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IR Revised V1.3.800 (2022 January 11th)


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@Bartimaeus Ok i did some testing now, looks like stun effect happens more often now, but the animation and visual effect (when stun happens) looks different from what it was before with this mace and when stun effect occurs a phrase appearse in the combat log: "You dont remember Aldeth's brother, most interesting" when stun effect occurs (i presume it should says that the target is stunned or something instead). I also play with BG overlay that allow me to see which effects are applied on the target when i right click on it and now i cant see stun effect in the list when the stun happens (it was visible during my testing before you patched the mace).

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1 hour ago, pochesun said:

@Bartimaeus Ok i did some testing now, looks like stun effect happens more often now, but the animation and visual effect (when stun happens) looks different from what it was before with this mace and when stun effect occurs a phrase appearse in the combat log: "You dont remember Aldeth's brother, most interesting" when stun effect occurs (i presume it should says that the target is stunned or something instead). I also play with BG overlay that allow me to see which effects are applied on the target when i right click on it and now i cant see stun effect in the list when the stun happens (it was visible during my testing before you patched the mace).

Stupefier: dvstun.spl must not have its string updated when installed for BG1EE. I got all of those for SRR, I believe, but I have not been as prudent with IRR I fear... If you notice any other such item effects giving similar wrong messages, let me know. I have no idea how the "BG overlay" mod works or why it would detect an effect from an .itm but not a .spl, unfortunately. Virtually all of IR/R's items' effects work by externalizing effects to .spls (so that they can be re-used, edited en masse, directly protected against, and so on), so it's not really something I can change.

Gauntlets of Might: The THAC0 penalty is there. Bear in mind the scaling of 2E strength: a score of 16 gets you +0 THAC0 and +1 damage, a score of 19 (+3 from Gauntlets of Might!) gets you +3 THAC0 and +7 damage. The way 2E statistics scale is ludicrously stupid in general, but especially strength due to the "Exceptional Strength" nonsense that a player can easily bypass to get "superhuman strength" with but a mere +1 bonus.

Edited by Bartimaeus
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10 minutes ago, Bartimaeus said:

Stupefier: dvstun.spl must not have its string updated when installed for BG1EE. I got all of those for SRR, I believe, but I have not been as prudent with IRR I fear... If you notice any other such item effects giving similar wrong messages, let me know. I have no idea how the "BG overlay" mod works or why it would detect an effect from an .itm but not a .spl, unfortunately. Virtually all of IR/R's items' effects work by externalizing effects to .spls (so that they can be re-used, edited en masse, directly protected against, and so on), so it's not really something I can change.

Gauntlets of Might: The THAC0 penalty is there. Bear in mind the scaling of 2E strength: a score of 16 gets you +0 THAC0 and +1 damage, a score of 19 (+3 from Gauntlets of Might!) gets you +3 THAC0 and +7 damage. The way 2E statistics scale is ludicrously stupid in general, but especially strength due to the "Exceptional Strength" nonsense that a player can easily bypass to get "superhuman strength" with but a mere +1 bonus.

I will let you know if i encounter similar messages. I remember i reported same issue with Werewolf Cloak about 2 years ago (when was used it delivered same message) but it got fixed. 

I presume the stun effect animation was changed in SRR and i just did not pay enough attention to notice it? :)

Gauntlets of Might: i literally just tried it on my mage with strenght 13 (Xan) - it granted+ 3 strenght (gave + 1 damage modifier) granted 2 malus to DEX (2 penalty to armor modifier) but no effect on Thac0. I tried it on completely unequipped Xan - same effect. NO extra boosts/potions/spells - nothing. Base Thac0 is 19 and the same effective Thac0

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4 minutes ago, pochesun said:

I will let you know if i encounter similar messages. I remember i reported same issue with Werewolf Cloak about 2 years ago (when was used it delivered same message) but it got fixed. 

I presume the stun effect animation was changed in SRR and i just did not pay enough attention to notice it? :)

Gauntlets of Might: i literally just tried it on my mage with strenght 13 (Xan) - it granted+ 3 strenght (gave + 1 damage modifier) granted 2 malus to DEX (2 penalty to armor modifier) but no effect on Thac0. I tried it on completely unequipped Xan - same effect. NO extra boosts/potions/spells - nothing. Base Thac0 is 19 and the same effective Thac0

If you want to remove the message for Stupefier: https://dl.dropboxusercontent.com/s/4b68i012oxcc59a/dvstun.spl

Animation: Is it the spinny gold thing? That graphical effect is really supposed to be reserved for hold effects, not stuns... Hmm.

Gauntlets of Might: You are right. On initial inspection of the .itm, I thought everything was correct...but actually using it in-game, nothing. Well, it turns out that the effect is gated to a 100-100 percent chance of happening, which is actually 0% (a normal effect that happens 100% of the time is 0-99 or 0-100). Thanks for making me check again.

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10 minutes ago, Bartimaeus said:

If you want to remove the message for Stupefier: https://dl.dropboxusercontent.com/s/4b68i012oxcc59a/dvstun.spl

Animation: Is it the spinny gold thing? That graphical effect is really supposed to be reserved for hold effects, not stuns... Hmm.

Gauntlets of Might: You are right. On initial inspection of the .itm, I thought everything was correct...but actually using it in-game, nothing. Well, it turns out that the effect is gated to a 100-100 percent chance of happening, which is actually 0% (a normal effect that happens 100% of the time is 0-99 or 0-100). Thanks for making me check again.

Animation: before you fixed Stupifier i tested and when the effect occured it got like sort of gold sort-of-golden explosion under the target (i dunno how to explain it :) And now, after the fix, the visual resembles a plume of puff of smoke evaporates from the target upon the stun effect. I dunno, maybe IRR/SRR applies different animation there since you modified it as .spl

Can you fix Gauntlets too for my current game please ? :)

Edited by pochesun
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4 minutes ago, pochesun said:

Which folder should i put that file?

Override. I'll need brac08.itm to fix your Gauntlets of Might.

Animation: Okay, so I just took a look at both graphics. Uh...you know, I'm not sure that either of these are necessarily correct for a stun graphical effect. The original graphic used by The Stupefier is like a...planar explosion graphical effect, but the one used by dvstun.spl is just like a green/grey-ish looking haste/slow graphic. I don't think stun is typically accompanied by one in the first place, which probably makes sense given that getting stunned can be a fairly "natural" effect and may not be magical in origin at all...but they can be useful for telling when something happened. Hmm, I'm not sure. I guess I'll just leave it as it is for now, since I'm not really sure what's a better option.

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Just now, Bartimaeus said:

Override. I'll need brac08.itm to fix your Gauntlets of Might.

Animation: Okay, so I just took a look at both graphics. Uh...you know, I'm not sure that either of these are necessarily correct for a stun graphical effect. The original graphic used by The Stupefier is like a...planar explosion graphical effect, but the one used by dvstun.spl is just like a green/grey-ish looking haste/slow graphic. I don't think stun is typically accompanied by one in the first place, which probably makes sense given that getting stunned can be a fairly "natural" effect and may not be magical in origin at all...but they can be useful for telling when something happened. Hmm, I'm not sure. I guess I'll just leave it as it is for now, since I'm not really sure what's a better option.

planar explosion graphical effect - good description, thats what i meant :) Honestly i am fine with current haste/slow graphic but i have and issue with it that its not always very noticable in the rage of the battle, the planar explosion however was pretty noticalbe and it was convineint. Up to you of course whichever is better.

 File attached. Tiax will be very dissapointed though cuz i used Gauntlets on him and without malus he performed pretty well with his Sling :) I actually like this item quite a lot, it gives +3 Strenght and for some characters its pretty vital - like Tiax who got only 9 STR naturally and for me it was crucial he got to 10 at least.

brac08.itm

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12 minutes ago, pochesun said:

planar explosion graphical effect - good description, thats what i meant :) Honestly i am fine with current haste/slow graphic but i have and issue with it that its not always very noticable in the rage of the battle, the planar explosion however was pretty noticalbe and it was convineint. Up to you of course whichever is better.

 File attached. Tiax will be very dissapointed though cuz i used Gauntlets on him and without malus he performed pretty well with his Sling :) I actually like this item quite a lot, it gives +3 Strenght and for some characters its pretty vital - like Tiax who got only 9 STR naturally and for me it was crucial he got to 10 at least.

brac08.itm 306 B · 0 downloads

https://dl.dropboxusercontent.com/s/b8lclj1eucr82vp/brac08.zip

Tiax, of all people...well, that is a very admirable and proper use of them indeed, :p.

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I have a question about Edwin's Amulet. In BG1 he is now lvl 4 and with amulet he can memorize only 5 first level spells and only 4 second level spells (basically 1 extra spell per level as it stands in description of the item). But i checked ini settings of the IRR installation and there is an option to make it an item with 1 extra level spell and + save vs Breath. My current amulet does not have + 3 save vs Breath and i did not chose that option when i installed IRR. So i assume the default installation would be an item giving 2 extra spells per level (which i prefer but dont currently have). Am i missing something?

nvm i forgot that Amulet got different powers for BG1 and BG2 :) 

Edited by pochesun
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8 hours ago, pochesun said:

I have a question about Edwin's Amulet. In BG1 he is now lvl 4 and with amulet he can memorize only 5 first level spells and only 4 second level spells (basically 1 extra spell per level as it stands in description of the item). But i checked ini settings of the IRR installation and there is an option to make it an item with 1 extra level spell and + save vs Breath. My current amulet does not have + 3 save vs Breath and i did not chose that option when i installed IRR. So i assume the default installation would be an item giving 2 extra spells per level (which i prefer but dont currently have). Am i missing something?

nvm i forgot that Amulet got different powers for BG1 and BG2 :) 

Yeah, that .ini tweak is basically for nerfing the amulet back to BG1 levels but with the added bonus of assigning the vs. breath saving throw bonus to both versions so that they're consistent. I personally think Edwin getting that many extra spells is pretty unconscionable, especially given that he's already a Conjurer which is both the strongest and the least interesting of all the mage school specialists, but...people like their cheese.

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