Kiwi042 Posted April 2, 2017 Share Posted April 2, 2017 Thanks. Why it wasn't fixed in BG2 fixpack or BWP fixpack? Quote Link to comment
Angel Posted April 2, 2017 Share Posted April 2, 2017 (edited) I don't know. It's not exactly a new problem, I have encountered messages about it over at SHS as well. I'm not even sure who, if anyone, is maintaining the BG2 Fixpack, it doesn't seem to have been updated in a long time. Edited April 2, 2017 by Angel Quote Link to comment
Salk Posted April 3, 2017 Share Posted April 3, 2017 (edited) I think it is pretty safe to consider the BG2 Fixpack is no longer maintained by anyone. Edited April 3, 2017 by Salk Quote Link to comment
Angel Posted April 3, 2017 Share Posted April 3, 2017 I think it is pretty safe to consider the BG2 Fixpack as no longer maintained by anyone. Mm. Well I suppose I could edit the Fixpack to include this fix, it would be three, four lines at max. I think the BWP people are doing something with it though, the version of BWP Fixpack I have patches the BG2 Fixpack to "v11 Alpha 1". Maybe I'll drop a message on the Fixpack forum later, see if anyone responds. Quote Link to comment
islandking Posted April 7, 2017 Share Posted April 7, 2017 Reporting a long-existing SCS bug: after burning the Fission Slime in Durlag's Tower, the party won't be teleported to Chess board, console command C:SetGlobal("DMWWFissionBurn","GLOBAL",1) must be made in order to progress. Any chance to see this patched? Thanks. Quote Link to comment
DavidW Posted April 7, 2017 Author Share Posted April 7, 2017 These last couple are fixed in v31 (no ETA though) Quote Link to comment
kreso Posted April 7, 2017 Share Posted April 7, 2017 One more - True Sight/Seeing should probably "cure" Blindness, rather than making one only immune to it. Quote Link to comment
islandking Posted April 8, 2017 Share Posted April 8, 2017 (edited) These last couple are fixed in v31 (no ETA though) Glad to see a new version is coming, now that I've used the amazing SCS, I can't i imagine a BG game without it :-) Edit typo Edited April 8, 2017 by islandking Quote Link to comment
islandking Posted April 15, 2017 Share Posted April 15, 2017 Ignore me if somebody has already mentioned this: With Protection from normal missiles also protects magic arrows enabled, magic arrows/bullets/bolts can still penetrate. Quote Link to comment
c4_angel Posted April 23, 2017 Share Posted April 23, 2017 Hello David Here is a suggestion, not a bug report: It's somehow not an impossible mission to reach 100% resistance of physical damage like slashing, and more easier if other mod exist. I think maybe it's more rational if enemies can check the damage type of their weapon-in-use, and the resistance with same type of there targets, and make a choice, attack the ones below a certain percentage like 80% first. Quote Link to comment
DavidW Posted April 24, 2017 Author Share Posted April 24, 2017 They do (or at least: they should). Quote Link to comment
c4_angel Posted April 28, 2017 Share Posted April 28, 2017 (edited) They do (or at least: they should). Sorry but I find they don't much like to do so, only check AC. I'll do more test. Edited April 28, 2017 by c4_angel Quote Link to comment
AlexVale Posted May 3, 2017 Share Posted May 3, 2017 Hello. I've installed BGEE (with SOD) with couple of mods using BWS. And then find that enemy spellcasters (like Tarnesh and Silke) don't attack when combat starts. Just stand still and do nothing. Then i've reinstalled the game with all mods WITHOUT SCS and bug is gone. So I suggest it is a SCS bug or compatibility problem with some other mod. Does anyone know what it might be? Quote Link to comment
AstroBryGuy Posted May 3, 2017 Share Posted May 3, 2017 @AlexVale - If you purchased the game from Steam or GOG, did you run modmerge (https://forums.beamdog.com/discussion/50441/modmerge-merge-your-steam-gog-zip-based-dlc-into-something-weidu-nearinfinity-dltcep-can-use/p1) before installing mods? Quote Link to comment
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