jastey Posted January 5, 2020 Share Posted January 5, 2020 This was the original introduction thread. The mod info is now here. Feel free to use this thread for feedback and suggestions. Quote Link to comment
theacefes Posted January 5, 2020 Share Posted January 5, 2020 This is a cool idea! Thank you for making it I'll probably use the skip SoD part often - not because I actively dislike it but because the continuity of the games from 1 to 2 is already pretty good without it (and I'm lazy). Quote Link to comment
jastey Posted January 6, 2020 Author Share Posted January 6, 2020 Thanks for the kind words everyone! Quote Link to comment
Isewein Posted January 6, 2020 Share Posted January 6, 2020 Do my eyes deceive me? This reads too good to be true. It seems virtually everything I was hoping for in a BG1-after-Sarevok mod is included, plus some continuity enhancements - those are always welcome! It sounds terribly complicated to code, and I cannot begin to imagine how much work you put into this. What a wonderful present for the new year, new BG! Quote Link to comment
Gwaihir Posted January 6, 2020 Share Posted January 6, 2020 Downloaded this the second I've seen it. Thank you! Quote Link to comment
jastey Posted January 6, 2020 Author Share Posted January 6, 2020 Thanks you two for the kind words! I should mention that I tested on BGT, BG:EE, and BG:SoD but not EET, so I hope it all works as intended. Quote Link to comment
jastey Posted January 6, 2020 Author Share Posted January 6, 2020 1 hour ago, Isewein said: It sounds terribly complicated to code Actually, the "stay inside BG1" part is fairly easy once you know how to get REPLACE_TEXTUALLY to work (it's a bit picky and does not patch unless you hand-feed it). What I am quite proud of, though, is how I made all the dialogue additions to the Dukes modular by patching my own mod's dialogue after just having installed parts of it (not that I invented this, but it's a neat trick if you know how to do it). This way, everyone can chose and pick what they like for their install. Quote Link to comment
Gwaihir Posted January 6, 2020 Share Posted January 6, 2020 14 minutes ago, jastey said: but not EET, so I hope it all works as intended. I guess I will, then any load order tips? Quote Link to comment
jastey Posted January 6, 2020 Author Share Posted January 6, 2020 Hm... At the end of the install for testing? ... As for official install order, although it is theoretically a tweak mod I'd prefer to see it in the place of a quest mod, rather at the beginning of the mod list so it finds everything it is expecting for patching the way it is expecting it (plus doesn't patch other things it's not meant to, e.g. if other mods added script blocks with the same triggers etc). Short: as a first quest mod is my spontaneous recommendation. If you or anyone have an EET save game right before the fight with Sarevok, I can give it a quick check run to see whether I borked anything obvious. Quote Link to comment
Gwaihir Posted January 6, 2020 Share Posted January 6, 2020 I'll put it shortly after EET core, then. See how it goes. As for the savegame, I've never done a proper EET run Quote Link to comment
jastey Posted January 6, 2020 Author Share Posted January 6, 2020 And bam, you're a playtester! Some things evolve without you expecting it. On a serious note, thanks for trying this out, and let me know how it goes! Quote Link to comment
Cahir Posted January 6, 2020 Share Posted January 6, 2020 So, this basically allows me to play EET, without SoD part? Not that Iplan to skip it, but as I remember SoD part is mandatory for EET runs. I'm not sure if I understood the description right, but what are the benefits of this mod if I play EET and I *do* plan to walk through SoD part too? Quote Link to comment
jastey Posted January 6, 2020 Author Share Posted January 6, 2020 @Cahir The main content of the mod is that you will remain in the BG1 "world" after killing Sarevok. You then can decide when to start with the SoD part (or skip it completely). Quote Link to comment
Cahir Posted January 6, 2020 Share Posted January 6, 2020 14 minutes ago, jastey said: @Cahir The main content of the mod is that you will remain in the BG1 "world" after killing Sarevok. You then can decide when to start with the SoD part (or skip it completely). Ok does this mod add some content or flavor if I decide to hanging out on BG1 portion of the game until I decide to jump in SoD wagon? I mean is there something new added in this mods that ties in even more connection between BG1 and SoD? From what I understood from description there are some new dialogs you can encounter specifically after defeating Mr. S. This would be really cool, it could make me feel more of a hero of BG. Quote Link to comment
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