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jmaeq

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Posts posted by jmaeq

  1. January 11, 2019 Update

    I know it's only been a couple days since the release of v2, but I finally got a chance to do a little recording. So, with that said, I've added 80+ new voiced lines, fixed a mix-up with one of Haer'Dalis' and Jan's banters in SoA, found and fixed a small bug with a banter in ToB, and (of course) fixed more grammatical errors. This version, v2.1, has already been uploaded :) 

  2. 9 hours ago, Prof Errata said:

    Well done, jmaeq ! and thank you for your marvellous work. But personally I’ll wait the next version of the mod - if bugs are detected soon in the V2 - in order to send Minyae in my next BG2 game. I have a look at the dialogues and I’ve noticed they are well written, the fact too that Minyae isn’t a love affair too is an advantage in my opinion. Nevertheless, I think it would be interesting to give to our heroine the option of being a standard Mage class, because the Enchanter class Mage have a serious drawback, the forbidden specialization of Invocation; and so no magic missile available, a spell rather useful against the Mordies Swords…

    Nevertheless I can only congratulate you for your mod, persons like you are a boon for our little community. Merci encore !

     

    Thank you very much for your kind words, I am glad to hear that you think so!

    Unfortunately, I don't think Minyae will receive the option of being a standard Mage. I chose the Enchanter class as it falls more in-line with her background and character. For those that have Edwin in the party, I believe it would be redundant to have 2 pure mages that know, more or less, the same spells and there wouldn't be a need to have two of them. Plus, being unable to use magic missiles forces the player get a little more creative with battles. ;)

  3. The Beaurin Legacy for Throne of Bhaal has officially been released (as well as some fixes for SoA)!

    Thank you all for your patience and enjoy! :)

    Note: In regards to crossmod banter content, this is currently being worked on. It will either be released in the Crossmod Banter Project or within the respective mods.

  4. 7 minutes ago, Guest Tom said:

    I've been trying to recruit the hidden NPC at chapter 6 but it doesn't matter what I say it always end up in a figth with one or the other dying, there is a way to keep both NPCs or are mutually exclusive? My party is Me(Evil cleric/fighter), Dorn, Edwin and Minyae so I got room for up to 2 extra NPC, but I can't avoid that they kill each other on sight. I've tried to boost my charisma, wisdom and inteligence with potions to check for a hidden dialogue but can't make it work.

    There is no way to keep both the Hidden NPC and Minyae within the same party - it's either one or the other. Although, the Hidden NPC is only available to recruit if the PC is good-aligned.

  5. On 12/26/2018 at 10:32 PM, theacefes said:

    That's impressive progress in a short amount of time - nice work. :)

    Thank you! :) I've been treating this period as a crunch time, heh.                                                       

  6. December 25, 2018 Update

    (I know I said I would update you guys on the progress every couple weeks or so, but it's the holidays over here and I've been buckling down on the mod. So this is a rather large update, and I'm more than excited to share what's going on.)

     

    ToB:

    - Minyae's Epilogue has been coded

    - Minyae's Armor Upgrade has been coded and tested

    - Hidden NPC's PIDs have been coded

    - Watcher's Keep interjections have been written and coded for Minyae and the Hidden NPC

    - Quest(s) have been coded

    - Hidden NPC's Epilogue has been written and coded

     

    So what's left to do?

    - Testing!!! (More specifically, fixing major bugs with the quest/encounter)

     

    Final Note: It is my hopes that I will be able to release the ToB version before the end of the year or the first week of the new year. Thanks everyone for being patient and have a wonderful holiday!

  7. November 7, 2018 Update

     

    ToB:

    - Written and Coded Beamdog NPC banters for Minyae

    - Written and Coded 3/6 Friendship Talks for Hidden NPC

     

    SoA:

    - Added a Romance Conflict with Edwin and the PC (Laufey's Edwin Romance Mod)

    - Added Crossmod Content with an additional 7 NPCs

  8. For all those who may be wondering about the progress for the Throne of Bhaal portion and any other changes/fixes/updates for the SoA version I might have up my sleeves, here's the place to check back on every so often!

     

    EDIT: I hope to provide a biweekly report. If I am unable to post an update on the second week, I will be sure to post as soon as I am able to.

     

    As of today (October 24, 2018), I have completed for ToB:

    - Minyae's Friendship Talks have all been written and coded

    - Minyae's Banters with all Bioware NPCs have been written and coded

    - Minyae's Interjections have been written and coded excluding Watcher's Keep content

    - Minyae's Epilogues have been written

    - Minyae's PIDs have been written and coded

    - Quest(s) have been written

    - Hidden NPC's Friendship Talks have been outlined

    - Hidden NPC's Epilogue has been outlined

    - Voiced Lines for Minyae

     

     

    What needs to be done:

    - all Beamdog NPC banters for Minyae and Hidden NPC

    - Minyae's Epilogues need to be coded

    - Quest(s) need to be coded

    - Watcher's Keep interjections need to be written and coded for Minyae and Hidden NPC

    - Hidden NPC's Friendship Talks needs to be written and coded

    - Hidden NPC's Banters with all Bioware NPC need to be outlined, written, and coded

    - Hidden NPC's Epilogue needs to be written and coded

    - Hidden NPC's PIDs need to be written and coded

    - Minyae's Armor Upgrade needs to be coded

    - Testing Content!

     

     

    Updates for SoA:

    - Fixed several grammatical errors

    - Added "Enchanter" as an alternative class for Minyae

    - Working on Crossmod Content (currently completed banters with 3 other NPCs)

  9. Well, is the Beaurin Legacy ToB part going well now ? And will it be released before the end of the year, I hope ?

    Yes, ToB is currently in-progress. :) Whether it will be released before the end of this year has yet to be seen...

     

    Although, I am thinking about creating a progress thread to track what has been completed/what needs to be worked on if that is something you or others may be interested in.

  10. Interjecting into dialogues of another mod is not ok, as it will always be seen as content of the other mod. But having own dialogues from your mod NPC referring to other mod's content is a grey area I think is ok as long as your mod does not try to outwit/ridicule the other mod, or as I said above pretends to be content of it. If we are talking of another NPC mod then it would be not ok to introduce dialogues with this NPC that are not authorised (either directly or by a general author consent as it exists e.g. for Kelsey). In case of the Edwin Romance mod, this is not possible as Edwin is a BioWare NPC and the PC is representative of the players' decisions.

     

    It's clear that you have an own interest in your mod's NPC romance to play out so if you are not able to reach the author of the Edwin romance mod I'd say it's justified to have a point of "player needs to decide" which romance continues.

     

    For the player's interest (and your own), I would definitely let the PC, i.e. the player decide which romance he/she wants to be continued. That would mean a dialogue with PC replies in your mod but this way, noone can imply that you are putting your mod before another.

    Ah, this makes much more sense. Thank you for the clarifications, it is much appreciated! :)

  11. It's a good question, actually. I knew only one modder who would have forbitten another mod to even refer to his/her mods' content without consent. Normally, I would say you are allowed to refer to happenings of other mods as long as you do not add content to it. In this case, I'd say having Edwin and Minyae talking about Edwin's feelings towards the PC and Minyae would be alright, as long as you do not add a dialogue with PC reply options that sounds as if it's content of the Edwin romance, if it makes sense.

    I think it makes sense, but just to clarify, I would be allowed to have my own dialogues between Minyae and Edwin about Edwin's romance with the PC. I could even have interjections in their dialogue, so long as it doesn't sound like it belongs to Edwin's romance mod or more specifically, as long as it does not sound like the authors' writing? So, if the PC (or Edwin for that matter) was forced to come to an ultimatum, I would not be able to bring up past conversations between the PC and Edwin. I hope I understood that correctly.

  12.  

     

    Really liking this mod so far. Especially now, that there is another Thief character I can pick from, besides Jan.

     

    Any chance for some crossbanter with other NPC mods btw?

    Most definitely. I am currently working on some crossmod content with a few modders already :)

     

    Does this also include a romance conflict with the Edwin Romance Mod?

     

    http://www.spellholdstudios.net/ie/edwin

     

    :love:

     

    I would like to be able to include conflicts with the Edwin Romance Mod, but I don't think I will be able to get in contact with its authors seeing as how their last active date was in 2016 and 2015. Perhaps I would be allowed to add additional dialogue on my accord but I am unsure if I have the permission to do so.

  13. Wow, pay no attention to BG for two months and a new high quality mod pops out of nowhere? Maybe I should stay away more often! :)

     

    I haven't gotten around to actually playing it yet (and probably won't until Christmas vacation) but what I've seen and heard so far makes me really excited to take Minyae on my next adventure.

    The writing seems great, her bio alone already shows quite a bit of character, 3 (or 4) high quality portraits seems almost decadent when most mods can't even get one decent portrait and the voice acting/ recording is also excellent.

    (Also, NPC-NPC romance and not throwing herself at charname but is a real upside at this point.)

     

    The one question I have is, does the current version work as a stand-alone? What I mean by this is, does it have a decent "ending" within SoA?

    There have just been too many good mods over the years with "ToB parts in the works" that never actually went there and I'd rather not have another NPC I'm fond of suddenly become all silent as soon as I enter ToB.

     

    In any case, this looks great and I can't wait to play it.

    Thanks for all your hard work!

    My timing was a little off, it should've came out today ;) Welcome back!

     

    Thanks so much for your kind words, and I look forward to any feedback/suggestions whenever you get around to playing her.

     

    In terms of an "ending" within SoA, there will be some questions left unanswered and I believe that the final encounter is not a pleasant one, so I am unsure if I can call it pleasant for an ending. Can it be considered a standalone? Er, yes and no (that's probably not what you wanted to hear). Yes, because there is something similar to an ending for it but at the same time, no because her quest isn't finished in SoA and continues in ToB. So the satisfaction of a quest completion will only be true in ToB.

     

    Although, I do hope that I will be able to complete ToB by the end of this year or the beginning of the next.

     

    Thanks again for your interest and your words!

  14. But before to do these changes, of course it would be a good thing that the ToB part will be released, soon I hope. Jmaeq well the ball is in your court now…

    Yes, of course. An alternate class (pure Enchanter) has been made for her already, but I wanted to release it when I have another version/more updates for her ready.

     

    And don't worry, the ToB part is already in the works. ;)

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