latest update. Is there anyway to safely correct this midgame? --- I loaded the save game with the installation without this MOD, and found that Anomen and Aerie will not interject, so the bugged interjections are actually not the vanilla one?
  16. https://baldursgate.fandom.com/wiki/Expanded_Mage_Stronghold I'm doing the vanilla mage stronghold quest for my sorcerer PC and just found out that we have this MOD which looks interesting, should have installed it for this game... Anyway, according to this review: https://forums.beamdog.com/discussion/75761/mod-spotlight-planar-sphere-mod I'm also slightly confused with the MOD as it seems like there are two options- One is the original Planer Sphere MOD and the other one is a rebalanced version (cut quest)...Not sure which one is better, and should find out more on this before my next play-through.
  17. Another reason to start another play through next year, this sound interesting
  18. It is a feature of EEEX: https://github.com/Bubb13/EEex/releases install that, open override/EEex_Modules.lua after installation, switch ```lua ["B3EffMen"] = false, ``` to ```lua ["B3EffMen"] = true, ``` Save the file. In-game hover the mouse over a creature and press Left Shift
  19. This is not bug report or review, it is just a video I have recorded for fun...due to role play reason: FIRKRAAG MUST DIE IN THE MOST HUMILIATING WAY. NOBODY MESS UP WITH BHAALSPAWN'S LOVE! BECOME A PUNY ONE AND REPENT! (I mean Ajantis) --- mainly to show my friends you can play BG in this way
  20. Thank you very much, I entered the console and the messenger appeared
  21. An earlier save with Aerie still in the party, thanks
  22. Yes I met the requirement but I don't think any messenger approached me before.
  23. I still don't know how to solve this, need the answer... --- I think I also didn't get the quest from Quayle, I should have met the requirement...
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