Demivrgvs Posted September 2, 2013 Author Share Posted September 2, 2013 Gloves of Healing are not wearable by a Chaotic Neutral Fighter dualed to Cleric. Not sure whether it's because he's not a single-class cleric or whether its because he's not Good, but the description should be updated. Or maybe there's a bug and nobody can use them?There's no alignment based restriction, and it's flagged as usable by a fighter/cleric. I'll check it in-game just to see if it's an issue with dual classed clerics. Link to comment
ancalimohtar Posted September 2, 2013 Share Posted September 2, 2013 Okay great. Found another bug, though it may be a compatibility thing between this and RR: I have a Fighter-Thief who has 12 levels in Thief currently, and backstabbing with a katana only gets me x2 damage. Should be 4-1 = x3, right? (I installed "backstabbing penalties only.") May be related: Every time I level up the backstab multiplier improvement is screwed up, says I gained 2 multipliers, usually. Might have even happened when I only gained a fighter level. Link to comment
kreso Posted September 3, 2013 Share Posted September 3, 2013 I think katanas are -2 to backstab. 4-2=2. May be related: Every time I level up the backstab multiplier improvement is screwed up, says I gained 2 multipliers, usually. Might have even happened when I only gained a fighter level. It's not related, it's vanilla. Even leveling up with a swashbuckler will report +2 to backstab. Link to comment
ancalimohtar Posted September 3, 2013 Share Posted September 3, 2013 I think katanas are -2 to backstab. 4-2=2. May be related: Every time I level up the backstab multiplier improvement is screwed up, says I gained 2 multipliers, usually. Might have even happened when I only gained a fighter level. It's not related, it's vanilla. Even leveling up with a swashbuckler will report +2 to backstab. Well that's kind of shit. The readme says katanas are -1, and I've specialized accordingly. Link to comment
ancalimohtar Posted September 5, 2013 Share Posted September 5, 2013 Getting the Mace of Disruption (which is now some kind of longsword) out of the pool of blood still has the floaty text using the word "mace." Link to comment
Demivrgvs Posted September 5, 2013 Author Share Posted September 5, 2013 Getting the Mace of Disruption (which is now some kind of longsword) out of the pool of blood still has the floaty text using the word "mace."You are right, string 35877 ("You enter the blood pool and find a mace at the bottom of the pool. The blood makes you feel sick, however.") should be edited. Link to comment
kreso Posted September 12, 2013 Share Posted September 12, 2013 In the newest hotfixes, some files are missing and cause CTD when skeletons with shields appear (Grimwald archers in BG2). The issue has been fixed here already, but those fixes aren't included in the current download. Link to comment
Mike1072 Posted September 12, 2013 Share Posted September 12, 2013 In the newest hotfixes, some files are missing and cause CTD when skeletons with shields appear (Grimwald archers in BG2). The issue has been fixed here already, but those fixes aren't included in the current download. That issue was fixed in v2 hotfixes long before the v3 Beta was first released. For some reason, the code that creates those files has been commented out in the latest hotfixes (Demi?). It's lines 309 to 337 in item_rev/components/main_component.tpa. Link to comment
Demivrgvs Posted September 12, 2013 Author Share Posted September 12, 2013 In the newest hotfixes, some files are missing and cause CTD when skeletons with shields appear (Grimwald archers in BG2). The issue has been fixed here already, but those fixes aren't included in the current download.That issue was fixed in v2 hotfixes long before the v3 Beta was first released. For some reason, the code that creates those files has been commented out in the latest hotfixes (Demi?). It's lines 309 to 337 in item_rev/components/main_component.tpa.I'm not at home to check but those lines are now updated for the upcoming new release (I made a mistake and overwrote the old tpa with the new one, and thus those lines should now refer to 1ppv4 shields rather than the old ones). @Mike, I'll be back at home this week end thus if the fix is more urgent please feel free to edit those lines yourself. Btw, when I'm back I have a "final" IR build for you and Arda ready to be uploaded to my dropbox. Link to comment
kreso Posted September 12, 2013 Share Posted September 12, 2013 Well, the fix is in the link and works flawlessly. Link to comment
Mike1072 Posted September 12, 2013 Share Posted September 12, 2013 @Mike, I'll be back at home this week end thus if the fix is more urgent please feel free to edit those lines yourself. Btw, when I'm back I have a "final" IR build for you and Arda ready to be uploaded to my dropbox. Okay, I've updated the hotfixes. If anyone installed the mod using the hotfixes that were posted on August 22nd, you can easily fix this issue without reinstalling the mod by downloading the fix kreso linked to. Link to comment
10thLich Posted September 14, 2013 Share Posted September 14, 2013 Consider removing the undroppable flag from gith03.cre for reaver.itm, if you want players to see your modification of it. 10th Link to comment
kreso Posted September 14, 2013 Share Posted September 14, 2013 Is it possible that the new upload broke some other creatures as well? I'm getting a few CTDs. I cannot enter githyanki lair in WK (instantly crashes), random crash in Underdark (drow summoned something), Centeol lair in BG1 is also instant CTD, Yuan-ti mage summons - CTD. Either it's the newest hotfixes or SCS24. Link to comment
April Posted September 14, 2013 Share Posted September 14, 2013 I got a CTD from yuan-ti summons, think that's SCS24 although I can't be sure, but I didn't have the latest IR hotfix installed when I got it. Link to comment
kreso Posted September 14, 2013 Share Posted September 14, 2013 @April Can you enter Githyanki lair in WK? Link to comment
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