Ikki Posted December 21, 2016 Share Posted December 21, 2016 Is the animate.ids file the same between BGEE, BG2EE and EET ? and what append if this file contain for the same identifier 2 reference ? like that 0xE420 GOBLIN_ELITE_AXE 0xE420 GOBLINELITE_AXE <- mod added it will allow weidu to compile correctly if one or the other reference is used, yes? but how will it be decompiled, does weidu use the first of the 2 ? Link to comment
Jarno Mikkola Posted December 21, 2016 Share Posted December 21, 2016 The mod doesn't need to extend the EET .ids file, the animation files just need to be named correctly, if the EET game doesn't contain them already. Of course a little more info would be useful... what/which specific mod are we talking about ? Weidu doesn't need to actually decompile... it can assign the value to the .cre file for example, but more than likely, the .cre in the mod file already contain the reference, so there's no need to do that. Link to comment
Gwendolyne Posted December 21, 2016 Share Posted December 21, 2016 animate.ids file is the same for BGEE, BG2EE and Sod games. However BGEE and BG2EE don't contain all the needed files to use every slot (a few BAM and/or INI files are missing). Link to comment
Ikki Posted December 27, 2016 Author Share Posted December 27, 2016 animate.ids file is the same for BGEE, BG2EE and Sod games. However BGEE and BG2EE don't contain all the needed files to use every slot (a few BAM and/or INI files are missing). do we know which animation reference in animate.ids in the EEgames does work ? I try to use one of the SVIRFNEBLIN animation but the creature doesn't display the correct one on the other way the DRIDER and the TREANT and a lot of the other new ones work fine Link to comment
argent77 Posted December 27, 2016 Share Posted December 27, 2016 You can check it with Near Infinity. Each creature animation slot is defined by an individual INI file. The BAM animation prefix is defined in the INI file. ANIMATE.IDS entry and associated INI file are usually present in each game, but BAM animation files may not if they are not used by the game.Example: SvirfneblinANIMATE.IDS entry is "0xE259 SVIRFNEBLIN_PALE_AXE", so the associated INI file is E259.INI. The BAM resref prefix is defined as MSVI, but you probably won't find any BAM files starting with this prefix in BG2EE. These files are only available in IWDEE (afaik). So if you want to use them you have to import them from that game together with the creature's sound files (which are also defined in the INI file). Link to comment
Gwendolyne Posted December 28, 2016 Share Posted December 28, 2016 animate.ids file is the same for BGEE, BG2EE and Sod games. However BGEE and BG2EE don't contain all the needed files to use every slot (a few BAM and/or INI files are missing). do we know which animation reference in animate.ids in the EEgames does work ? I will release soon a spreadsheet showing that + the links Infinity Animations <-> EE. Link to comment
K4thos Posted January 5, 2017 Share Posted January 5, 2017 animate.ids file is the same for BGEE, BG2EE and Sod games. However BGEE and BG2EE don't contain all the needed files to use every slot (a few BAM and/or INI files are missing). correct. EET has all animations from BG:EE, SoD and BG2:EE. IWD-in-EET adds all the remaining animations from IWD:EE and IWD2 (same slots as in original games). Since IWD-in-EET is not released yet here is a full list of the missing animations that will be added by it: IWD:EE 0x1003 WYVERN_WHITE_BIG 0x1101 DRAGON_WHITE 0x1102 FIEND_BLUE 0x1103 FIEND_GREEN 0x1104 FIEND_RED 0x7601 MAUREZHI 0x7D01 SLAVE_FIGHTER 0x7F43 YOCHLOL 0x7F45 LAGOON_CREATURE 0x7F46 DEATH_TYRANT 0x7F49 DEVA_MONADIC_FALLEN 0x7F4C PLANETAR 0x7F4D PLANETAR_FALLEN 0x7F50 NISHRUU 0x7F51 HAKEASHAR 0x7F52 SAILOR_GREEN 0xA200 WYVERN_WHITE 0xE000 CYCLOPS 0xE040 HISTACHII 0xE060 LICH_WHITE 0xE0A0 TROLL_ICE 0xE0D0 UMBER_HULK_ELDER 0xE200 BEETLE_COPPER 0xE210 BEETLE_FIRE 0xE220 BEETLE_BLACK 0xE230 BEETLE_RHINOCEROS 0xE240 ANIMATED_PLATE_BRONZE 0xE241 ANIMATED_PLATE_DARK 0xE242 ANIMATED_PLATE_GREEN 0xE243 ARUNDEL 0xE244 BARBARIAN_WARRIOR_TAN 0xE245 BARBARIAN_WARRIOR_RED 0xE246 BARBARIAN_WARRIOR_BROWN 0xE247 BARBARIAN_SHAMAN_HAMMER 0xE248 BARBARIAN_SHAMAN_STAFF 0xE249 BARBARIAN_SHAMAN_CLUB 0xE24A BARBARIAN_ICASARACHT 0xE24B ELEMENTAL_EARTH_IWD 0xE24C ELEMENTAL_FIRE_IWD 0xE24D ELEMENTAL_WATER 0xE24E GIANT_FIRE_IWD 0xE24F GIANT_FROST 0xE250 GOLEM_IRON_IWD 0xE251 GIANT_VERBEEG 0xE252 HARPY 0xE253 REMORHAZ 0xE254 TROLL_SCRAG 0xE255 SEER 0xE256 BELHIFET 0xE257 BELHIFET_PRIEST 0xE259 SVIRFNEBLIN_PALE_AXE 0xE25A SVIRFNEBLIN_PALE_NOAXE 0xE25B UMBER_HULK_VODYANOI 0xE25C MARILITH_IWD 0xE25D TUNDRA_YETI 0xE25E WIGHT_BARROW 0xE25F DROWNED_DEAD 0xE260 CREEPING_DOOM 0xE261 SAHUAGIN_IWD 0xE262 SAHUAGIN_LARGE_IWD 0xE263 SVIRFNEBLIN_DARK_AXE 0xE264 SVIRFNEBLIN_DARK_NOAXE 0xE270 GOBLIN_CAPTAIN 0xE300 GHOST 0xE310 GHOUL_GREATER 0xE320 GHAST_GREATER 0xE510 LIZARD_MAN 0xE520 LIZARD_KING 0xEA10 SHADOW_SMALL 0xEA20 SHADOW_LARGE 0xEC00 WIGHT_GRAY 0xEC10 WIGHT_GREEN 0xEC20 WIGHT_YELLOW 0xEE00 ZOMBIE_YELLOW 0xEE10 ZOMBIE_BLUE 0xEF91 DONOT_USE2 IWD2: 0xE265 BOAR_ARCTIC 0xE266 BUGBEAR_CAPTAIN 0xE267 BUGBEAR 0xE268 CHIMERA 0xE269 HALFDRAGON_BLACK 0xE26A HALFDRAGON_RED 0xE26B TREANT_DARK 0xE26C ELEMENTAL_WATER_SMALL 0xE26D FEYR_GREATER 0xE26E FEYR 0xE26F GIANT_FOMORIAN 0xE271 GOBLIN_SHAMAN 0xE272 GOBLIN_WORG 0xE273 GOBLIN_WORG_CAPTAIN 0xE274 HOOK_HORROR 0xE275 ISAIR 0xE276 LEMURE 0xE277 MADAE 0xE278 MALARITE 0xE279 OROG_SHAMAN 0xE27A ORC_AXE_UNDEAD 0xE27B ORC_SHAMAN_UNDEAD 0xE27C SHENRICAL 0xE27D WEREBADGER 0xE27E WERERAT 0xE27F WILL_O_WISP 0xE280 WORG 0xE281 YUAN-TI_HALF 0xE282 DRIDER_FEMALE 0xE283 DRIDER_MALE 0xE284 INVISIBLE_SMALL 0xE285 INVISIBLE_MEDIUM 0xE286 INVISIBLE_LARGE 0xE287 INVISIBLE_GIANT 0xE288 KEG1 0xE289 KEG2 0xE28A KEG3 0xE28B ABISHAI_WHITE 0xE28C DRAGON_WHITE_YOUNG Link to comment
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