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animate.ids


Ikki

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Is the animate.ids file the same between BGEE, BG2EE and EET ?

 

 

and what append if this file contain for the same identifier 2 reference ? like that

0xE420 GOBLIN_ELITE_AXE

0xE420 GOBLINELITE_AXE <- mod added

it will allow weidu to compile correctly if one or the other reference is used, yes?

but how will it be decompiled, does weidu use the first of the 2 ?

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The mod doesn't need to extend the EET .ids file, the animation files just need to be named correctly, if the EET game doesn't contain them already. Of course a little more info would be useful... what/which specific mod are we talking about ?

Weidu doesn't need to actually decompile... it can assign the value to the .cre file for example, but more than likely, the .cre in the mod file already contain the reference, so there's no need to do that.

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animate.ids file is the same for BGEE, BG2EE and Sod games.

However BGEE and BG2EE don't contain all the needed files to use every slot (a few BAM and/or INI files are missing).

do we know which animation reference in animate.ids in the EEgames does work ?

 

I try to use one of the SVIRFNEBLIN animation but the creature doesn't display the correct one

on the other way the DRIDER and the TREANT and a lot of the other new ones work fine

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You can check it with Near Infinity. Each creature animation slot is defined by an individual INI file. The BAM animation prefix is defined in the INI file. ANIMATE.IDS entry and associated INI file are usually present in each game, but BAM animation files may not if they are not used by the game.

Example: Svirfneblin
ANIMATE.IDS entry is "0xE259 SVIRFNEBLIN_PALE_AXE", so the associated INI file is E259.INI. The BAM resref prefix is defined as MSVI, but you probably won't find any BAM files starting with this prefix in BG2EE. These files are only available in IWDEE (afaik). So if you want to use them you have to import them from that game together with the creature's sound files (which are also defined in the INI file).

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animate.ids file is the same for BGEE, BG2EE and Sod games.

However BGEE and BG2EE don't contain all the needed files to use every slot (a few BAM and/or INI files are missing).

do we know which animation reference in animate.ids in the EEgames does work ?

 

 

I will release soon a spreadsheet showing that + the links Infinity Animations <-> EE.

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animate.ids file is the same for BGEE, BG2EE and Sod games.

However BGEE and BG2EE don't contain all the needed files to use every slot (a few BAM and/or INI files are missing).

 

correct. EET has all animations from BG:EE, SoD and BG2:EE. IWD-in-EET adds all the remaining animations from IWD:EE and IWD2 (same slots as in original games).

Since IWD-in-EET is not released yet here is a full list of the missing animations that will be added by it:

 

IWD:EE

0x1003 WYVERN_WHITE_BIG
0x1101 DRAGON_WHITE
0x1102 FIEND_BLUE
0x1103 FIEND_GREEN
0x1104 FIEND_RED
0x7601 MAUREZHI
0x7D01 SLAVE_FIGHTER
0x7F43 YOCHLOL
0x7F45 LAGOON_CREATURE
0x7F46 DEATH_TYRANT
0x7F49 DEVA_MONADIC_FALLEN
0x7F4C PLANETAR
0x7F4D PLANETAR_FALLEN
0x7F50 NISHRUU
0x7F51 HAKEASHAR
0x7F52 SAILOR_GREEN
0xA200 WYVERN_WHITE
0xE000 CYCLOPS
0xE040 HISTACHII
0xE060 LICH_WHITE
0xE0A0 TROLL_ICE
0xE0D0 UMBER_HULK_ELDER
0xE200 BEETLE_COPPER
0xE210 BEETLE_FIRE
0xE220 BEETLE_BLACK
0xE230 BEETLE_RHINOCEROS
0xE240 ANIMATED_PLATE_BRONZE
0xE241 ANIMATED_PLATE_DARK
0xE242 ANIMATED_PLATE_GREEN
0xE243 ARUNDEL
0xE244 BARBARIAN_WARRIOR_TAN
0xE245 BARBARIAN_WARRIOR_RED
0xE246 BARBARIAN_WARRIOR_BROWN
0xE247 BARBARIAN_SHAMAN_HAMMER
0xE248 BARBARIAN_SHAMAN_STAFF
0xE249 BARBARIAN_SHAMAN_CLUB
0xE24A BARBARIAN_ICASARACHT
0xE24B ELEMENTAL_EARTH_IWD
0xE24C ELEMENTAL_FIRE_IWD
0xE24D ELEMENTAL_WATER
0xE24E GIANT_FIRE_IWD
0xE24F GIANT_FROST
0xE250 GOLEM_IRON_IWD
0xE251 GIANT_VERBEEG
0xE252 HARPY
0xE253 REMORHAZ
0xE254 TROLL_SCRAG
0xE255 SEER
0xE256 BELHIFET
0xE257 BELHIFET_PRIEST
0xE259 SVIRFNEBLIN_PALE_AXE
0xE25A SVIRFNEBLIN_PALE_NOAXE
0xE25B UMBER_HULK_VODYANOI
0xE25C MARILITH_IWD
0xE25D TUNDRA_YETI
0xE25E WIGHT_BARROW
0xE25F DROWNED_DEAD
0xE260 CREEPING_DOOM
0xE261 SAHUAGIN_IWD
0xE262 SAHUAGIN_LARGE_IWD
0xE263 SVIRFNEBLIN_DARK_AXE
0xE264 SVIRFNEBLIN_DARK_NOAXE
0xE270 GOBLIN_CAPTAIN
0xE300 GHOST
0xE310 GHOUL_GREATER
0xE320 GHAST_GREATER
0xE510 LIZARD_MAN
0xE520 LIZARD_KING
0xEA10 SHADOW_SMALL
0xEA20 SHADOW_LARGE
0xEC00 WIGHT_GRAY
0xEC10 WIGHT_GREEN
0xEC20 WIGHT_YELLOW
0xEE00 ZOMBIE_YELLOW
0xEE10 ZOMBIE_BLUE
0xEF91 DONOT_USE2

IWD2:

0xE265 BOAR_ARCTIC
0xE266 BUGBEAR_CAPTAIN
0xE267 BUGBEAR
0xE268 CHIMERA
0xE269 HALFDRAGON_BLACK
0xE26A HALFDRAGON_RED
0xE26B TREANT_DARK
0xE26C ELEMENTAL_WATER_SMALL
0xE26D FEYR_GREATER
0xE26E FEYR
0xE26F GIANT_FOMORIAN
0xE271 GOBLIN_SHAMAN
0xE272 GOBLIN_WORG
0xE273 GOBLIN_WORG_CAPTAIN
0xE274 HOOK_HORROR
0xE275 ISAIR
0xE276 LEMURE
0xE277 MADAE
0xE278 MALARITE
0xE279 OROG_SHAMAN
0xE27A ORC_AXE_UNDEAD
0xE27B ORC_SHAMAN_UNDEAD
0xE27C SHENRICAL
0xE27D WEREBADGER
0xE27E WERERAT
0xE27F WILL_O_WISP
0xE280 WORG
0xE281 YUAN-TI_HALF
0xE282 DRIDER_FEMALE
0xE283 DRIDER_MALE
0xE284 INVISIBLE_SMALL
0xE285 INVISIBLE_MEDIUM
0xE286 INVISIBLE_LARGE
0xE287 INVISIBLE_GIANT
0xE288 KEG1
0xE289 KEG2
0xE28A KEG3
0xE28B ABISHAI_WHITE
0xE28C DRAGON_WHITE_YOUNG
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