Miloch Posted August 1, 2008 Share Posted August 1, 2008 I tried Level 1 NPCs, it felt like pretty good mod. Though there was some bugs, like wrong weapon proficiencies available (Minsc beastmaster atleast) and too much thieving skill points (montaron assassin).Did you get the v1 from here or a previous beta? (You're not talking about the old Blucher L1NPCs, are you? That's a completely different mod...) If you found specific things that were off, could you make a note of them? In Nythrun's absence, cmorgan and I are doing a minor update to it.I could upload my mod, if someone is interested to integrated to someone.Like I said, I'd be happy to put it in the next MixMod, since I've got some similar components already. Link to comment
Ergopad Posted August 5, 2008 Share Posted August 5, 2008 Sorry for delay. Here's the latest version, I did some finalizing slight changes to stats and decreased the amount of components. My initial test indicated that it works well. You are welcome to add this to your mod, as long as you add me to the credits. NPC Stats Link to comment
Miloch Posted August 5, 2008 Share Posted August 5, 2008 Site keeps giving me an error. Can you upload it somewhere else (somewhere less annoying perhaps )? Or just e-mail it (I'll PM you my address). Link to comment
Ergopad Posted August 5, 2008 Share Posted August 5, 2008 Here's another link, hope it works. NPC Stats Too lazy to send emails. Link to comment
Miloch Posted August 15, 2008 Share Posted August 15, 2008 You never did anything with proficiencies or items in this, right? Just wondering, because I'm looking at incorporating your code now, and the whole messed-up proficiency subject came up again. Link to comment
Ergopad Posted August 15, 2008 Share Posted August 15, 2008 No, I have those weapon proficiency in a separate tp2 file. But, since there is Level 1 NPC mod, I think my mod is pretty much useless. Link to comment
Miloch Posted August 16, 2008 Share Posted August 16, 2008 No, I have those weapon proficiency in a separate tp2 file. But, since there is Level 1 NPC mod, I think my mod is pretty much useless.I don't think it'd be useless since even with L1NPCs you'd have to know what everyone should have. The Tutu proficiencies are quite clearly wrong, and even Ascension64 is fixing the BGT ones, which are marginally better than Tutu's. Anyway, if you want to upload the other tp2 I'll take a look at that too. I already started something similar for Quayle and Tiax, though I probably won't give the other NPCs as many choices (maybe just a "restored proficiencies" choice for all). Link to comment
Icendoan Posted August 16, 2008 Share Posted August 16, 2008 It was interpreted from BG, because in BG1 Spears would also cover Halberds. Icen Link to comment
Miloch Posted August 16, 2008 Share Posted August 16, 2008 It was interpreted from BG, because in BG1 Spears would also cover Halberds.Not sure what you're talking about (Kivan I guess) but I think you mean misinterpreted. Link to comment
Ergopad Posted January 3, 2009 Share Posted January 3, 2009 I'm back. Have you done anything with my mod already? Link to comment
Ergopad Posted November 14, 2009 Share Posted November 14, 2009 Greetings, been a while again. Still, if somebody is interested, I think this mod should be integrated with some BG1 fixpack. Link to comment
Miloch Posted November 16, 2009 Share Posted November 16, 2009 Greetings, been a while again. Still, if somebody is interested, I think this mod should be integrated with some BG1 fixpack.Heya. I don't know if most folks would consider this a "fix" (maybe I would but I'm not most folks ) but I was still planning on including it with the next Mix-Mod update. Been kind of busy with other stuff and finished a fairly big mod (Aurora) but maybe I can find some time for this now. You should do an Ultima mod next . Link to comment
Ergopad Posted December 3, 2009 Share Posted December 3, 2009 Nah, Ultima should not ruined by AD&D. Link to comment
Lollorian Posted December 4, 2009 Share Posted December 4, 2009 Until this gets incorporated into MixMod (or anything else ) could you upload the file again?? The webfilehost link says it's been downloaded max times You seem to have put a lotta effort into this Thanks, Lol Link to comment
Ergopad Posted December 4, 2009 Share Posted December 4, 2009 Until this gets incorporated into MixMod (or anything else ) could you upload the file again?? The webfilehost link says it's been downloaded max times You seem to have put a lotta effort into this Thanks, Lol Here you go: Ergo's NPC Fixpack You are welcome to edit and use it as you please. I just want that my effort wasn't in vain. Changelog: Balance tuning: Branwen +2 WIS Eldoth +2 INT and +3 DEX Faldorn +2 DEX and +1 WIS Garrick +3 INT, +2 STR and -2 WIS Khalid +1 DEX Quayle +3 STR, +2 INT, +3 WIS and +6 CHA Tiax +1 DEX and +3 WIS Yeslick +1 CON Stat fixes: Coran -1 DEX, +2 STR (Dexterity exceeded racial limit) Kagain -1 CON +1 STR (Constitution exceeded racial limit) Khalid level 1 - Wrong intelligence score (12 -> 15) Ajantis - missing Paladin bonuses Alora - missing Halfling bonuses Kagain - missing Dwarf bonuses Khalid - fixed save valeus Montaron - missing Halfling bonuses and Lore rating Quayle - missing Gnome bonuses, Lore rating and XP Tiax - missing Gnome bonuses and Lore rating Yeslick - missing Dwarf bonuses with 18 con, Lore rating and incorrect Hit Points Branwen - Incorrect Lore rating Coran - Incorrect Lore rating and THAC0 Jaheira - Incorrect Lore rating and THAC0 Minsc - Incorrect XP Kivan - Missing Charm Animal Minsc - Missing Charm Animal Spell fixes: - Branwen - Viconia - Jaheira - Yeslick - Faldorn - Tiax - Quayle - Edwin Most of fixes are taken from this list. The package also contains NPC Weapon Styles file, but I'm not sure if it's 100% complete. Link to comment
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