Prof Errata Posted April 25, 2018 Share Posted April 25, 2018 So a new version of IR is underway ? - V.1.13b - Quote Link to comment
Jarno Mikkola Posted April 25, 2018 Share Posted April 25, 2018 So a new version of IR is underway ? - V.1.13b -No. Quote Link to comment
Prof Errata Posted April 26, 2018 Share Posted April 26, 2018 as usual, Jarno, you have the knack of being grating… Quote Link to comment
Bartimaeus Posted April 27, 2018 Author Share Posted April 27, 2018 (edited) Well, I usually wait until I have at least a few things to fix or add to make a new patch. Right now, I have just the bug fix from April (...and I've been thinking about making a new icon for Dagger of the Star). Eventually, I'll add the BG2:EE items, but I have not started them yet...and considering how badly designed the majority of the new EE items are, I'm not in a terrible rush to start. Edited April 27, 2018 by Bartimaeus Quote Link to comment
Bartimaeus Posted May 6, 2018 Author Share Posted May 6, 2018 It was moved from the Copper Cornet store to the Bridge abandoned house fight (the random group of clerics that immediately attack you upon entering). Quote Link to comment
Piquero27 Posted May 6, 2018 Share Posted May 6, 2018 It was moved from the Copper Cornet store to the Bridge abandoned house fight (the random group of clerics that immediately attack you upon entering). Thank you, I was looking for it like crazy! And thank you for your work, the changes are great Quote Link to comment
Hubal Posted May 7, 2018 Share Posted May 7, 2018 (edited) @Bartimaeus I would like to thank you for your great job. I have installed your mod with BWS with no problems. Hobgoblins are missing bastard sword animations. They are attacking with bare hand dealing slashing damage. They drop bastard swords alright. Edited May 12, 2018 by Hubal Quote Link to comment
Bartimaeus Posted May 13, 2018 Author Share Posted May 13, 2018 Thanks for the feedback, both of you. Hmm @ Hobgoblins - not sure if that's my fault or not, I'll have to look closer. Thanks! Quote Link to comment
Hubal Posted May 15, 2018 Share Posted May 15, 2018 Thanks for the feedback, both of you. Hmm @ Hobgoblins - not sure if that's my fault or not, I'll have to look closer. Thanks! I did two BWS instalations. One with IR 4.10 but its having problems with paperdolls. The other one with your mod and the only bug i have found so far is with the bastard swords( they cannot be sold also). I am using Steam EE versions of the game. Quote Link to comment
Incantatar Posted June 13, 2018 Share Posted June 13, 2018 (edited) Said it before but I find it really inconvenient that IR reduces the item stack size in the EEs. Is there no way to keep the expanded size? 13. BG1:EE items now handled (only applies to EE-games - revisions at this time are very minor and likely to stay that way, though most items did have their prices and lores fixed - I can't believe they bothered making so many bad items...). BG2:EE items to be done at some later date. I would personally just remove them, except the NPC items. They're pretty horrible. Edited June 13, 2018 by Incantatar Quote Link to comment
Bartimaeus Posted June 15, 2018 Author Share Posted June 15, 2018 (edited) What are their default stack sizes in the EEs (and is it the same for both games)? Should be easy to fix via patching for just the EEs (and I'll leave it up to Anthology Tweaks for non-EE games). Are there any other EE-only problems like that you can think of? Also, I agree that they're pretty horrible, but removing them from appearing in the game outright is probably best left for another mod. If people had suggestions for better placements and/or properties, I'm all ears - I don't play on the EEs, so I can only provide very limited input. Edited June 15, 2018 by Bartimaeus Quote Link to comment
CamDawg Posted August 2, 2018 Share Posted August 2, 2018 I'm working on Periel's request on the Tweaks forum, specifically compatibility between the Allow Cromwell to Upgrade Watcher's Keep Items and Give Cespenar Cromwell's Recipes components. There are no conflicts between IR and these components. There is one conflict with IRR and the Cromwell component, specifically the new requirement that the Erienne Sling upgrade now requires the Ring of Energy. All of the other formula changes are to items that are not covered by these components. It's easy to code up an alternative (already done) and install it when IRR is present, but there's one glaring problem: there is currently no way to distinguish between an installation of Item Revisions and Item Revisions Revised. Are there any unique files present in an IRR installation that are not present in IR that I can key off? If not, can you add one? Quote Link to comment
Bartimaeus Posted August 5, 2018 Author Share Posted August 5, 2018 (edited) Sorry, I've been away. The incompatibility regarding the Ring of Energy is a result of IR, not IRR - so by adding a fix for IR, it should be doing the same for IRR. Although I've been sorely tempted to decrease the price of Ankheg Armor due to the fact that it's a total rip-off for a Plate Mail +1 with 50% AR, I have not made any changes to any recipes via IRR - so unless I've gone bananas, I don't think your statement of "there are no conflicts between IR and these components" should be true...right? If not, sure, I can introduce a unique marker file...but actually, since I didn't make that change, if for some reason the latest version of IR doesn't do that, I would actually prefer to just revert it as well. But I'm pretty sure it does. Also, in other news, a new version with some fixes and a couple of item changes (most notably the Rod of Lordly Might, which will be getting another major re-design...hopefully, if I can make it work - trying to make it a little closer to its multi-formed P&P counterpart) will be out in a few days. Edited August 5, 2018 by Bartimaeus Quote Link to comment
Jarno Mikkola Posted August 5, 2018 Share Posted August 5, 2018 If not, sure, I can introduce a unique marker file...but actually, since I didn't make that change, if for some reason the latest version of IR doesn't do that, I would actually prefer to just revert it as well. But I'm pretty sure it does. Individual markerfiles are prefered over a supposed indifferences. But of course one could just search the install directory of a particular file, say /irr/backup/0/xzy.itm when the folder structure supports that, that it is made during the install, but thats overestimated enthusiasm to expect. Quote Link to comment
Recommended Posts
Join the conversation
You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.