Grammarsalad Posted June 27, 2013 Share Posted June 27, 2013 Bug: Paladins aren't getting THAC0 bonus for Smite Evil. Probability is set to zero. Oh... Going to have to fix that to see if it improves his offensive power Quote Link to comment
Demivrgvs Posted June 27, 2013 Author Share Posted June 27, 2013 Thank you for this mod! I'll begin playing with it right now! :-)Maybe just 1 typo in tp2 or it is intended: same designated number for Saving Throws and XP Progression so just 1 of them gets installed. Thank you again. Waiting for rest of pallys like kreso. :-) Cool, one more beta tester! Good catch btw, I noticed it yesterday when fixing the issue, but thanks for pointing it out! Paladins aren't getting THAC0 bonus for Smite Evil. Probability is set to zero.Fixed thanks. Quote Link to comment
Demivrgvs Posted June 27, 2013 Author Share Posted June 27, 2013 I've uploaded a new beta without the Undead Hunter because he is slowing me too much. I'll be around while watching Spain vs. Italy to fix the usual eventual issues. Beta 15: - Cavalier class added - Inquisitor class added - Wizard Slayer can now wear medium armors and shields - Empty Body re-shaped to bypass hardcoded limitations Quote Link to comment
kreso Posted June 27, 2013 Share Posted June 27, 2013 Both Inquisitor and Cavalier seem fine....I'm surprised you decided to give Inquisitors +2 vs Spell. Like it . Monk's Empty Body lasts too long, think permanent invisibility is applied somehow. Slow also lasts longer than 1 round. Quote Link to comment
Demivrgvs Posted June 27, 2013 Author Share Posted June 27, 2013 (edited) Both Inquisitor and Cavalier seem fine....I'm surprised you decided to give Inquisitors +2 vs Spell. Like it . Monk's Empty Body lasts too long, think permanent invisibility is applied somehow. Slow also lasts longer than 1 round.I can confirm the slow issue (it has duration 30 sec instead of "while equipped"), fixed. Invisibility is set to while equipped, duration 0, not sure why it persists - I'm tempted to remove it though. I'll re-upload right away, no re-install needed, just copy dvethfrm.itm from monk folder. Edit: Done. I've tried a little tweak on etherealness invisibility, let me now if it still lasts more than 6 sec. Edited June 27, 2013 by Demivrgvs Quote Link to comment
kreso Posted June 27, 2013 Share Posted June 27, 2013 (edited) Sorry for late reply, I was playing Cavalier a bit . Invisibility now lasts for 6 seconds, all resistances gain +100, and monk's apr is reduced to 1. That attack doesn't do damage, however. EDIT: Inquisitor's Dispel Evil seems to be working correctly. Tried it out on Edwin at various difference in levels, and seems fine. It also destroys summons, and correctly allows a save to avoid. Edited June 27, 2013 by kreso Quote Link to comment
Grammarsalad Posted June 28, 2013 Share Posted June 28, 2013 Haven't installed 15 yet (still at work) but I noticed something last night I want to bring up. Not sure if this can be considered a bug or of it's intended but the kensais ki pool got interrupted (poison). I think I'd prefer it wasn't if possible. he was in. defensive stance if thats relevant (seem to recall ds slows casting--ki pool seemed slow) Quote Link to comment
kreso Posted June 28, 2013 Share Posted June 28, 2013 Not sure if this can be considered a bug or of it's intended but the kensais ki pool got interrupted (poison). I think I'd prefer it wasn't if possible. he was in. defensive stance if thats relevant (seem to recall ds slows casting--ki pool seemed slow) If casting speed is penalized by 2 (def.stance) poison will interrupt casting. Even if casting speed is 1, it can be interrupted, for example vanilla Berserker Rage. Only casting speed 0 ensures no interruption. Quote Link to comment
Grammarsalad Posted June 28, 2013 Share Posted June 28, 2013 Not sure if this can be considered a bug or of it's intended but the kensais ki pool got interrupted (poison). I think I'd prefer it wasn't if possible. he was in. defensive stance if thats relevant (seem to recall ds slows casting--ki pool seemed slow) If casting speed is penalized by 2 (def.stance) poison will interrupt casting. Even if casting speed is 1, it can be interrupted, for example vanilla Berserker Rage. Only casting speed 0 ensures no interruption. Ah, thought it was something like that. Still at work so I can'T check the spl's but I wonder (aloud) about the cast spell opcode: if you activate it but get hit before/while selecting your spell, if said spell will be interrupted regardless of cast time Quote Link to comment
Demivrgvs Posted June 28, 2013 Author Share Posted June 28, 2013 Not sure if this can be considered a bug or of it's intended but the kensais ki pool got interrupted (poison). I think I'd prefer it wasn't if possible. he was in. defensive stance if thats relevant (seem to recall ds slows casting--ki pool seemed slow) If casting speed is penalized by 2 (def.stance) poison will interrupt casting. Even if casting speed is 1, it can be interrupted, for example vanilla Berserker Rage.Only casting speed 0 ensures no interruption. I thought flagging the abilities as "non-magical" (even called "No failure" in DLTCEP) would have prevented any form of interruption, was I wrong? Quote Link to comment
kreso Posted June 28, 2013 Share Posted June 28, 2013 (edited) I think so, yes. For as long as casting speed is >0 and unless spell (or ability) is cast via scroll, it can be disrupted. It won't always be, even if you take damage. I don't know what causes this in game. ToBEx decreases chance for interruption om purpose, but without it there's no telling if your spell will be disrupted or not if you take damage. A higher chance is that it will, at least from my experience. EDIT: Within the engine, even spells which are "made" to be not-interruptible (Spell Trigger, Sequencer) can also be interrupted for some reason. It's not likely to happen, but it's possible that it will be disrupted. Edited June 28, 2013 by kreso Quote Link to comment
kreso Posted June 28, 2013 Share Posted June 28, 2013 On a sidenote.....if an enemy is coded as a Berserker (via mod only I guess) and Enrages, he benefits from all their new features. Most notably, he can enter Deathless Frenzy as well. Hilarious. Quote Link to comment
Grammarsalad Posted June 29, 2013 Share Posted June 29, 2013 The paladin gets Cause Critical Wounds as a 4th level spell Quote Link to comment
Demivrgvs Posted June 29, 2013 Author Share Posted June 29, 2013 Within the engine, even spells which are "made" to be not-interruptible (Spell Trigger, Sequencer) can also be interrupted for some reason. It's not likely to happen, but it's possible that it will be disrupted.Sadness. On a sidenote.....if an enemy is coded as a Berserker (via mod only I guess) and Enrages, he benefits from all their new features. Most notably, he can enter Deathless Frenzy as well. Hilarious.Nasty! The paladin gets Cause Critical Wounds as a 4th level spellFixed thanks. Quote Link to comment
Lawlight Posted June 29, 2013 Share Posted June 29, 2013 Cavalier Has still access to Divine Spellcasting? Quote Link to comment
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