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Guest Blood Beast

Branwen Bug

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Guest Blood Beast

Hi, Ladies and Gents, I don't know where this bug came from, but I am hoping you fine folks have seen something similar before.

 

Story is, when I first enter Nashkel Carnivals, Branwen's supposed to be a petrified statue waiting for a break, but what I discovered was a dead corpse lying on the ground,

 

I know I installed Branwen's Romance from BG1NPC, and I also gave Branwen a Cleric of Lathander Kit using Level One NPCs, so I uninstalled both components, and reloaded the game, re-enter Nashkel Carnival for the first time, and Branwen is still lying dead on the ground. My guess is maybe it's a global Variable, or a stateflag, but then I know nothing about modding.

 

All I know is that I am drop dead gorgeous(hee hee), but am I doomed to romance corpses for the rest of eternity?

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:p Hey, this was funny.

 

I think I've heard of this bug, too. Try doing this: uninstall Lvl1 NPC Branwen component, then start a new game and if you want to romance her, set X#BrFriendTalk to 2 via console(um, long story, sorry - but it won't work without this one).

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set X#BrFriendTalk to 2 via console(um, long story, sorry - but it won't work without this one).
So is this an incompatibility between L1NPCs and BG1NPC that needs to be fixed or what?

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Guest Blood Beast

Instead of restarting the game, I summoned Branwen's statue with

 

CLUAConsole:CreateCreature("branwe")

, revived her, but her dialog gets all messed up,

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I've seen this reported from installs without any Level One NPCs, and not seen it when I tested it myself.

 

I'll add some more safeguards to the dialogue patch in any case, but if you're getting errors in an area you've never before visited after uninstalling this mod, it's not us.

 

If there's a WeiDU log handy, feel free to post it - if not, I'll see what I can do blindly.

 

/edit

 

I ought probably emphasize that I do not have the BGT and have done no testing on that platform :p

Edited by Nythrun

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If BGT testing is needed, I can handle that.

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Guest Blood Beast

Just let me test it again, :p , I will let you know how it goes.

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We have back posts on this, including a savegame from Kulyok, but neither Nythrun nor I were able to replicate the behavior (and neither mod messes with the state flags set on the in-game unjoined .cre, as far as I can tell).

 

Could you please send me your WeiDU.log and the savegame before entering the area and after discovering the corpse, either .zip or .rar format, to svowles at comcast dot net?

 

That way I can take another look, and compare versus Kulyok's and the other person's saves.

Edited by cmorgan

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Guest Blood Beast

Sorry chum, I wasn't thinking, I have uninstalled a few mods, and so am still trying to find time to play test the game, I will let you know if I come across that bug again.

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7 years down the line, people are still encountering this bug... I'll post my partial solution for posterity.

 

I didn't fix the dead branwen bug itself, but I fixed the scrambled dialogue. I did this by first copying the content of Branwen's .dlg file from Baldur's Gate to her Baldur's Gate Tutu .dlg file via the Infinity Engine Dialogue Workshop. This resulted in a crash when I talked to Branwen after using the console to create a non-dead copy of her statue.

 

Then I just copypasted Branwen's .dlg file from Baldur's Gate to Baldur's Gate Tutu and the dialogue was fixed!

 

I'm not a modder, so I don't understand why this worked. It just worked.

 

EDIT: but I'm still not sure how to get her romance to trigger. I set X#BrFriendTalk to 2 using Shadowkeeper, and added a whole other bunch of global variables that looked like they'd do something, but I dunno if it's working.

Edited by MishiSings

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Since we never got one despite two requests, can you post the contents of your WeiDU.log in [ SPOILER] [ /SPOILER] tags, please? Also, if you've installed Level 1 NPCs, please post the contents of your SETUP-LEVEL1NPCS.DEBUG file similarly. If you've since uninstalled/reinstalled it, please try to reinstall it with the settings you used when you encountered the bug before posting the contents. Based on the above posts, I suspect this is an old BG1 NPC Project issue that has little (if anything) to do with L1NPCs but it's hard to be sure without more data.

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Sure. How do I find the contents of my WeiDU.log?

 

Nevermind, I think I figured it out.

 

 

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [subcomponent Name -> ] Component Name [ : Version]
~BG1NPC.TP2~ #0 #0 // The BG1 NPC Project: Required Modifications: v20
~BG1NPC.TP2~ #0 #1 // The BG1 NPC Project: Banters, Quests, and Interjections: v20
~BG1NPC.TP2~ #0 #8 // The BG1 NPC Project: Add Non-Joinable NPC portraits to quests and dialogues: v20
~BG1NPC.TP2~ #0 #9 // The BG1 NPC Project: Ajantis Romance Core (teen content): v20
~BG1NPC.TP2~ #0 #10 // The BG1 NPC Project: Branwen's Romance Core (teen content): v20
~BG1NPC.TP2~ #0 #11 // The BG1 NPC Project: Coran's Romance Core (adult content): v20
~BG1NPC.TP2~ #0 #12 // The BG1 NPC Project: Dynaheir's Romance Core (teen content): v20
~BG1NPC.TP2~ #0 #13 // The BG1 NPC Project: Shar-Teel Relationship Core (adult content): v20
~BG1NPC.TP2~ #0 #14 // The BG1 NPC Project: Xan's Romance Core (teen content): v20
~BG1NPC.TP2~ #0 #15 // The BG1 NPC Project: Female Romance Challenges, Ajantis vs Xan vs Coran: v20
~BG1NPC.TP2~ #0 #16 // The BG1 NPC Project: NPCs can be sent to wait in an inn: v20
~BG1NPC.TP2~ #0 #18 // The BG1 NPC Project: Alora's Starting Location -> Alora Starts in Gullykin: v20
~BG1NPC.TP2~ #0 #19 // The BG1 NPC Project: Eldoth's Starting Location -> Eldoth Starts in the Cloakwood Forest: v20
~BG1NPC.TP2~ #0 #22 // The BG1 NPC Project: Quayle's Starting Location -> Quayle Starts at the Nashkel Carnival: v20
~BG1NPC.TP2~ #0 #24 // The BG1 NPC Project: Tiax's Starting Location -> Tiax Starts in Beregost: v20
~BG1NPC.TP2~ #0 #25 // Jason Compton's Accelerated Banter Script: v20
~BG1NPC.TP2~ #0 #26 // The BG1 NPC Project: Make Shar-Teel Unkillable Until In Party: v20
~BG1NPC.TP2~ #0 #27 // The BG1 NPC Project: Bardic Reputation Adjustment: v20
~BG1NPC.TP2~ #0 #29 // The BG1 NPC Project: Cloakwood areas availability in Chapter One -> Open four Cloakwood areas (everything but the Mines): v20
~BG1NPC.TP2~ #0 #30 // The BG1 NPC Project: Sarevok's Diary Adjustments -> SixofSpades Extended Sarevok's Diary: v20
~BG1NPC.TP2~ #0 #200 // The BG1 NPC Project: Player-Initiated Dialogues: v20
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #10 // Remove Helmet Animations: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #120 // Change Avatar When Wearing Robes or Armor (Galactygon): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1010 // More Interjections: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1070 // Improved Multi-Player Kick-out Dialogues: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1080 // Add Bags of Holding: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1090 // Exotic Item Pack: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1100 // Reveal City Maps When Entering Area: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1110 // Add Map Notes: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #1120 // Stores Sell Higher Stacks of Items: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2060 // Weapon Styles for All: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2090 // Change Experience Point Cap -> Remove Experience Cap: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2120 // Allow Arcane Spellcasting in Heavy Armor: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2151 // Wear Multiple Protection Items -> No Restrictions: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2160 // Alter Weapon Proficiency System -> Rebalanced Weapon Proficiencies: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2200 // Multi-Class Grandmastery (Weimer): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2210 // True Grandmastery (Baldurdash): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2240 // Un-Nerfed THAC0 Table: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2250 // Un-Nerfed Sorcerer Spell Progression Table: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2260 // Alter Mage Spell Progression Table -> Un-Nerfed Table (Blucher): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2270 // Alter Bard Spell Progression Table -> Un-Nerfed Table (Blucher): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2280 // Alter Cleric Spell Progression Table -> Un-Nerfed Table (Blucher): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2293 // Alter Druid Spell and Level Progression Tables -> Use Cleric Level Progression Changes With Un-Nerfed Druid Spell Table (Blucher): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #2330 // Remove Delay for Magical Traps (Ardanis/GeN1e): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3001 // Higher HP on Level Up -> NWN Style: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3011 // Maximum HP for NPCs (the bigg) -> For Non-Party-Joinable NPCs Only: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3031 // Easy Spell Learning -> 100% Learn Spells and No Maximum Cap: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3040 // Make Bags of Holding Bottomless: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3080 // Unlimited Ammo Stacking: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3090 // Unlimited Gem and Jewelry Stacking: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3100 // Unlimited Potion Stacking: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3110 // Unlimited Scroll Stacking: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3125 // Neutral Characters Make Happy Comments at Mid-Range Reputation: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #3200 // Sellable Items (Icelus): v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4000 // Adjust Evil joinable NPC reaction rolls: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4020 // ToB-Style NPCs: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4031 // Consistent Stats: Edwin -> Use BG2 Values: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4041 // Consistent Stats: Jaheira -> Use BG2 Values: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4050 // Change Jaheira to Neutral Good: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4061 // Consistent Stats: Minsc -> Use BG2 Values: v9
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #0 #4071 // Consistent Stats: Viconia -> Use BG2 Values: v9
~BG1NPCMUSIC/BG1NPCMUSIC.TP2~ #0 #0 // The BG1 NPC Project Music Pack -> Install All Audio: v5
~BG1UB/SETUP-BG1UB.TP2~ #0 #0 // Ice Island Level Two Restoration: v13.1
~BG1UB/SETUP-BG1UB.TP2~ #0 #1 // The Mysterious Vial: v13.1
~BG1UB/SETUP-BG1UB.TP2~ #0 #2 // Additional Elminster Encounter: v13.1
~BG1UB/SETUP-BG1UB.TP2~ #0 #3 // Angelo Notices Shar-teel: v13.1
~BG1UB/SETUP-BG1UB.TP2~ #0 #8 // Safana the Flirt: v13.1
~BG1UB/SETUP-BG1UB.TP2~ #0 #9 // Appropriate Albert and Rufie Reward: v13.1
~BG1UB/SETUP-BG1UB.TP2~ #0 #10 // Place Entar Silvershield in His Home: v13.1
~BG1UB/SETUP-BG1UB.TP2~ #0 #11 // Scar and the Sashenstar's Daughter: v13.1
~BG1UB/SETUP-BG1UB.TP2~ #0 #12 // Quoningar, the Cleric: v13.1
~BG1UB/SETUP-BG1UB.TP2~ #0 #13 // Shilo Chen and the Ogre-Magi: v13.1
~BG1UB/SETUP-BG1UB.TP2~ #0 #14 // Edie, the Merchant League Applicant: v13.1
~BG1UB/SETUP-BG1UB.TP2~ #0 #15 // Flaming Fist Mercenary Reinforcements: v13.1
~BG1UB/SETUP-BG1UB.TP2~ #0 #19 // Minor Dialogue Restorations: v13.1
~BG1UB/SETUP-BG1UB.TP2~ #0 #20 // Audio Restorations: v13.1
~BG1UB/SETUP-BG1UB.TP2~ #0 #21 // Store, Tavern and Inn Fixes and Restorations: v13.1
~BG1UB/SETUP-BG1UB.TP2~ #0 #22 // Item Corrections and Restorations: v13.1
~BG1UB/SETUP-BG1UB.TP2~ #0 #23 // Area Corrections and Restorations: v13.1
~BG1UB/SETUP-BG1UB.TP2~ #0 #24 // Permanent Corpses: v13.1
~BG1UB/SETUP-BG1UB.TP2~ #0 #26 // The Original Saga Music Playlist Corrections: v13.1
~BG1UB/SETUP-BG1UB.TP2~ #0 #27 // Sarevok's Diary Corrections: v13.1
~BG1UB/SETUP-BG1UB.TP2~ #0 #28 // Prism and the Emeralds Tweak: v13.1
~BG1UB/SETUP-BG1UB.TP2~ #0 #29 // Duke Eltan in the Harbor Master's Building: v13.1
~BGQE/SETUP-BGQE.TP2~ #0 #0 // Baldur's Gate Mini-Quests and Encounters Mod: 8.1
~PAINTBG/PAINTBG.TP2~ #0 #0 // PaintBG: make portraits available via 'portraits' directory
~PAINTBG/PAINTBG.TP2~ #0 #4 // Portraits for PC (BG1/Tutu) -> PaintBG: Override the old PC portraits with new the selection (suggested)
~PAINTBG/PAINTBG.TP2~ #0 #5 // PaintBG: BG2 Portraits for BG Tutu
~PAINTBG/PAINTBG.TP2~ #0 #9 // PaintBG: Ajantis
~PAINTBG/PAINTBG.TP2~ #0 #10 // PaintBG: Alora
~PAINTBG/PAINTBG.TP2~ #0 #12 // PaintBG: Branwen
~PAINTBG/PAINTBG.TP2~ #0 #14 // PaintBG: Coran
~PAINTBG/PAINTBG.TP2~ #0 #16 // PaintBG: Dynaheir -> Dynaheir with her more BioWare face features
~PAINTBG/PAINTBG.TP2~ #0 #19 // PaintBG: Edwin -> Install Edwin portrait #3 (with hair)
~PAINTBG/PAINTBG.TP2~ #0 #21 // PaintBG: Eldoth
~PAINTBG/PAINTBG.TP2~ #0 #22 // PaintBG: Faldorn
~PAINTBG/PAINTBG.TP2~ #0 #23 // PaintBG: Garrick
~PAINTBG/PAINTBG.TP2~ #0 #27 // PaintBG: Imoen -> More detailed Imoen; a bit more cheerful
~PAINTBG/PAINTBG.TP2~ #0 #29 // PaintBG: Jaheira -> More druidic Jaheira
~PAINTBG/PAINTBG.TP2~ #0 #32 // PaintBG: Kagain
~PAINTBG/PAINTBG.TP2~ #0 #34 // PaintBG: Khalid -> Khalid with brown hair
~PAINTBG/PAINTBG.TP2~ #0 #36 // PaintBG: Kivan
~PAINTBG/PAINTBG.TP2~ #0 #39 // PaintBG: Montaron -> PaintBG: Montaron; more manly and evil look
~PAINTBG/PAINTBG.TP2~ #0 #43 // PaintBG: Minsc -> Minsc (tattoo; less fur)
~PAINTBG/PAINTBG.TP2~ #0 #45 // PaintBG: Quayle
~PAINTBG/PAINTBG.TP2~ #0 #47 // PaintBG: Safana
~PAINTBG/PAINTBG.TP2~ #0 #50 // PaintBG: Shar-Teel
~PAINTBG/PAINTBG.TP2~ #0 #51 // PaintBG: Skie
~PAINTBG/PAINTBG.TP2~ #0 #53 // PaintBG: Tiax
~PAINTBG/PAINTBG.TP2~ #0 #55 // PaintBG: Viconia -> Original Viconia; with a hood
~PAINTBG/PAINTBG.TP2~ #0 #57 // PaintBG: Xan
~PAINTBG/PAINTBG.TP2~ #0 #59 // PaintBG: Xzar
~PAINTBG/PAINTBG.TP2~ #0 #60 // PaintBG: Yeslick
~PAINTBG/PAINTBG.TP2~ #0 #64 // PaintBG: Additional portrait for Gorion (BG1 character)
~PAINTBG/PAINTBG.TP2~ #0 #65 // PaintBG: Additional portrait for Tamoko (BG1 character)
~SIRINESCALL/SETUP-SIRINESCALL.TP2~ #0 #0 // The Lure of the Sirine's Call: v13
~XANBG1FRIEND/SETUP-XANBG1FRIEND.TP2~ #0 #0 // Xan's friendship path for BG1: v9bgee
~CORANBGFRIEND/CORANBGFRIEND.TP2~ #0 #0 // Coran's Extended BG Friendship Talks, v1, October 20, 2007: v3
~SETUP-FINCHNPCV3.TP2~ #0 #0 // Finch NPC for Tutu v3.0
~AJANTISBG1/SETUP-AJANTISBG1.TP2~ #0 #0 // Installs Ajantis BG1 Expansion Modification: 9
~GAVIN/GAVIN.TP2~ #0 #0 // Gavin NPC for Tutu and BGT, 14April2008: v8
~GAVIN/GAVIN.TP2~ #0 #1 // Gavin: Romance (mature content): v8
~GAVIN/GAVIN.TP2~ #0 #2 // Gavin: Flirts (adult content): v8
~GAVIN/GAVIN.TP2~ #0 #3 // Gavin: Check for Tutu-Fix Walking Speeds: v8
~GAVIN/GAVIN.TP2~ #0 #4 // Gavin: Alternate Portraits -> Original portrait by berelinde (default): v8
~GAVIN/GAVIN.TP2~ #0 #10 // Gavin: Player Initiated Dialogue: v8
~PAINTBG/PAINTBG.TP2~ #0 #69 // PaintBG: Gavin mod NPC (BG1)

 

 

Upon further testing, Branwen's banters with other NPCs are fine, but I don't think her romance is working at all.

 

EDIT: To be clear, I don't have Lvl One NPCs installed and never did, so this bug definitely has nothing to do with Lvl One NPCs.

 

EDIT EDIT: Also, I don't know if this helps, but I think there might be a time factor involved. When I picked up the game again I wanted to be sure I would be able to pick up Branwen, but I had gotten this bug in previous playthroughs, so before I played the game for real I sped through the first chapter and went straight to the Nashkel Carnival. I did this twice and I had no problems.

 

When I encountered the bug in my real playthrough I reloaded to an early save and sped through it again and still got the bug.

 

So the bug appearing might have something to do with the interval of time in between starting a new game and arriving at the carnival. It was close to three months real time in between me starting that game and getting to the carnival.

Edited by MishiSings

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