Aeryn Posted December 8, 2008 Share Posted December 8, 2008 Does that mean SoZ will be required to play the mod? Besides the new classes, there was absolutely nothing about the expansion that made me want to spend money on it (all I keep hearing is "short, buggy, no companions"), but now if it's going to be the norm for mods to require it, I guess I'll have to break down and get it... Quote Link to comment
Domi Posted December 8, 2008 Author Share Posted December 8, 2008 I am thinking that no, in all probability it won't require SoZ, unless Jason's Death System relies on something in SoZ, but we can import that. I am playing SoZ now, it has BG1 style joinables, with a bit of a join-in dialogue. I have seen a bark-string so far from one companion in an area, and saw him have a separate reply option (kind of a poor man interjection). The beginning of the game is no different than any other game, and Overland Map is... I dunno, nothing to write home about, but nothing terrible either. I do expect though that the newer mods will require SoZ, cause people will start using the resources. Quote Link to comment
Aeryn Posted December 8, 2008 Share Posted December 8, 2008 Heh...well I'll wait until it hits the $10 rack at Wal-Mart then. I've probably only said this in my head (that happens frequently) but I'm really looking forward to this mod, and the flirtpack as well. Quote Link to comment
purpleblob Posted December 9, 2008 Share Posted December 9, 2008 Good. Coz I don't want to buy SoZ either.... Quote Link to comment
Domi Posted December 11, 2008 Author Share Posted December 11, 2008 Well, I am guilty of having the first SoZ mod idea - turning Volo into the real joinable NPC. It's probably impossible, but he is a blast! Very funny, very hapeless, very Tymora-beloved. Quote Link to comment
Domi Posted December 12, 2008 Author Share Posted December 12, 2008 (edited) I amanged to make my way through some of Amelyssan's convo coding, finally, but boy, am I still not close to done on that one And of course, I wasted my time again on counting the scarifices. I shpould just put a sticky notes on my screen: It adds up, don't worry, even if Imoen and Elhan are both killed, there is a motivation to... er go further. Sorry for the spoilers, but it took me so long between the writing and coding, that i've jast had the cold sweat fit agan retracing my own logic.... Edited December 12, 2008 by Domi Quote Link to comment
Domi Posted January 2, 2009 Author Share Posted January 2, 2009 Well, I managed to finish coding Amelyssan's encounter. I still need one script that will turn Amelyssan and her party hostile, plus I need to put in a call for the voicework, but I am glad it's done. It's another 4,000 words dialogue, only Khalid's one is longer (that one runs about 5000 words). I can only hope that I didn't went all out on the last encounter, and that it will be easier to code! Anyways, the light is getting brighter in the end of the tunnel. Must be the on-coming train, lol! Quote Link to comment
theacefes Posted January 8, 2009 Share Posted January 8, 2009 Nice! Keep it up, you can do it! (And erm..I swear I will get that voicing to you....) Quote Link to comment
Guest Carte Blanche Posted February 23, 2009 Share Posted February 23, 2009 Any progress? Quote Link to comment
Domi Posted February 23, 2009 Author Share Posted February 23, 2009 Heya, nope! I worked on finishing up the Flirtpacks, and was going to start on DS this week, but someone lovingly put me on a new project that required my presence in the office on Wednesdays which is my day off/modding day. So, with shifting all the days off, I lost a day off this week... so, next week I should be bakc in the saddle! Hopefully. Quote Link to comment
Domi Posted June 15, 2009 Author Share Posted June 15, 2009 I am still out of luck I am afraid on finding time for it Life is not just busy, it's crazy busy. Quote Link to comment
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