CamDawg Posted March 24, 2005 Share Posted March 24, 2005 Spell trap's there (spwi902). Link to comment
Caedwyr Posted March 25, 2005 Share Posted March 25, 2005 An example of where a unified Dectectable spells would be desireable, can be seen here: http://forums.spellholdstudios.net/index.p...ndpost&p=195392 A quick summary: Standardized Detectable Spells pack=GOOD! Standard install item=fixpack Standardized Detectable Spells pack included in fixpack=TEH WIN! The more wordy version If this fixpack does not include it, I'd like to see a version of it promoted somewhere that is considered standard for all installs. However, since the fixpack seems to be one of the few standard things that almost everyone will have installed on their games, I'd say that it is definately the best place to ensure uniform coverage. What it comes down to is establishing modding standards. With a cross-modder agreed upon detectable spells (that can be appended to) included in a fixpack, it will make things simpler for everyone. Most people are lazy, and would probably just prefer to not even have to worry about hunting down the correct version of a detectable spells pack to play a second mod. Link to comment
CamDawg Posted March 27, 2005 Share Posted March 27, 2005 According to cirerrek, DS needs a revamp since Horred and Avenger found some issues with the current implementation (i.e. what this is based upon). Nonetheless, until I can get with Avenger and Horred, this is still better than the overwriting version. ACTION_IF NOT FILE_EXISTS ~override/cddetect.spl~ BEGIN // cddetect.spl does nothing, it just allows modders to detect if this has been installed yet // to avoid installing multiple times. That's why this whole patch process is predicated on // cddetect.spl not being present. COPY_EXISTING ~spcl144.spl~ ~override/cddetect.spl~ COPY_EXISTING ~spcl144.spl~ ~override~ // kai ~spcl152.spl~ ~override~ // barbarian rage ~spcl213.spl~ ~override~ // paladin protection from evil ~spcl232.spl~ ~override~ // inquisitor true sight ~spcl321.spl~ ~override~ // berserker enrage ~spcl321d.spl~ ~override~ // berserker enrage cooldown ~spcl732.spl~ ~override~ // helm true sight ~spcl741.spl~ ~override~ // boon of lathander ~spcl900.spl~ ~override~ // whirlwind ~spcl901.spl~ ~override~ // greater whirlwind ~spin117.spl~ ~override~ // minsc's berserk ~spin121.spl~ ~override~ // innate protection from evil ~spin676.spl~ ~override~ // mazzy's invoke courage ~spin686.spl~ ~override~ // protection from magic weapons ~spin710.spl~ ~override~ // spell deflection ~spin920.spl~ ~override~ // beholder minor spell turning ~sppr107.spl~ ~override~ // protection from evil ~sppr202.spl~ ~override~ // barkskin ~sppr408.spl~ ~override~ // protection from evil 10' ~sppr505.spl~ ~override~ // true sight ~sppr508.spl~ ~override~ // chaotic commands ~sppr509.spl~ ~override~ // magic resistance ~sppr517.spl~ ~override~ // insect plague ~sppr603.spl~ ~override~ // blade barrier ~sppr613.spl~ ~override~ // physical mirror ~sppr698.spl~ ~override~ // npc blade barrier ~sppr701.spl~ ~override~ // shield of the archons ~sppr711.spl~ ~override~ // regeneration ~sppr717.spl~ ~override~ // creeping doom ~spwi102.spl~ ~override~ // armor ~spwi108.spl~ ~override~ // protection from petrification ~spwi113.spl~ ~override~ // protection from evil ~spwi114.spl~ ~override~ // shield ~spwi210.spl~ ~override~ // resist fear ~spwi311.spl~ ~override~ // protection from normal missiles ~spwi317.spl~ ~override~ // ghost armor ~spwi318.spl~ ~override~ // minor spell deflection ~spwi412.spl~ ~override~ // greater malison ~spwi414.spl~ ~override~ // spirit armor ~spwi511.spl~ ~override~ // protection from normal weapons ~spwi519.spl~ ~override~ // spell shield ~spwi522.spl~ ~override~ // minor spell turning ~spwi590.spl~ ~override~ // spell immunity: abjuration ~spwi591.spl~ ~override~ // spell immunity: conjuration ~spwi592.spl~ ~override~ // spell immunity: divination ~spwi593.spl~ ~override~ // spell immunity: enchantment ~spwi594.spl~ ~override~ // spell immunity: illusionist ~spwi595.spl~ ~override~ // spell immunity: invocation ~spwi596.spl~ ~override~ // spell immunity: necromancy ~spwi597.spl~ ~override~ // spell immunity: alteration ~spwi603.spl~ ~override~ // tenser's transformation ~spwi606.spl~ ~override~ // protection from magic energy ~spwi607.spl~ ~override~ // mislead ~spwi609.spl~ ~override~ // true sight ~spwi611.spl~ ~override~ // protection from magic weapons ~spwi618.spl~ ~override~ // spell deflection ~spwi701.spl~ ~override~ // spell turning ~spwi702.spl~ ~override~ // proection from the elements ~spwi708.spl~ ~override~ // mantle ~spwi802.spl~ ~override~ // spell deflection ~spwi803.spl~ ~override~ // protection from energy ~spwi808.spl~ ~override~ // improved mantle ~spwi902.spl~ ~override~ // spell trap ~spwi907.spl~ ~override~ // absolute immunity ~spwi921.spl~ ~override~ // improved alacrity PATCH_IF (SOURCE_SIZE > 0x71) THEN BEGIN // protects against invalid files SET "value" = 1 PATCH_IF ("%SOURCE_RES%" STRING_COMPARE_CASE "spcl152" = 0) BEGIN // boon of lathander SET "stat" = 2 // scriptingstate3 END ELSE PATCH_IF (("%SOURCE_RES%" STRING_COMPARE_CASE "spcl321" = 0) OR // berserker enrage ("%SOURCE_RES%" STRING_COMPARE_CASE "spcl321d" = 0) OR // berserker enrage cooldown ("%SOURCE_RES%" STRING_COMPARE_CASE "spcl741" = 0) OR // barbarian rage ("%SOURCE_RES%" STRING_COMPARE_CASE "spin117" = 0)) BEGIN // Minsc's Berserk SET "stat" = 3 // scriptingstate4 END ELSE PATCH_IF ("%SOURCE_RES%" STRING_COMPARE_CASE "spcl144" = 0) BEGIN // kai SET "stat" = 3 // scriptingstate4 SET "value" = 2 END ELSE PATCH_IF ("%SOURCE_RES%" STRING_COMPARE_CASE "spin676" = 0) BEGIN // mazzy's invoke courage SET "stat" = 3 // scriptingstate4 SET "value" = 3 END ELSE PATCH_IF ("%SOURCE_RES%" STRING_COMPARE_CASE "spcl900" = 0) BEGIN // whirlwhind SET "stat" = 3 // scriptingstate4 SET "value" = 4 END ELSE PATCH_IF ("%SOURCE_RES%" STRING_COMPARE_CASE "spcl901" = 0) BEGIN // greater whirlwind SET "stat" = 3 // scriptingstate4 SET "value" = 5 END ELSE PATCH_IF ("%SOURCE_RES%" STRING_COMPARE_CASE "sppr202" = 0) BEGIN // barkskin SET "stat" = 4 // scriptingstate5 END ELSE PATCH_IF ("%SOURCE_RES%" STRING_COMPARE_CASE "spwi114" = 0) BEGIN // wizard shield SET "stat" = 4 // scriptingstate5 SET "value" = 2 END ELSE PATCH_IF ("%SOURCE_RES%" STRING_COMPARE_CASE "spwi102" = 0) BEGIN // wizard armor SET "stat" = 4 // scriptingstate5 SET "value" = 3 END ELSE PATCH_IF ("%SOURCE_RES%" STRING_COMPARE_CASE "spwi317" = 0) BEGIN // wizard ghost armor SET "stat" = 4 // scriptingstate5 SET "value" = 4 END ELSE PATCH_IF ("%SOURCE_RES%" STRING_COMPARE_CASE "spwi414" = 0) BEGIN // wizard spirit armor SET "stat" = 4 // scriptingstate5 SET "value" = 5 END ELSE PATCH_IF ("%SOURCE_RES%" STRING_COMPARE_CASE "spwi318" = 0) BEGIN // wizard minor spell deflection SET "stat" = 5 // wizard_spell_deflection END ELSE PATCH_IF (("%SOURCE_RES%" STRING_COMPARE_CASE "spin710" = 0) OR // spell deflection ("%SOURCE_RES%" STRING_COMPARE_CASE "spwi618" = 0) OR // wizard spell deflection ("%SOURCE_RES%" STRING_COMPARE_CASE "spwi802" = 0)) BEGIN // wizard spell deflection SET "stat" = 5 // wizard_spell_deflection SET "value" = 2 END ELSE PATCH_IF (("%SOURCE_RES%" STRING_COMPARE_CASE "spin920" = 0) OR // beholder minor spell turning ("%SOURCE_RES%" STRING_COMPARE_CASE "spwi522" = 0)) BEGIN // wizard minor spell turning SET "stat" = 6 // wizard_spell_turning END ELSE PATCH_IF ("%SOURCE_RES%" STRING_COMPARE_CASE "spwi701" = 0) BEGIN // wizard spell turning SET "stat" = 6 // wizard_spell_turning SET "value" = 2 END ELSE PATCH_IF ("%SOURCE_RES%" STRING_COMPARE_CASE "spwi803" = 0) BEGIN // wizard protection from energy SET "stat" = 7 // wizard_protection_from_energy END ELSE PATCH_IF ("%SOURCE_RES%" STRING_COMPARE_CASE "spwi902" = 0) BEGIN // wizard spell trap SET "stat" = 8 // wizard_spell_trap END ELSE PATCH_IF ("%SOURCE_RES%" STRING_COMPARE_CASE "spwi921" = 0) BEGIN // wizard improved alacrity SET "stat" = 9 // wizard_improved_alacrity END ELSE PATCH_IF (("%SOURCE_RES%" STRING_COMPARE_CASE "spcl213" = 0) OR // paladin protection from evil ("%SOURCE_RES%" STRING_COMPARE_CASE "spin121" = 0) OR // innate protection from evil ("%SOURCE_RES%" STRING_COMPARE_CASE "sppr107" = 0) OR // cleric protection from evil ("%SOURCE_RES%" STRING_COMPARE_CASE "sppr408" = 0) OR // cleric protection from evil 10' ("%SOURCE_RES%" STRING_COMPARE_CASE "spwi113" = 0)) BEGIN // wizard protection from evil SET "stat" = 10 // protection_from_evil END ELSE PATCH_IF (("%SOURCE_RES%" STRING_COMPARE_CASE "spcl232" = 0) OR // inquisitor true sight ("%SOURCE_RES%" STRING_COMPARE_CASE "spcl732" = 0) OR // helm true sight ("%SOURCE_RES%" STRING_COMPARE_CASE "sppr505" = 0) OR // cleric true sight ("%SOURCE_RES%" STRING_COMPARE_CASE "spwi609" = 0)) BEGIN // wizard true sight SET "stat" = 11 // true_sight END ELSE PATCH_IF ("%SOURCE_RES%" STRING_COMPARE_CASE "sppr508" = 0) BEGIN // cleric chaotic commands SET "stat" = 12 // cleric_chaotic_commands END ELSE PATCH_IF ("%SOURCE_RES%" STRING_COMPARE_CASE "sppr509" = 0) BEGIN // cleric magic resistance SET "stat" = 13 // cleric_magic_resistance END ELSE PATCH_IF ("%SOURCE_RES%" STRING_COMPARE_CASE "sppr517" = 0) BEGIN // cleric insect plague SET "stat" = 14 // cleric_insect_plague END ELSE PATCH_IF (("%SOURCE_RES%" STRING_COMPARE_CASE "sppr603" = 0) OR // cleric blade barrier ("%SOURCE_RES%" STRING_COMPARE_CASE "sppr698" = 0)) BEGIN // npc blade barrier SET "stat" = 15 // cleric_blade_barrier END ELSE PATCH_IF ("%SOURCE_RES%" STRING_COMPARE_CASE "sppr613" = 0) BEGIN // cleric physical mirror SET "stat" = 16 // cleric_physical_mirror END ELSE PATCH_IF ("%SOURCE_RES%" STRING_COMPARE_CASE "sppr701" = 0) BEGIN // cleric shield of the archons SET "stat" = 17 // cleric_shield_of_the_archons END ELSE PATCH_IF ("%SOURCE_RES%" STRING_COMPARE_CASE "sppr711" = 0) BEGIN // cleric regeneration SET "stat" = 18 // cleric_regeneration END ELSE PATCH_IF ("%SOURCE_RES%" STRING_COMPARE_CASE "sppr717" = 0) BEGIN // cleric creeping doom SET "stat" = 19 // cleric_creeping_doom END ELSE PATCH_IF ("%SOURCE_RES%" STRING_COMPARE_CASE "spwi108" = 0) BEGIN // wizard protection from petrification SET "stat" = 20 // wizard_protection_from_petrification END ELSE PATCH_IF ("%SOURCE_RES%" STRING_COMPARE_CASE "spwi519" = 0) BEGIN // wizard spell shield SET "stat" = 21 // wizard_spell_shield END ELSE PATCH_IF ("%SOURCE_RES%" STRING_COMPARE_CASE "spwi210" = 0) BEGIN // wizard resist fear SET "stat" = 22 // wizard_resist_fear END ELSE PATCH_IF ("%SOURCE_RES%" STRING_COMPARE_CASE "spwi311" = 0) BEGIN // wizard protection from normal missiles SET "stat" = 23 // wizard_protection_from_normal_missiles END ELSE PATCH_IF ("%SOURCE_RES%" STRING_COMPARE_CASE "spwi412" = 0) BEGIN // wizard greater malison SET "stat" = 24 // wizard_greater_malison END ELSE PATCH_IF ("%SOURCE_RES%" STRING_COMPARE_CASE "spwi511" = 0) BEGIN // wizard protection from normal weapons SET "stat" = 25 // wizard_protection_from_normal_weapons END ELSE PATCH_IF ("%SOURCE_RES%" STRING_COMPARE_CASE "spwi603" = 0) BEGIN // wizard tenser's transformation SET "stat" = 26 // wizard_tensers_transformation END ELSE PATCH_IF ("%SOURCE_RES%" STRING_COMPARE_CASE "spwi606" = 0) BEGIN // wizard protection from magic energy SET "stat" = 27 // wizard_protection_from_magic_energy END ELSE PATCH_IF ("%SOURCE_RES%" STRING_COMPARE_CASE "spwi607" = 0) BEGIN // wizard mislead SET "stat" = 28 // wizard_mislead END ELSE PATCH_IF ("%SOURCE_RES%" STRING_COMPARE_CASE "spwi708" = 0) BEGIN // wizard mantle SET "stat" = 29 // wizard_protection_from_magic_weapons END ELSE PATCH_IF ("%SOURCE_RES%" STRING_COMPARE_CASE "spwi808" = 0) BEGIN // wizard improved mantle SET "stat" = 29 // wizard_protection_from_magic_weapons SET "value" = 2 END ELSE PATCH_IF ("%SOURCE_RES%" STRING_COMPARE_CASE "spwi907" = 0) BEGIN // wizard absolute immunity SET "stat" = 29 // wizard_protection_from_magic_weapons SET "value" = 3 END ELSE PATCH_IF (("%SOURCE_RES%" STRING_COMPARE_CASE "spin686" = 0) OR // protection from magic weapons ("%SOURCE_RES%" STRING_COMPARE_CASE "spwi611" = 0)) BEGIN // wizard protection from magic weapons SET "stat" = 29 // wizard_protection_from_magic_weapons SET "value" = 4 END ELSE PATCH_IF ("%SOURCE_RES%" STRING_COMPARE_CASE "spwi590" = 0) BEGIN // wizard spell immunity: abjuration SET "stat" = 30 // wizard_spell_immunity abjuration END ELSE PATCH_IF ("%SOURCE_RES%" STRING_COMPARE_CASE "spwi591" = 0) BEGIN // wizard spell immunity: conjuration SET "stat" = 30 // wizard_spell_immunity SET "value" = 2 // conjuration END ELSE PATCH_IF ("%SOURCE_RES%" STRING_COMPARE_CASE "spwi592" = 0) BEGIN // wizard spell immunity: divination SET "stat" = 30 // wizard_spell_immunity SET "value" = 3 // divination END ELSE PATCH_IF ("%SOURCE_RES%" STRING_COMPARE_CASE "spwi593" = 0) BEGIN // wizard spell immunity: enchantment SET "stat" = 30 // wizard_spell_immunity SET "value" = 4 // enchantment END ELSE PATCH_IF ("%SOURCE_RES%" STRING_COMPARE_CASE "spwi594" = 0) BEGIN // wizard spell immunity: illusionist SET "stat" = 30 // wizard_spell_immunity SET "value" = 5 // illusionist END ELSE PATCH_IF ("%SOURCE_RES%" STRING_COMPARE_CASE "spwi595" = 0) BEGIN // wizard spell immunity: invocation SET "stat" = 30 // wizard_spell_immunity SET "value" = 6 // invocation END ELSE PATCH_IF ("%SOURCE_RES%" STRING_COMPARE_CASE "spwi596" = 0) BEGIN // wizard spell immunity: necromancy SET "stat" = 30 // wizard_spell_immunity SET "value" = 7 // necromancy END ELSE PATCH_IF ("%SOURCE_RES%" STRING_COMPARE_CASE "spwi597" = 0) BEGIN // wizard spell immunity: alteration SET "stat" = 30 // wizard_spell_immunity SET "value" = 8 // alteration END ELSE PATCH_IF ("%SOURCE_RES%" STRING_COMPARE_CASE "spwi702" = 0) BEGIN // wizard protection from the elements SET "stat" = 31 // wizard_protection_from_the_elements END READ_LONG 0x64 "abil_off" READ_SHORT 0x68 "abil_num" READ_LONG 0x6a "fx_off" SET "loops" = 0 SET "delta" = 0 WHILE ("%loops%" < "%abil_num%") BEGIN READ_SHORT ("%abil_off%" + 0x1e + (0x28 * "%loops%")) "abil_fx_num" READ_SHORT ("%abil_off%" + 0x20 + (0x28 * "%loops%")) "abil_fx_idx" SET "abil_fx_idx" = ("%abil_fx_idx%" + "%delta%") WRITE_SHORT ("%abil_off%" + 0x20 + (0x28 * "%loops%")) "%abil_fx_idx%" SET "subloops" = "%abil_fx_num%" WHILE ("%subloops%" > 0) BEGIN SET "subloops" = ("%subloops%" - 1) READ_SHORT ("%fx_off%" + (0x30 * ("%abil_fx_idx%" + "%subloops%"))) "opcode" READ_LONG ("%fx_off%" + 0x0e + (0x30 * ("%abil_fx_idx%" + "%subloops%"))) "duration" PATCH_IF (("%duration%" > 5) AND ("%opcode%" = 142)) BEGIN // display portrait icon and duration greater than a round READ_BYTE ("%fx_off%" + 0x0c + (0x30 * ("%abil_fx_idx%" + "%subloops%"))) "timing" READ_BYTE ("%fx_off%" + 0x02 + (0x30 * ("%abil_fx_idx%" + "%subloops%"))) "target" READ_BYTE ("%fx_off%" + 0x0d + (0x30 * ("%abil_fx_idx%" + "%subloops%"))) "bypass" SET "subloops" = 0 // kills WHILE loop so that the current values get passed to the INSERT END END INSERT_BYTES ("%fx_off%" + (0x30 * "%abil_fx_idx%")) 0x30 WRITE_SHORT ("%fx_off%" + (0x30 * "%abil_fx_idx%")) 282 // modify script state WRITE_BYTE ("%fx_off%" + 0x02 + (0x30 * "%abil_fx_idx%")) "%target%" // inherits target WRITE_BYTE ("%fx_off%" + 0x03 + (0x30 * "%abil_fx_idx%")) 4 // power WRITE_LONG ("%fx_off%" + 0x04 + (0x30 * "%abil_fx_idx%")) "%value%" // value WRITE_LONG ("%fx_off%" + 0x08 + (0x30 * "%abil_fx_idx%")) "%stat%" // script state WRITE_BYTE ("%fx_off%" + 0x0c + (0x30 * "%abil_fx_idx%")) "%timing%" // inherits timing WRITE_BYTE ("%fx_off%" + 0x0d + (0x30 * "%abil_fx_idx%")) "%bypass%" // inherits dispel/MR WRITE_LONG ("%fx_off%" + 0x0e + (0x30 * "%abil_fx_idx%")) "%duration%" // inherits duration WRITE_BYTE ("%fx_off%" + 0x12 + (0x30 * "%abil_fx_idx%")) 100 // probability SET "delta1" = 1 SET "delta" = ("%delta%" + "%delta1%") WRITE_SHORT ("%abil_off%" + 0x1e + (0x28 * "%loops%")) ("%abil_fx_num%" + "%delta1%") SET "loops" = ("%loops%" + 1) END END // need new stats for detectable spells APPEND ~stats.ids~ ~161 WIZARD_SPELL_DEFLECTION~ UNLESS ~WIZARD_SPELL_DEFLECTION~ APPEND ~stats.ids~ ~162 WIZARD_SPELL_TURNING~ UNLESS ~WIZARD_SPELL_TURNING~ APPEND ~stats.ids~ ~163 WIZARD_PROTECTION_FROM_ENERGY~ UNLESS ~WIZARD_PROTECTION_FROM_ENERGY~ APPEND ~stats.ids~ ~164 WIZARD_SPELL_TRAP~ UNLESS ~WIZARD_SPELL_TRAP~ APPEND ~stats.ids~ ~165 WIZARD_IMPROVED_ALACRITY~ UNLESS ~WIZARD_IMPROVED_ALACRITY~ APPEND ~stats.ids~ ~166 PROTECTION_FROM_EVIL~ UNLESS ~PROTECTION_FROM_EVIL~ APPEND ~stats.ids~ ~167 TRUE_SIGHT~ UNLESS ~TRUE_SIGHT~ APPEND ~stats.ids~ ~168 CLERIC_CHAOTIC_COMMANDS~ UNLESS ~CLERIC_CHAOTIC_COMMANDS~ APPEND ~stats.ids~ ~169 CLERIC_MAGIC_RESISTANCE~ UNLESS ~CLERIC_MAGIC_RESISTANCE~ APPEND ~stats.ids~ ~170 CLERIC_INSECT_PLAGUE~ UNLESS ~CLERIC_INSECT_PLAGUE~ APPEND ~stats.ids~ ~171 CLERIC_BLADE_BARRIER~ UNLESS ~CLERIC_BLADE_BARRIER~ APPEND ~stats.ids~ ~172 CLERIC_PHYSICAL_MIRROR~ UNLESS ~CLERIC_PHYSICAL_MIRROR~ APPEND ~stats.ids~ ~173 CLERIC_SHIELD_OF_THE_ARCHONS~ UNLESS ~CLERIC_SHIELD_OF_THE_ARCHONS~ APPEND ~stats.ids~ ~174 CLERIC_REGENERATION~ UNLESS ~CLERIC_REGENERATION~ APPEND ~stats.ids~ ~175 CLERIC_CREEPING_DOOM~ UNLESS ~CLERIC_CREEPING_DOOM~ APPEND ~stats.ids~ ~176 WIZARD_PROTECTION_FROM_PETRIFICATION~ UNLESS ~WIZARD_PROTECTION_FROM_PETRIFICATION~ APPEND ~stats.ids~ ~177 WIZARD_SPELL_SHIELD~ UNLESS ~WIZARD_SPELL_SHIELD~ APPEND ~stats.ids~ ~178 WIZARD_RESIST_FEAR~ UNLESS ~WIZARD_RESIST_FEAR~ APPEND ~stats.ids~ ~179 WIZARD_PROTECTION_FROM_NORMAL_MISSILES~ UNLESS ~WIZARD_PROTECTION_FROM_NORMAL_MISSILES~ APPEND ~stats.ids~ ~180 WIZARD_GREATER_MALISON~ UNLESS ~WIZARD_GREATER_MALISON~ APPEND ~stats.ids~ ~181 WIZARD_PROTECTION_FROM_NORMAL_WEAPONS~ UNLESS ~WIZARD_PROTECTION_FROM_NORMAL_WEAPONS~ APPEND ~stats.ids~ ~182 WIZARD_TENSERS_TRANSFORMATION~ UNLESS ~WIZARD_TENSERS_TRANSFORMATION~ APPEND ~stats.ids~ ~183 WIZARD_PROTECTION_FROM_MAGIC_ENERGY~ UNLESS ~WIZARD_PROTECTION_FROM_MAGIC_ENERGY~ APPEND ~stats.ids~ ~184 WIZARD_MISLEAD~ UNLESS ~WIZARD_MISLEAD~ APPEND ~stats.ids~ ~185 WIZARD_PROTECTION_FROM_MAGIC_WEAPONS~ UNLESS ~WIZARD_PROTECTION_FROM_MAGIC_WEAPONS~ APPEND ~stats.ids~ ~186 WIZARD_SPELL_IMMUNITY~ UNLESS ~WIZARD_SPELL_IMMUNITY~ APPEND ~stats.ids~ ~187 WIZARD_PROTECTION_FROM_THE_ELEMENTS~ UNLESS ~WIZARD_PROTECTION_FROM_THE_ELEMENTS~ END Link to comment
SConrad Posted March 27, 2005 Share Posted March 27, 2005 Riiiiight. Am I easily impressed by mucho coding, or do other people get the -reaction as well? Link to comment
CamDawg Posted May 1, 2005 Share Posted May 1, 2005 This is included in the modder pack in alpha 4, though it should be noted I'll need to revise Detectable Spells to the latest scheme at some point. Link to comment
Idobek Posted May 1, 2005 Share Posted May 1, 2005 I would like to point out that when I updated Detectable Spells to version um... whichever one it was I did, I sent a nice WeiDU patching package to cirerrek that he didn't use in the final release. Pah! That same happened for Scriptable Spells. You've included that fix somewhere, yes? Link to comment
Idobek Posted May 1, 2005 Share Posted May 1, 2005 Sorry, I should have read the whole thread, I see you have dealt with Scriptable Spells. Link to comment
CamDawg Posted May 8, 2005 Share Posted May 8, 2005 Another iteration of DS has been coded. I skipped the big PATCH_IF tree and broke out the patches separately since that tree was horrendously slow to execute. The tradeoff is it's now about ~3k lines or so. We've also moved to the 'most recent' version (according to Horred and cirerrek) which uses a combo of scripting states and unused proficiencies. It's too long to post, but it's in alpha 5. If anyone is interested and doesn't want to wait, I can post a copy on the FTP. Link to comment
cirerrek Posted November 1, 2005 Share Posted November 1, 2005 I would like to point out that when I updated Detectable Spells to version um... whichever one it was I did, I sent a nice WeiDU patching package to cirerrek that he didn't use in the final release. Pah! That same happened for Scriptable Spells. You've included that fix somewhere, yes? <{POST_SNAPBACK}> Yeah, sorry about that Idobek. I had a FUNCTIONMAL of the cerberus bellum there. Link to comment
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