geg_Ma3gau Posted December 21, 2015 Share Posted December 21, 2015 Is that possible to tweak the spell cast failure system so that damage doesnt interrupt spellcasting (option)? ToBex has something like that but its quite weak at what it does i want the casting be uninterruptable Link to comment
subtledoctor Posted December 22, 2015 Share Posted December 22, 2015 You could brute-force this by just setting the casting time of every spell to zero... Link to comment
Jarno Mikkola Posted December 22, 2015 Share Posted December 22, 2015 ... could ... That's the wrong word for this, I would use "have not other options than". One option I would assume is to go over the ToBEx function and edit it there, I'll just tell you that that won't be easy and leave you at there, hanging. As I didn't even bother to look at the function, as I already know I can't make any sense of the code. Link to comment
subtledoctor Posted February 9, 2016 Share Posted February 9, 2016 Btw Demi and anyone else who cares: apparently it's been confirmed that with the upcoming SoD patches, the EEs will support concentration checks. No idea whether it will be like ToBEx, something you can just switch in or off, or whether it will be externalized and moddable. But, progress! Link to comment
Grammarsalad Posted February 9, 2016 Share Posted February 9, 2016 Btw Demi and anyone else who cares: apparently it's been confirmed that with the upcoming SoD patches, the EEs will support concentration checks. No idea whether it will be like ToBEx, something you can just switch in or off, or whether it will be externalized and moddable. But, progress! I have to say that the ee's have just about won me over... Link to comment
Cahir Posted February 9, 2016 Share Posted February 9, 2016 I was distracted by something during SoD twitch and I didn't have a chance to ask if they'll implement more missing TobEX features Link to comment
Grammarsalad Posted February 9, 2016 Share Posted February 9, 2016 I was distracted by something during SoD twitch and I didn't have a chance to ask if they'll implement more missing TobEX features You saw it here. If they don't implement more tobex features, it's totally Cahir's fault. Link to comment
Demivrgvs Posted February 10, 2016 Share Posted February 10, 2016 Btw Demi and anyone else who cares: apparently it's been confirmed that with the upcoming SoD patches, the EEs will support concentration checks. No idea whether it will be like ToBEx, something you can just switch in or off, or whether it will be externalized and moddable. But, progress! Good news! Maybe Arda played a role on this. Link to comment
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