Jump to content
jastey

Endless BG1 - A Mod for BG:EE, BG:SoD, BGT, and EET!

Recommended Posts

Oh, sorry. I wasn't aware of that. Is attached.

[attachment removed, mod is updated.]

 

Share this post


Link to post

The mod updates to v3.1!

This should fix the install error for some BGT installs.

Share this post


Link to post

Somehow this mods description is the complete antithesis of it's name. It's not that the BG1 is endless, but it has a better transition mechanism. Aka it's not a Tutu clone, cause in that case you need to uninstall Tutu to ... progress in the game, but a BGT-clone ... where you talked to Belt to progress... ah well, now to BP-BGT-Worldmap... 😛

Share this post


Link to post

The mod updates to v4!

Version 4 comes with a Russian translation by Austin, Arkie & Arcanecoast.ru and some improvements for the component "Flaming Fist Healer come into Undercity Temple".

 

Changes:

-Russian translation added by Austin, Arkie & Arcanecoast.ru
-Component "Flaming Fist Healer come into Undercity Temple": FF should not die if area effects are still active, changed text slightly for compatibility with "remove traps" tweak mods.

 

Share this post


Link to post

@Salk in v4 I went with the "tweak the line from the FF Healer slightly" variant to make EBG1 compatible with any mod that removes the traps in the Undercity temple he now asks "~Do you want us to heal you and disarm any remaining traps as well?~". Thanks again for the suggestion!

Share this post


Link to post
Guest Guest

Rather than trying to guess the mod compilation of the player, wouldn't it just be better if these guards were outside meeting you, the temple was barred by the guards themselves, and eventual loot was to be just given to the player?

 

Share this post


Link to post
Guest Talathar

Just a note to say thanks for this mod. TOTSC after BG1 is just better than trying to construct reasons to sail to werewolf isle mid-game. That alone is great to have and it appears with the many continuity implementations you've gone far beyond that in a good way. Appreciated.

Share this post


Link to post
21 minutes ago, Guest Talathar said:

Just a note to say thanks for this mod. TOTSC after BG1 is just better than trying to construct reasons to sail to werewolf isle mid-game. That alone is great to have and it appears with the many continuity implementations you've gone far beyond that in a good way. Appreciated.

Thank you!

Share this post


Link to post

@jastey,

thanks for making my suggestion officially part of your new version! ;)

Share this post


Link to post

@Salk thank you for raising the topic. I play too little to know the full content of many other mods so I am very grateful for compatibility suggestions.

Share this post


Link to post
Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...