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Posts posted by Ser Elryk
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I hope he comes back. I put off playing Baldur's Gate for the longest time (I've only ever played BG1, once, and didn't even touch TotSC), because I wanted to play EET once IWD-in-EET was finally complete. I don't even remember how many years it's been now, or the last time I used a tool for a multi-mod mega-installation. I think Roxanne is still active over on her site. I may have to just end up finally playing IWD separately before BG1&2. Probably should have a long time ago. But with a new patch just being released I guess I should still wait a bit to see if it broke any mods and let them (hopefully) get fixed.
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I read that Beamdog is developing a 2.6 update. I HOPE that he's just waiting on that. But I do wish that we heard something to verify that the project isn't just dead.
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22 hours ago, CaptainHawsehole said:
Now more than ever, with BG3 EA just hours away, I hope this project is still alive
Me too. My heart sinks a little more every time I check in and see no activity for so long.
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"Please keep it up @K4thos, because this here is the real deal.
BG1+BG2+IWD1+IWD2+SOD+ all the other mods = perfection"
Indeed! I've been craving this exact thing for so long, and it will be so sweet when it's finally released and stable. I also tell as many people as I can about the project(s) at every opportunity. They always tell me to let them know as soon as it's out lol.
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@Lightbringer Sounds like it'd be a nice touch. But I'm not familiar enough with them to say for sure. I've been saving my first IWD playthrough for IWD-in_EET for years lol.
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@K4thos Thank you for clearing up the confusion a bit. Sorry to repeat myself from before: But I for one REALLY dislike the "book as a framing device" idea, as well as anything that prevents rewards from carrying over. I'm also glad to hear that AWizardDidIt's work won't go to waste!
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@subtledoctor Thank you very much for that concise explanation! =D
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" K4thos has already said the IWD1 campaign won't be integrated; but its content will be added to the game."
Wait... now I'm confused again. Would someone mind elaborating on what that means?
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Another thought: If there is a way to make sure that all of the IWD (1 and 2) content is not easily miss-able during the Bhaalspawn campaign, that would be preferable. I'm thinking of first-time players who may not be familiar with either BG or IWD, but still want to do them all in their first time playthrough.
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14 hours ago, K4thos said:
I don't understand this question. How base IWD1 campaign is implemented currently has been described in this topic.
Sorry, K4thos. It was late, I was tired, and I think I misunderstood the line
"There is a direct conflict between IWD1 story and SoD villain, as well as some characters and even different iterations of the same locations showing up in both IWD1 and IWD2 story. Due to these reasons it has been decided that IWD1 can't co-exist alongside SoD and IWD2 content in the current timeline. Doing so would require major story overhaul, which is not planned."
as meaning that the IWD1 base campaign would not be included in IWD-in_EET.
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6 hours ago, K4thos said:
the reception from the players would not neccessary be good, since many people finds stuff like XP, items etc. something that can be considered reward for your effort, so making them local to the party that stays in the past, could be frustraiting for them.
That's how I'd feel, honestly. I would definitely rather keep my rewards. I'm also skeptical plot-wise about anything dealing with time-travel. Someone mentioned that they favored gameplay over plotline, but just for feedback, I'm the opposite. The story is what drives the gameplay for me.
EDIT: Again, just for feedback: I'm personally not a fan of the "Belhifet's book as a framing device" idea.
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18 hours ago, K4thos said:
all of it
But currently not the IWD1 base campaign (into the Bhaalspawn saga, I mean)?
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Uh oh! I really hope someone figures out a clever way to tie IWD1 into the Bhaalspawn campaign alongside everything else!
I mean I'm sure the mod will be great no matter what. I'd just really love to eventually see everything get combined into one single epic adventure =D
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@K4thos Thank you for the update! I think this was answered some time ago, but I can't remember, and don't know how much has changed since then. But just out of curiosity, how much of IWD2's content will be included in this mod (especially campaign-wise)?
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I'm also very curious about this. I also hope that it's written in a way that makes sense for "why" and "when" to go there
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23 hours ago, jastey said:
Thanks for the update!
I was thinking about making a 'More bandit scalps' joke, too, but I guess I am one of those "who cares", in reality.
I actually do care, but joked anyway XD
Please bring back 'More bandit scalps'!
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No more 'More bandit scalps'? Game is now completely ruined! Literally unplayable.
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OMG I just noticed! Is there any way for someone to get Edwin's Romance mod added to the list?? I'd REALLY like it on there just for the Viconia's Epilogue component! D=
EDIT: That was a thing, right? I remember the Edwin Romance mod being on the EET Compatibility List some time ago. Truth be told, I'm not even sure if the newer version (?) includes the component for Viconia, which is all I really want. Does anyone remember what I'm talking about?
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3 hours ago, Gorion88 said:
This sounds very promising! Thank you so much for sharing and all the hard work you and the rest of the Moders are doing.
Yes, indeed! Thank you very much K4thos!!
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I hope that wasn't rude of me to ask or something
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Not entirely sure if this is the right place to ask, but is there any chance of the Ninde NPC mod getting added? I was interested in trying her out eventually.
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Hey, K4thos. Just out of curiosity, would it be alright to ask for a rough estimate about how far along IWD-in-EET is from being ready for a public release? 50%?
No rush or anything. Even if it took several more years I'd still be excited to play it
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10 hours ago, Gorion88 said:
Thank you for all the work you do modders! I would be very keen to play a full run through of BG1/2/SOD/IWD1/2 in one go beginning in Candlekeep and then going up North before coming back down to the end!
I have been looking around a few other forums and it seems that BWS is a tool that is no longer used but project infinity has replaced it and is now in beta?
Is it correct to say that once 2.6 comes out for all the games (minus IWD2) then work can begin on being able to install them with project infinity using this IWD in BG MOD?
Also just to clarify, am I right to assume this is all possible with the Enhanced editions?
That's been my hope and dream for years. I check these boards almost daily because of it. A tool that will allow me to easily make a mega-mod install and play BG1EE, IWDEE, & BG2EE all as one game (plus mods). A "true" Enhanced Edition Trilogy.
I get nerd shivers just imagining it!
Progress
in IWD-in-EET
Posted · Edited by Ser Elryk
Just speaking as a potential player, I for one am far more interested in having the locations, quests, stories, dialogue, characters interactions, etc. than I care about what the combat is like lol. As long as it's just consistent across the whole experience, then I really don't care at all if it's 3E or not. *Especially* if it means delaying or preventing the other content from coming. That's just how I feel about it though.