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IR V3 - List of changes from V2 to V3


Demivrgvs

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When shall we see a final version?
When it's ready? :) Jokes aside, the current Beta+Hotfixes is pretty much how a "final" version would look like. We released it in as a beta because I was sure the first release would have contained quite a few "bugs/issues" but thanks to those who provided us feedback I'd dare to say the vast mojority of those problems are solved (at least I don't see much new issues, unlike the first month where they were popping out weverywhere :) ). I have to finish the things I was working on before disappearing (e.g. rods) but I don't know if Ardanis have something in his agenda (have you?). When we're done, I guess releasing a true V3 wouldn't hurt.
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Guest Roboghost

Halberd: 1d10 damage and speed factor 8 (when used as piercing weapon), 1d12 damage and speed factor 9 (when used as slashing weapon)

 

I'd go with 2d6 for the slashing. Gnolls use halberds and they all are 2d4, 2d5, or 2d6 depending on their level. However, my option is to remove the slashing and just go with 2d5 piercing only to make them an attractive piercing weapon [the slashing part can be described a being used for shaving while traveling]. The 2H sword takes care of the big slashing weapon me thinks and I'm too lazy to switch modes anyway.

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Just wanted to say I've updated the Item Index up to shields (quite a lot of changes there!), and I'll try to do at least amulets too this afternoon. Such index will be fully updated asap to prepare for the official V3 release. ;)

 

I don't have internet at home right now, and I probably won't have it for at least another week, so I'll have to do this during the various pauses at work. :D

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Just wanted to say I've updated the Item Index up to shields (quite a lot of changes there!), and I'll try to do at least amulets too this afternoon. Such index will be fully updated asap to prepare for the official V3 release. ;)

Awesome!

 

One question though; I don't see any "edited by maestro on [...] 2012"? Last edit is still August [...] 2011?

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Just wanted to say I've updated the Item Index up to shields (quite a lot of changes there!), and I'll try to do at least amulets too this afternoon. Such index will be fully updated asap to prepare for the official V3 release. ;)

Awesome!

 

One question though; I don't see any "edited by maestro on [...] 2012"? Last edit is still August [...] 2011?

??? What, where? You mean the shield's post isn't updated for you?

 

Btw, amulets are up to date too now.

 

Edit: I've also finished belt/girdles, boots, bracers/gauntlets, cloaks, ioun stones and rings! Long story short the entire equipment part!! I'll try to work on weapons if manage to steal a wireless connection from someone when I get home. :D

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Just wanted to say I've updated the Item Index up to shields (quite a lot of changes there!), and I'll try to do at least amulets too this afternoon. Such index will be fully updated asap to prepare for the official V3 release. ;)

One question though; I don't see any "edited by maestro on [...] 2012"? Last edit is still August [...] 2011?

??? What, where? You mean the shield's post isn't updated for you?

The newest post(s) I have in the Item Index (above) is "Edited by Demivrgvs, 25 August 2011 - [various times] PM.". Could you post here the description of an item that has changed so I can compare?
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Just wanted to say I've updated the Item Index up to shields (quite a lot of changes there!), and I'll try to do at least amulets too this afternoon. Such index will be fully updated asap to prepare for the official V3 release. ;)

One question though; I don't see any "edited by maestro on [...] 2012"? Last edit is still August [...] 2011?

??? What, where? You mean the shield's post isn't updated for you?

The newest post(s) I have in the Item Index (above) is "Edited by Demivrgvs, 25 August 2011 - [various times] PM.". Could you post here the description of an item that has changed so I can compare?

I don't follow you...if you go to the rings page for example, aren't they up to date for you?
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Just wanted to say I've updated the Item Index up to shields (quite a lot of changes there!), and I'll try to do at least amulets too this afternoon. Such index will be fully updated asap to prepare for the official V3 release. ;)
I don't follow you...if you go to the rings page for example, aren't they up to date for you?

I'm confused myself. But right now everything from Shields to Rings is edited "Yesterday" (indicating I'm seeing the recent changes). Light Armors to Robes are not edited since 2011.

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I'm confused myself. But right now everything from Shields to Rings is edited "Yesterday" (indicating I'm seeing the recent changes). Light Armors to Robes are not edited since 2011.

That's because I already updated them back then! :)

.. that makes sense :blush::D

 

EDIT: I'll add some non-confused feedback shortly in gratitude of you not getting tired of me!

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Skin of the Forest +3

Equipped Abilities:

Barkskin: wielder's skin becames as tough as bark, increasing its Armor Class by 4

Armor Class: 5

Arcane Spell Failure: 10%

Thieving Skills Penalty: none

 

Notes: It replaces vanilla's Night's Gift +5 which was a plain +5 armor with a bonus to hide in shadows just like Shadow Armor.

Does Barkskin increase base AC with 4? Isn’t that quite powerful?

 

Armor of Missile Attraction +3

*CURSED*

Equipped Abilities:

Missile Attraction: -10 penalty to armor class vs. missile, creatures within 20' gain +4 bonus to armor class vs. missile

Armor Class: 4

Arcane Spell Failure: 15%

Thieving Skills Penalty: 20%

 

Notes: I've worked on it, but I've not restored it.

So it can’t be found in-game?

 

Aeger's Hide +3

Equipped Abilities:

Animal Rage: when the wearer drops below 25% hit points, he gains +2 bonus to attack rolls, damage rolls, and movement rate, but loses control of himself

Elemental Resistance: +10% bonus

Armor Class: 3

Arcane Spell Failure: 20%

Movement Rate Penalty: 10%

Thieving Skills Penalty: 30%

 

Notes: elemental resistance now covers all type of elemental damage (I've added electrical one, but lowered all of them from 15% to 10%). I've also removed immunity to confusion but I added Animal Rage to make it unique.

First, the 25% is quite a low trigger. Secondly, losing control of the character (= no possibility of using healing potions) when you’re down to 25% HP sounds awful…

 

Mithril Chain Mail +4

Mithril --> Mithral (you might want to check for that in other descriptions)

 

White Dragon Scale Armor +5

 

Notes: I've customized its cone of cold effect and lowered its enchantment level by one (it's usable by druids and beast masters). Generally (PnP, NWN, ...) dragon hide instead of metal doesn't improve anything but the armor's lightness, but vanilla's White Dragon Armor was an exception and was treated much like a Mithril Chain Mail...should I take it into consideration and lower dexterity penalty by 5%, movement rate by 10%, and so on?

No :-)

 

Red Dragonplate Armor +5

Equipped Abilities:

Fire Resistance: +50% bonus

Armor Class: -2

Arcane Spell Failure: 40%

Dexterity Penalty: 10%

Movement Rate Penalty: 20%

Thieving Skills Penalty: 60%

 

Notes: I've raised its enchantment bonus to match all the other Dragon Armors, which all have the maximum enchantment level. Still something more "special" wouldn't hurt.

White Dragon has Cone of Freezing, maybe some kind of offensive (Fireball?) ability.

 

 

Shuruppak's Plate +5

 

Notes: at the moment I've only made it as a mithral highly enchanted plate, with Free Action to make it unique. It may be even better to replace it with something entirely different, especially considering I'm almost sure it's not canon that Shuruppak has ever wore something heavier than his black robe, and probably this armor never existed in PnP Forgotten Realms. Any suggestion?

He’s a Mage 7 and Fighter 20 (according to wiki), but yeah – if lore suggests he never wore anything but his robe I think you should rename it.

 

 

Mithral Field Plate +2

Armor Class: -1

Arcane Spell Failure: 30%

Dexterity Penalty: 5%

Movement Rate Penalty: 10%

Thieving Skills Penalty: 40%

 

Notes: there are two of them, one is Bruenor's Armor (which should be left unchanged) and the other one is actually unused both in BG1 and BG2. The latter can be completely changed if needed.

So the second version of MFP+2 is not used at all? Motion to restore :-)

 

Blue Dragonplate Armor +5

Equipped Abilities:

Electrical Resistance: +50%

Armor Class: -4

Arcane Spell Failure: 50%

Dexterity Penalty: 15%

Movement Rate Penalty: 30%

Thieving Skills Penalty: 80%

 

Notes: I've raised its enchantment bonus to match all the other Dragon Armors, which all have the maximum enchantment level. Still something more "special" wouldn't hurt.

White Dragon has Cone of Freezing, maybe some kind of offensive (Lightning bolt?) ability.

 

 

Helm of Darkness

Equipped Abilities:

Charisma: +1 bonus

Blessing: wearer is under the effects of a Bless spell, which raises morale by 1, and grants +1 bonus to attack and damage rolls

Armor Class Bonus: 1

 

Notes: replaces the unused Helm of Opposite Alignment (neither BG1 nor BG2 used it). It's the evil version of the Helm of Glory, and uses a black winged helm animation (for players who'd like to create a black knight ).

In Turambar fixes and tweaks (http://www.shsforums...and-tweaks-181/) there’s this component:

“4 - Helm of alignment change

Provides a way to get it without cheating: now, HE also has it when you finally slay HIM.”

Would this mean that the CRE that’s been assigned the HoAC will now wear the HoD instead?

 

 

Shadow Veil

Special Abilities (onces per day):

Simulacrum

Darkvision

Cold Resistance: +40% bonus

Armor Class Bonus: 1

A missing “Equipped Abilities:”? :)

 

 

Robe of Fire Resistance

Equipped Abilities:

Cold Resistance: +40% bonus

 

Notes: see above.

 

Robe of Electric Resistance

Equipped Abilities:

Cold Resistance: +40% bonus

 

Notes: see above.

 

Robe of Acid Resistance

Equipped Abilities:

Cold Resistance: +40% bonus

 

Notes: replaces a previously unused robe.

Copy/paste error (Cold Resistance) from Robe of Cold Resistance. Regarding the Acid-robe, does “replaces” also mean “restore”?

 

 

Adventurer's Robe

Equipped Abilities:

Physical Damage Resistance: +10%

 

Notes: I've borrowed from NWN both item's description and equipped effect, though I'm not sure how much physical resistance is appealing for a mage.

It feels quite underwhelming. Add one/day Invisibility?

 

 

Silver Amulet

Equipped Abilities:

Silver Glow: +2 bonus to AC and saving throws vs. shapeshifters and vampires

For a specialised item (against shapeshifters and vampires) this doesn’t add much compared to the common Shield Amulet, and is only of use against those very creatures. Unless +2 Sv. is really good?

 

 

Gauntlets of Ogre Power

Equipped Abilities:

Strength: +2 bonus (+100 exceptional)

 

Notes: previously set strength to 18/00, should I nerf it to +1 (+100 exceptional)?

Nope :)

 

 

Paladin's Bracer

Equipped Abilities:

THAC0: +1 bonus

Saving Throws: +1 bonus

Maximum Hit Points: +5 bonus

Usable By:

Paladin

 

Notes: previously they only granted +10 to max hp, now they simulate a permanent Aid Spell. Some players suggest to make them usable by good clerics too, I think it's reasonable and I may do it for V2.

Wouldn’t Holy Bracer be a cooler name? And I like usability for Clerics too – and about time for v3! :D

 

 

Algernon's Cloak

Equipped Abilities:

Charisma: +1 bonus

 

Notes: mostly unchanged. Anyway I think something have to be done with it cause right now it's a mere copy of the Nymph Cloak with a different name.

In vanilla BG1 it had a charm ability (maybe add now that NC doesn't have it?), but either way it’s not a copy of NC now; NC is much more powerful!

 

 

Cloak of the Shield

Equipped Abilities:

Protection from Spell: Magic Missile

Armor Class: 5 (+2 vs. missile)

 

Notes: instead of casting Shield Spell it has a permanent effect. I've made it for monks who favor Gauntlets of Crushing over a pair of Bracers of Defense, and even mages and kensai can quite benefit from it. I previously had made it to add +2 to AC instead of setting it to 5. Which solution do you prefer?

Same solution as (revised) Shield spell and (revised) Shield amulet: so +2 to AC.

 

 

Nymph Cloak

Special Abilities (once per day):

Blinding Beauty: opponents within 15 feet must save vs. spell or being blinded for 1 turn

Equipped Abilities:

Charisma: +2 bonus

 

Notes: I've only replaced Charm (which made this item identical to Ring of Human influence) with Blinding Beauty. Any suggestion?

In aTweaks Nymphs have Blinding Beauty:

"Blinding Beauty

 

This ability affects all humanoids within 30 feet of the Nymph. Those who look directly at her must save vs. spells or become blinded for 24 hours. They Nymph's allies are unaffected by this ability. Furthermore, if the Nymph is invisible and/or if her opponents cannot see her, this ability will not affect them."

Would you contemplate mirroring some of that behaviour?

 

Cloak of the Sewers

Special Ability (once a day):

Polymorph Self (rat, troll, or mustard jelly)

Equipped Abilities:

Armor Class: +1 bonus

Charisma: -1 penalty

Immunity to disease effects

 

Notes: I've only added the charisma penalty. Polymorphed forms has been revised somewhat, and I've removed the Troll form (moved to a different item), while adding immunity to disease effects (including SR's Stinking Cloud and ghast's stench).

Remove “troll” from Special Ability. Also, what’s the appeal of Rat, the Jelly seems vastly superior in every way?

 

 

Cloak of Bravery

Equipped Abilities:

Immunity to fear effects

THAC0: +2 bonus

Maximum Hit Points: +10% bonus

Usable By:

Evil-aligned Characters

Usable by Evil intended?

 

Wong Fei's Ioun Stone

 

Notes: For now I've only replaced vanilla's +15 hp with immunity to confusion and feeblemindness (to complement monk's innate resistances). I've not restricted it to monks, but monks and fighters. Should I open it to all warriors? Btw, I'm not 100% satisfied with it yet.

Nah, Fighters is ok.

 

 

Ring of Fire Resistance

Equipped Abilities:

Fire Resistance: +50%

 

Notes: I've raised the resistance by 10% but I don't like it to be a lesser Ring of Fire Control.

Not much to do I think… At least it ”completes” the RoFC by giving 100% res.

 

Boots of Spider Stealth

I really liked these, please contemplate restoring?

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I'll add some non-confused feedback shortly in gratitude of you not getting tired of me!
Ahaha, great! :D

 

Skin of the Forest +3

Does Barkskin increase base AC with 4? Isn’t that quite powerful?
Yes it's very powerful, but that's intended. Having the best AC of all light armors (only Shadow Dragonhide Armor matches it) is the one and only thing it has, it has to outmatch every other light armor at least on that aspect. Also note that the effect doesn't stack with Barkskin spell, so druids/rangers can still get higher AC by memorizing the actual spell and using another armor.

 

Armor of Missile Attraction +3

So it can’t be found in-game?
Better ask to Ardanis if he has done something I do't recall.

 

Aeger's Hide +3

Animal Rage: when the wearer drops below 25% hit points, he gains +2 bonus to attack rolls, damage rolls, and movement rate, but loses control of himself
First, the 25% is quite a low trigger. Secondly, losing control of the character (= no possibility of using healing potions) when you’re down to 25% HP sounds awful…
If I remember correctly, Animal Rage is supposed to be a semi-hindrance (unless Ardanis moved it late in the game, the armor was too heavily enchanted for the early part of BG2). Without the "uncontrolable" part it would be just another boost a la Heroic Inspiration. That being said, nothing prevent us from further tweaking it after someone has actually tried it in-game and reported me how it performs. :) For example using KR-esque rage (e.g. no spellcasting, stealh skill, and so on while raged) could partially make up for a "no control loss".

 

Mithril Chain Mail +4

Mithril --> Mithral (you might want to check for that in other descriptions)
I will, but I'm almost sure all in-game instances are correct.

 

Red Dragonplate Armor +5 & Blue Dragonplate Armor +5

White Dragon has Cone of Freezing, maybe some kind of offensive (Fireball?/Lightning) ability.
Actually I thought about removing the CoFC ability from the white armor! :D I'll think about it.

 

Shuruppak's Plate +5

He’s a Mage 7 and Fighter 20 (according to wiki), but yeah – if lore suggests he never wore anything but his robe I think you should rename it.
Yeah, provided I also find a new lore/background and a new concept!

 

Mithral Field Plate +2

So the second version of MFP+2 is not used at all? Motion to restore :-)
Ask Ardanis. :D

 

Helm of Darkness

In Turambar fixes and tweaks (http://www.shsforums...and-tweaks-181/) there’s this component:

“4 - Helm of alignment change

Provides a way to get it without cheating: now, HE also has it when you finally slay HIM.”

Would this mean that the CRE that’s been assigned the HoAC will now wear the HoD instead?

Ehm...probably yes. :(

 

Adventurer's Robe

It feels quite underwhelming. Add one/day Invisibility?
Knave's Robe is supposed to be the rogue-oriented robe. I made this identical to NWN version just for variety, but I'm indeed open to alternative solutions, as I can easily agree on physical resistance not being the most appealing effect to look for when you're a mage with low base hp.

 

Silver Amulet

Equipped Abilities:

Silver Glow: +2 bonus to AC and saving throws vs. shapeshifters and vampires

For a specialised item (against shapeshifters and vampires) this doesn’t add much compared to the common Shield Amulet, and is only of use against those very creatures. Unless +2 Sv. is really good?
Any suggestion? Btw, Shield Amulet is not common, it's semi-unique (aka it's not supposed to be unique but you can find only one specimen).

 

 

Paladin's Bracer

Wouldn’t Holy Bracer be a cooler name? And I like usability for Clerics too – and about time for v3! :D
I can probably agree...though it requires to change cespenar's dialogues too. :(

 

Cloak of the Shield

Notes: instead of casting Shield Spell it has a permanent effect. I've made it for monks who favor Gauntlets of Crushing over a pair of Bracers of Defense, and even mages and kensai can quite benefit from it. I previously had made it to add +2 to AC instead of setting it to 5. Which solution do you prefer?
Same solution as (revised) Shield spell and (revised) Shield amulet: so +2 to AC.
Let's see if anyone else wants to vote on this matter. :D

 

Nymph Cloak

In aTweaks Nymphs have Blinding Beauty:

"Blinding Beauty

 

This ability affects all humanoids within 30 feet of the Nymph. Those who look directly at her must save vs. spells or become blinded for 24 hours. They Nymph's allies are unaffected by this ability. Furthermore, if the Nymph is invisible and/or if her opponents cannot see her, this ability will not affect them."

Would you contemplate mirroring some of that behaviour?

The current Blinding Beauty effect isn't much different (I've made it a blinding effect which only affects humans), but I'll surely look into aTweaks.

 

Cloak of the Sewers

What’s the appeal of Rat, the Jelly seems vastly superior in every way?
Good question. I'll have to look into it again...back then the only two ideas I had were a diseasing attack and a non-detection or invisibility/hide in shadows effect.

 

Cloak of Bravery

Usable by Evil intended?
Wasn't like that even in vanilla? You get it via evil-path afterall.

 

Boots of Spider Stealth

I really liked these, please contemplate restoring?
Maybe. I'll see what I can do about it, but only for BG2, as BG1 players really convinced me about them being too much effective in certain areas of BG1.
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Armor of Missile Attraction +3

IIRC it's BG1 item. Not restored yet.

 

Mithral Field Plate +2

Given to Gromnir, replacing his normal fullplate +2 (+3 in IR). Barbarians should probably not wear a plate armor at all, but at least he now wears something with medium armor encumbrance.

 

Robe of Acid Resistance

One can be purchased from Ribald, and I think there is another one added somewhere.

 

Helm of Darkness

In Turambar fixes and tweaks (http://www.shsforums...and-tweaks-181/) there’s this component:

“4 - Helm of alignment change

Provides a way to get it without cheating: now, HE also has it when you finally slay HIM.”

Would this mean that the CRE that’s been assigned the HoAC will now wear the HoD instead?

I'm not sure who has it when you slay whom, but just don't install that component?

 

Amulet/Cloak of the Shield

I'm more inclined to vote for +2 bonus than for setting AC to 5.

 

Nymph Cloak

it’s not a copy of NC now; NC is much more powerful!
IIRC I've already said it in the Item Upgrades thread. NC is probably overpowered for BG1, where you can obtain it almost as soon as you enter Baldur's Gate (Chapter 5). My suggestion was to tone it down a little, and then offer to upgrade NC to it's current v3's state.

 

Dragon Armors

The CoC ability makes the White one a crow of the same color. Three other armors have no such abilities.

The +5 enchantment, lower encumbrance (thus even more AC), 50% resistance, usability by druids/beast masters - imo that's more than enough.

 

 

EDIT

Damn, I've posted here, then followed by the link, then came back and edited the post. Guess what, I've edited Demi's one, not mine, because the page didn't update :D

 

Arrow of Fire/Ice +1

Don't like how they are identical now.

Fire - save vs breath or 1d4

Ice - 1d2, no save

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